Woah, we're finally seeing VR content on the site duders. Okay future... here we go.
I wouldn't say this is the FIRST piece of VR content on the site, just the first demo of a game made for VR.
But yeah, it feels like this VR thing really is happening. I'm actually tempted to be an early adopter with PS-VR. It's the price of a console but still a lot easier to swallow than what the Oculus and the Vive are asking for(plus if you already own a PS4 you don't have worry about the hardware requirements).
Austin doesn't understand the metric system, Alex doesn't understand relative vs absolute velocities, and Vinny just wants to watch it all burn.... The screwing up I get and love, that's what made the series so gut busting hilarious up until now, but watching them fumble over principles that have been previously demonstrated to them yet somehow never really sunk in is just frustrating. Trying to get the ships within inches because you are so worried about the jetpack thrust/dV is lunacy when they have seen previously just how powerful and efficient the pack really is. I really hope that after all then when they made the transfer using only 10% (or less if I remember) of the mono in their pack, that they have an "aha" moment and stop trying to park the ship right up the other ships ass....
The sad thing is, Austin seems like the most educated of the group but he keeps second guessing himself. I like that they didn't go through all the tutorials at the start of this series, part of the fun is learning from your mistakes but it doesn't seem like they are learning that much(or remembering what they learned).
The most frustrating to watch is when they loop around Kerbin multiple times cause they're afraid they will burn up in the atmosphere.
I finally bought Kerbal Space Project and after going through the tutorial i don't understand how they are having so much trouble with landing from orbit.
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