As far as I know, Mono_Listo has it right. Typically, games are "made" (coded, art assets, whatever) on PCs. Then they send all of it over to the dev kit where it runs and keeps statistics like crash logs, memory usage, and whatever other utilities those dev kits have on them. Then they work on it some more on the PC, then send the new version to the 360, etc. XNA is almost exactly like this, except for the fact that you're using a regular 360 rather than a dev kit with all the utilities on it." @FluxWaveZ said:
" @ectoplasma said:Games are developed on PC for Xbox 360? "" Maybe it was the Xbox Version running on a PC? Where do you think u develop an XBOX game? "On the Xbox 360, where else? "
Back on topic, I'm pretty sure it was the PC version, but they just used a controller, because demoing something with a controller is a lot easier (e.g. the demoer can stand instead of having to have a desk). Remember, Crysis had controller support, as well...
EDIT:
Sorry for bringing this topic back up, but I felt this needed to be sorted out.
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