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Challenging with excellent combat, a foreboding atmosphere, and incredible world design, Dark Souls had me gripped for an entire month with 100 hours spent across three playthroughs.
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It sounds crazy, but block pushing can be incredibly fun when you build a game around it. Also, giant demon babies with chainsaws.
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This game reminded me of what I love about turn-based strategy. The World Tarot was a great feature- being able to see the other paths in the story without the tedium of starting a new file is something more games should do.
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It takes a little too long to get going, but from the second dungeon onward, this game is pure gold, with some of the most creative dungeons in the series.
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I love Daisuke Ishiwatari.
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RPGs can work with a time limit. Who knew?
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J.K. Simmons is awesome
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It didn't have quite the same punch as UC2 did, but I still enjoyed this adventure thoroughly.
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Somebody give the narrator for this game more work.
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This game is worth a download for the absurdity of the game alone.
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It was an interesting idea, but the terrible UI drove me crazy.
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This started out so well, then it tanked horribly in the last half. Ran into a really cheap boss and quit, don't plan to ever finish it.
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