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Juno_Loire

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Juno_Loire

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#1  Edited By Juno_Loire

Better than most reviews, still barely more than a commercial. 


"Of course following in the footsteps of the original, the story levels in LittleBigPlanet 2 are suited for multiple playthroughs with friends, can you ace them all?"


TEN OUT OF TEN STARS

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Juno_Loire

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#2  Edited By Juno_Loire

New games are glitchy because it's easier to ship with a couple thousand bugs than spend another two months of dev time and money trying to hunt them out when it's guaranteed you won't find all of them.

LittleBigPlanet 2 is a new game. 

dealwithit.jpg

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Juno_Loire

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#3  Edited By Juno_Loire

I had a PS3 then lost it, with all the games. Tragic tale of true bromance, amigo. Then, suddenly! Love! Moving! Shared living! And now I have a PS3 and LBP, but with the GOTY tag on and a cooler cover, aye. 


Boot up dat planet, and it imports all my settings, right down to the micromanagement stuff for my pod. Ever piece of DLC ass you've ever gotten remains firmly in your little black book. 


tldr; yes.

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Juno_Loire

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#4  Edited By Juno_Loire

Loire-Mars, add please, kthx. I'm pretty active in the community, IE reviews and level playan, so catch up with me sometime.

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Juno_Loire

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#5  Edited By Juno_Loire

I live inside my father's basement.


You get used to his penis.

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Juno_Loire

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#6  Edited By Juno_Loire

Adam Sessler is a sycophantic nubbin of malignancy and entertainment with the barest hint of wit, knowledge of video games as more than consumer products, or journalistic integrity. His failures glimmer in the night like jewels of Mojave. 

Wash yourself, Sam.

Purge yourself clean.

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Juno_Loire

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#7  Edited By Juno_Loire

So, GC has a great article on Ludonarrative Dissonance. For those who can't be bothered to read the whole article, or its followup critique of Gears Of War, LND (for ease-of-typing's sake) is what goes down when the game's story, setting, et al collide with the options and incentives provided with the player. A game with a peaceful message, for example, would suffer from LND if the gameplay's best strategy involved shooting everyone with a sniper rifle from 100 yards (I'm looking at you, Metal Gear!).


A number of games suffer from it, usually to varying degrees. It is a little odd that Gordon Freeman becomes so rapidly adept at killing people, but there's nothing to say that he wouldn't be used to them (the narrative says nothing of hobbies, any previous wartime experience, etc. It could be as simple as Freeman being a National Guard volunteer). Then there's massive disparity between play and story that we can't reconcile those problems without being forced to ignore them, which is often a hell of a problem with sandbox titles. 


So, what type of games do you feel suffer the most from these issues? Things that take away your immersion, your investment, or just bust the fun? 


A few to start us out:


--Metal Gear Solid 2-4: The Colonel, Zero, and Otacon repeatedly tell us to leave no traces, interact as little as possible, but the game gives a tranq gun and free agency to do with as we please. Playing as an asshole exhibits the same rewards as the SIlent Pacifist. With Drebin Points 4, you're even rewarded for their stealing their gear.


--Fable: Great hero who stops/joins the Crimson Blades only to be thrown out of a bar by guards who womp him like kicking in an pumpkin

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Juno_Loire

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#8  Edited By Juno_Loire
@vidiot said:
Adding HD support and trophy support is a fantastic way to add more value. I only owned the first Sly Cooper game, so picking up the Sly Cooper collection seemed like a no-brainier. I think there's a big room and market for collections that perhaps people didn't exactly had the opportunity of picking up the first time through. That's why the Ico collection makes sense. Although big name series could also benefit, I think Resident Evil is prime for it. The PS2, hell, the PS1 Final Fantasy games are a pretty good choice. "

There is only one Final Fantasy on PS2, and it is called 12.  Let us never speak otherwise.


Also, Sony had to weigh the PS3's incomplete market share versus difficult longterm production costs. So removing functionality after the launch of the PS3 as a console, since it was just a ploy to get the PS2 loyal in the door  so-to-speak, makes good sense, save for the fact there wasn't an option for people with a laundry list of PS2 titles laying about to play their titles. Best thing they could have done as an alternative was possibly craft an optionally installable PS2 emulation program and made it available for download off the PSN, so the removed console functionality doesn't make suffer the cats with huge PS2 libraries. 

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Juno_Loire

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#9  Edited By Juno_Loire

I came. 


Also: Why not do HD updates, release them cheper on PSN, have you download them? Makes better sense than brick and mrotar releases, only problem is file size.

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Juno_Loire

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#10  Edited By Juno_Loire

Parasite Eve's intro is marred only by its weird, dated non-vocalizations of the cats who have suddenly tried the Johnny Storm thing and found it unsavoury. That said, shit was boss. And I'm still surprised how great FF8's intro is to date, considering the rest of the game is lagely Tetsuya Nomura BELTAN ZIPPERS ad infinitum, ad nauseum. 


Favourite =/= Best, but I loves me some:


  

  


The song really sells it. Not since Ron Perlman rocked the Wasteland have we gotten such a good opening crawl narrated by a hardcase. If we're going retro, though:


  

  

Super Metroid's opening cutscene, and really only one save the exodus, is all about setting the ambience that you're in. We get an impression, a vague brushstroke, of Samus's character (I imagine someone making space-livejournal to be very lonely) and of the world. It places the rest of the world in a sketched hue of melancholy and danger and quietude. It says everything the rest of the game is about inside of three minutes. Feels good man.

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