Yeah, it's especially lame because if you don't have a PS3 you just can't do it. Here's hoping they do the licensing or work for some of this stuff soon.
I found it pretty tough to use the touch screen for L2/R2, actually. I assigned them to left and right on the right stick, respectively. This made it so that I could bring up the inventory and scroll through it without taking my hands off of the controls.
@quid_pro_bono: I've only played one mission so far, but the controls on the Vita are awesome. The only thing I'd complain about is aiming while not in cover, but that happens so rarely that it's not that big of a deal. The controls are very snappy. I saw lots of reviews complaining about the framerate as well but it seems real solid to me? Maybe it gets worse later on (or the reviews were written with non-final code).
@bollard: The gameplay itself is pretty similar, but the structure of the game is different. There's no big map, the game is divided into "missions" which are each procedurally generated. I love Shadow Complex quite a bit but the way this game does it is good too.
I've been trying to change the emblem on the second 360 crew for 10 minutes. Does anyone know how to change it? I made a transparent version and published it, but can't figure out how to change the crew's actual image. I feel like a madman over here.
@capum15: I don't think killing players in Freemode will ever put you in bad sport. If that were true, I wouldn't be running into so many griefers who treat Freemode like Deathmatch. Also, sometimes my friends and I just like to set up our own impromptu deathmatches.