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KawaiiInbou

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KawaiiInbou

42

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#1  Edited By KawaiiInbou

@leejunfan83 said:

@Toug said:

@jackDanger said:

Oh I get it, the rape stuff is ok now, there's a woman working on it! Also I'm not racist, I have black friends.

^^ This. Yeah.

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KawaiiInbou

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#2  Edited By KawaiiInbou

@Hailinel: It's still right there. Duh.

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KawaiiInbou

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#3  Edited By KawaiiInbou

Would love to see some longer-form stuff like this from Alex. A unique style amongst GB's staff; when I'm reading it, I hear it in Alex's voice.

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KawaiiInbou

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#4  Edited By KawaiiInbou

I'd certainly be interested! Only ever dabbled in low-level GW1, but GW2 looks too good to pass up on.

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KawaiiInbou

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#5  Edited By KawaiiInbou

@Jazz: Really though, ever since Gamestation was bought there was really very little difference.

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KawaiiInbou

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#6  Edited By KawaiiInbou

Jesus Christ, people are idiots.

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KawaiiInbou

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#7  Edited By KawaiiInbou

Yeah, I know it's a fighting game 'tradition'; doesn't make it any more palatable when they insist on continuing it in modern day games.

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KawaiiInbou

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#8  Edited By KawaiiInbou

Oh, thank Jesus. Finally beat him with Pyrrha, by trapping him in a corner and spamming her jumping unblockable thing. My best time so far was my Mitsurugi run at 12 minutes and 45 seconds, which is pretty slow anyway. This newest time: 43 minutes and 55 seconds. That's fucking ridiculous. 34 minutes on Nightmare alone.

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KawaiiInbou

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#9  Edited By KawaiiInbou

I found a few parts of the story a little tough, but never more than two retry tough. Like I said, Pyrrha vs Nightmare does seem that a pretty tough match-up to begin with. But I swear it's doing the old SNK input reading 'trick'; there's too many times where I would have caught him out if it weren't for it. A number of times he'll be running right at me, so I guard impact in anticipation. Instead of attacking as he clearly intended to do, he'll run straight into me and wait until the impact is done before actually attacking. Things like that and a few other things.

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KawaiiInbou

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#10  Edited By KawaiiInbou

So far I've been really enjoying SC5. I've really liked pretty much all of the changes they've made. And yet still, I am once again disappointed by the arcade mode in a fighting game, or, more specifically, in the final boss.

I'm playing on normal difficulty, and I'm playing as Pyrrha. At that difficulty, I'm pretty comfortable going through most of the mode. the enemies aren't ridiculously hard for me, but they certainly aren't pushovers either. But I reach Nightmare at the end, and well shit, fighting developers did it again. I can't even come close. The first time I just thought 'fuck it', restarted as Nightmare and, upon reaching the end again, I managed to finish it after about 7 or 8 retries. Mitsurugi wasn't too much of an issue, 3rd or 4th go. So now I'm going through as Pyrrha, with a few more hours of experience under my belt, and I still can't fucking touch Nightmare. It's a bad match-up for me as is (as far as I can tell, anyway), and that's on top of the ridiculous AI they've given him. I can understand making the last boss more difficult, but this is just absurd, and fighting game devs do it all the time.

I really don't understand what they see in it at all. It's not even a challenge; it's a brick wall. If I'd wanted to, I could have done it on a harder difficulty level. I would understand then, but as is, there's no difficulty curve at all. The same happened with Seth in SF4, and of course with countless other bosses in the past. It's not a competent development strategy. I understand why they do it in actual arcades (as despicable as the practise is), but, guys, come on.

Anyway, as I said, great game otherwise. Particularly love the new customisation options. But I'm just worried this is going to leave a bitter taste.

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