Platform: Windows/PC
Genre: shootemup, japanese, fighting boss robot ships ONLY, wireframe graphics
Estimated year of release: around 2000
Graphics/art style: wireframe vector-style graphics, with articulated boss robots to battle, and you could sever their joints to disable different parts. Infinite ammo, auto fire, I believe, focus was on the *spread* of your shots, and what part you targeted.
Notable characters: none at all, just bosses, one after the other. Believe they learned how you were shooting, and then armoured up accordingly?
Notable gameplay mechanics: sideways shooting, static screens, you either beat the boss or you didn't...
Other details: game was pretty hardcore (or I was rubbish...) just a badass shmup... Key point was the wireframe graphics and the multiple weapon points on the boss that would track you unless you could cut them off first.
Warning Forever.
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