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Kieran_ES

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Kieran_ES

270

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408

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#1  Edited By Kieran_ES

@CptBedlam: Sort of proves a point doesn't it. I really hope Rab lands on his feet. Would be shitty to see him suffer because of his integrity.

It's sad, and a reminder that the majority of people who do the job do it not because they feel they have so much to say and write about games, but because they want to play games. The writing, the work, is an afterthought. They're fans who don't understand the ethics people are shouting at them for in the first place.

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Kieran_ES

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#2  Edited By Kieran_ES

UK libel laws are indeed fucked up.

The thing is, I would argue that the UK has some of, if not the, best writers currently working. A lot of people came out and publicly called out the GMAs and Waingwright, it's just that a few gave the entirety a bad name.

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Kieran_ES

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#3  Edited By Kieran_ES

So a quick recap:

Recently the GMAs (Games Media Awards) were hosted for UK games journalists. For those unfamiliar with the GMAs, they're an awards ceremony designed to recognise the best writing from UK journos. They're voted for by PR, and sponsored by publishers. That right there is a problem. This year however, they went one further. They encouraged journos at an event to tweet a hashtag for a game, with the chance of winning a PS3. More no-nos.

John Walker's piece on this here does a brilliant job of explaining the implications of defending that choice (and oh boy did the journos who did that defend it).

So then Rob Florence (Scottish writer) does a brilliant piece in Eurogamer on the wider relationship between PR and journalists. He proceeds to quote public tweets from several journos and discuss why they might lead to questions of credibility. The original article is here, and the amended article here.

Lauren Wainwright (one of the quoted) has now threatened legal action, and Eurogamer have removed the 'offending' section. Rab stepped down.

Today I am completely ashamed of the widespread incredulous response amongst UK writers that Rab would write such things. Lauren Wainwright and every journalist who supported her have cast actual doubt on their credibility just by threatening to sue over an opinion piece that correctly quoted her public Twitter account. Thankfully enough UK writers have come out in support of Rab, damning both the GMAs and the response to the Eurogamer article, that I haven't entirely lost faith.

I didn't see any other threads about this so I thought I'd ask if anyone else has been following along, and what your take on it is.

Edit: John Walker just posted a follow up here. A good summary of everything.

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Kieran_ES

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#4  Edited By Kieran_ES

Ok so there seems to be some sort of difference in what type of accessibility people are talking about here. I will stress this:

It is not control or mechanical accessibility, it is not 'dumbing down', it is not anything to do with simplifying the controls or mechanics of a game. Everyone has the ability to get to grips with tough games, think of what we played as kids. No, it is the need to create a wider range of identification with games. Seeing yourself, or something that you can readily empathise with, in the medium somewhere.

Is it really any wonder that she didn't get into Mass Effect 3 or Catherine? Or that Journey and Proteus were most appealing? How many games can you name that are not dominantly male, dominantly violent in their interaction or steeped in gaming history? That all excludes people. Those games don't need to go away but some diversification is needed.

@Little_Socrates: Nice little break down of Fez there, I enjoyed that.

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Kieran_ES

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#5  Edited By Kieran_ES

I'm very torn on this. Whilst I largely agree with Jim Rossignol's response (here) on RPS, where he basically says that a certain level of education in anything is often required to appreciate it, I also get behind Mattie's assertion that the this is a symptom of the industry's continuing silencing of minority voices.

No, this woman did not have the correct framework in place that every person on this forum has - a history with games that is just inbuilt and allows them to do things naturally that, if we remove ourselves from that education, are actually pretty hard to get to grips with. Picking up and using a controller for instance. That is something that has to be learned at this point and is essential to play most games. Unfortunate, currently unavoidable, problem.

What is not unavoidable is the myopic focus of the industry. Kellaway is likely a smart, well read and informed woman who understands criticism and theory. So if she is unable to find a lot of value in a handful of games she is given, doesn't that say something about them?

I'm genuinely asking here. Although it is hard to see the mechanical nuance in a game without having played them for a while (appreciating immersive sims may be hard), surely there should be some form of connection with at least one of those games that leaves a lasting effect. Games are not good at pretty much anything that books or movies are good at. They handle rougher, less specific, more generalised emotions. They use play as narrative. So they also create a more intuited response, they don't require much thinking to find their value. There's plenty thinking to be had there, but Kellaway (even as someone with no experience in games) should presumably be experiencing the more obvious stuff we see in those games. Journey works in very blunt, wide ranging emotional palette.

Which brings me back to why she didn't. For me that comes down to Mattie Brice's point. The majority, if not all, of the people replying to the original article in a negative way (mostly dismissively) are of the big old white, male, 18 to 35 year old majority. They, including me, are just inherently always a part of the conversation. We are always the primary point of view in a game, it is almost impossible to feel isolated or excluded in this medium. Kellaway is not of that group, and is further removed from it because of her inexperience with it. Most gamers don't think about this. Most don't realise just how gendered and politicised games are, right down to mechanics. So when someone doesn't get it, they jump to attack that someone and defend their medium from a point of privilege. A privilege that most of the world's population can not identify with.

If gamers are the only people who can decipher games, then there’s something on the game developers’ shoulders to address that. - Mattie Brice

This is how I feel. This issue is confusing and contradictory, and I'm not sure entirely where I fall. However, I am sure that we should not be ignoring these voices. Developers need to take heed of them and try to bring them into the medium. Expand it and it only ever becomes a richer, more diverse place because of it.

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Kieran_ES

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#6  Edited By Kieran_ES

I can only assume this will be the next TNT.

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Kieran_ES

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Reviews: 4

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#7  Edited By Kieran_ES

Damnit. Well played, I didn't expect that at all.

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Kieran_ES

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#8  Edited By Kieran_ES

@LordXavierBritish: Why would we want it when we have Brondesbury!

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Kieran_ES

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#9  Edited By Kieran_ES

@BlackLagoon: I'm well within my legal rights sir, reversal or no.

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Kieran_ES

270

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#10  Edited By Kieran_ES

@gkhan: Don't knock the Old Ladies opening gambit. It's popular for a reason.