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King9999

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King9999

663

Forum Posts

7

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1

Followers

Reviews: 41

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#1  Edited By King9999

@carryboy: Good point about the reviewers. The problem with most fighting game reviews is the people writing them; that's why I don't read reviews. The only editor that I know of who knows anything about fighting games besides Jeff is GameSpot's Maxwell McGee. Max writes a lot of articles about the genre and the devs behind the games, and they're all good reads.

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King9999

663

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Reviews: 41

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#2  Edited By King9999

I find that reviews are increasingly more difficult to trust. Polygon's review policy doesn't help things, although I get the reasoning behind it. Polygon made a bad call by reviewing SimCity before it launched; nobody should be reviewing a non-retail version of an online game.

As Alex said, devs should be putting their best effort into their games. Online games should have redundant servers to handle any unexpected load. You don't go out and buy a smoke alarm after the fire's already burned down your house.

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King9999

663

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Reviews: 41

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Looks like some people missed my point and thought I was defending EA.

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King9999

663

Forum Posts

7

Wiki Points

1

Followers

Reviews: 41

User Lists: 0

#4  Edited By King9999

@pr1mus said:

This is so stupid. How much time are they going to dedicate to monitoring the situation with the game? Because realistically they can't just bump the score back up to its original 9.5 after the first day things start working normally. And what about when the servers start working fine but some features like the leaderboard and whatever else has been deactivated are still not available? Does the game become a 7?

I agree. Their review system is dumb, and just reinforces people's mistrust of game reviews in general.

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King9999

663

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Reviews: 41

User Lists: 0

#5  Edited By King9999

@gonna_get_you said:

@shivermetimbers said:

I'll give them a break. I'll break them off a piece of my kit-kat bar.

You fucking paid employee of Kit-Kat. I outta kick your fucking ass.

EA is my Caramello.

Does that still exist?

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King9999

663

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#6  Edited By King9999

@mcmax3000 said:

@king9999 said:

If you cook food for a bunch of guests, it's always better to make more food than necessary, rather than risk not making enough. Publishers and developers should be the same way with online games. If you think you have enough capacity, chances are you need more. Especially if your game is highly anticipated! Have a contingency plan in case things go sour.

I've seen a lot of people saying stuff like that, but that kind of stuff costs fairly significant money, for a problem that won't last very long.

Lets face it: In a couple of weeks, a lot of people will have moved on from SimCity to whatever the next new shiny thing is. That would be the case regardless of how the launch went. That's the way a lot of gamers are.

From a business perspective, it makes more sense to weather the early storm, and plan for what that demand will be shortly after launch when a lot of people have already moved on, because that's what you're going to be dealing with for the vast majority of the product's life cycle.

It sucks for those of us that want to play a new game day one, but it's hard to justify the business expense of over spending on servers to solve a problem that will ultimately be temporary.

I figure it's better to make a good first impression rather than intentionally start fires that you'll eliminate eventually. The issue is only exacerbated when you can't get a refund, so not only do we have to put up with a game that we can't play, the publisher won't demonstrate goodwill by giving back our money. So let EA make that mistake, and hopefully others won't do the same.

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King9999

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It's important to note that he left due to family issues, so let's put speculation to rest.

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King9999

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@cybexx said:

The thing this article doesn't mention is that the reason the character is only 150k is that she was partially finished at the time the layoffs happened.

It was mentioned on the Indiegogo page that the $150k includes the time and resources already spent on the WIP Squigly. Basically, all this means is that it costs even more to create a character.

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King9999

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I took the liberty of bringing this article to Shoryuken.com's attention. It's on their front page now.

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King9999

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#10  Edited By King9999

Some people here were wondering why more companies weren't more transparent when it comes to disclosing the costs of creating a game. This is just a guess, but I think divulging any details of a game's budget is a violation of an NDA. This industry is NDA-happy, and I figure that a game's budget falls under the agreement as well. Lab Zero can reveal such details probably because they don't answer to a publisher anymore.