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Kinokee

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Games I have completed

Here's a list of games I have beaten. If the game can not be won, then games I otherwise consider myself to have beaten. Maybe I can make it to half a thousand.

List items

  • 7/10. Randomly placed collectibles requiring me to go backtrack is fine in games that don't require me to resolve puzzles all over again. Unfortunately, this game DOES require me to resolve all the puzzles again to get the collectibles I was gated by story items earlier. Which is lame.

  • 7/10

  • 8/10.

    Pros:

    Lots of nostalgia involved for Streets of Rage fans. The characters from the original games are included. Combo types are fun. You can wall bounce enemies to extend combos. 3p coop. Online coop. Additional modes outside of arcade. You can save and quit if you need to stop midway through.

    Cons:

    The vertical movement speed doesn't feel fast enough. No balance between different characters movement speeds when screen travel and transition are required for top scoring. Top scores are more reliant to throwing enemies to one side of the screen than not getting hit. Vertical movement and attack of some enemies feels unbalanced when factoring in their trajectory is important for score attack. Music doesn't feel up to what my expectations were for Streets of Rage which was a big part of the series prior. Not ALL the characters from previous games are there :(

    There's a high pitched buzzing on the stage select screen. I'm guessing whoever made it can't hear that frequency but god damn is it deafening.

  • 8/10. Simple but fun game. It's short but sweet. Doesn't outlast it's simplicity and has a lot of cute cat puns and cat quotes.

  • 7/10. The coop is a lot of fun and it's simple and cute. The airship mechanic is gone and is missed. In place there's a warping feature but is implemented terribly and I have no idea where they are or where they go. There's still invisible paths in dungeons which is slightly annoying when it involves teleporters or larger areas.

    Coop is still fun and it's a cute game though.

  • 5/10. Gameplay was never the focus but some parts ruin the experience of the series. I must have missed the part in the series where 1/3 of the entire world is unable to run or move faster than a fodder enemy. I also must have missed the part where allies will teleport and stand in front of you preventing you from moving since you can't move through allies and they don't move out of your way. I also missed the part where these allies do this in combat to prevent you from continuing your combos or trap you into enemy attacks. Someone please guide me to these lost episodes.

  • 10/10. What a great game to onboard onto the PS5. The creators definitely knew their PS brand. The control functionality is on point too. It fully succeeds in it's purpose to demo the PS5 controller and get me hyped.

  • 9/10. Game looks absolutely stunning. It's like playing within a beautiful painting. The way the wind flows around the environment and helps guide the player is very well done albeit at times it's difficult to tell which way the wind is blowing. The combat is very satisfying with the slow motion and final moments of the enemies really invoking that, I am a total badass feeling. At times it suffers from having slightly too many options, as fumbling through inventory and item choices mid combat did not feel intuitive. There are some cases where combat gets caught up on multilevel terrain and climbing up or down rocks can be a pain in the ass. Because that world is so sculpted you can find points where you can't climb up rocks you feel like you should or die from heights you feel like you should be able to survive. The platforming set pieces and duels are well done though. Although, the first half of the games' duels were visually more appealing. Overall the game is fantastic, beautiful, and yet somehow still incredibly average. Possibly the best average game I've ever played. I think a lot of the problem comes from the upgrade system and there not being enough of a sense of improvement. There's a lot of skills and abilities, and yet it's so easy to be overpowered and have none of them matter before the mid-game. The online mp portion that was released post launch in a lot of aspects plays better than the core game. Although, the talent trees often have the best skills unlocked in the first tier which brings no real rewards for ranking up different classes.

  • 9/10. very well done and faithful remake. The game looks fabulous, runs well and load times are a thing of the past. The tuning on the bow usage from a controller needs some work I think as it keeps releasing the bow instead of firing the arrow when I'm trying to shoot the arrows in quick succession. A great game, they kept all the old boss exploits and weird mechanics which made it what it is.

  • 10/10. They really changed up the formula while keeping the essence of persona. It's a disservice to label this as just a musuo game. There's far more story involved than I expected and it's not entirely useless fluff. I was pretty excited to go back on a trip with the Phantom Thieves again. The new characters are fine. The additional difficulty levels are a challenge but in the end you can get so overpowered even that's steamrolled which feels somewhat rewarding. Although the path there may be full of grinding if you can't naturally progress. There's a lot of diversity in the combat between the different the party members and every single persona. It took a while to get a hang of which combos are meant for what but once I had a hang of the combat it felt pretty rewarding to pull off some sweet combos. Music and style points are still very Persona.

  • 3/10. What a clunky piece of shit. Attacks are so slow they're only safe if you have enough stamina to roll cancel out. You can't punish shit on monsters. Massive class imbalance. Skills don't target correctly. No end-game. Overall a waste of time.

  • 6/10. The controls are a bit janky and there's some movement or collision bugs but with the flow of the game they don't change much. Until you do the time trial trophies and then they're somewhat annoying. The time trial trophies seem to cannibalize the gameplay experience since they promote players skipping all the cutscenes. I skipped all the cutscenes because I didn't want to replay the game but now I have no way to go back in time and enjoy the game for it was or to rewatch any scenes or chapter select around post game completion aside from restarting the game or reloading a manual save. The concept is okay and the game looks fine but it still feels like something is lacking. That's probably because I skipped almost the entire story in a game that's driven by the story.

  • 8/10. Enjoyable music, easy relaxing game to play through. Characters are fun and there's no danger of anything. Gives off a very pokemon-esque feel with the way they talk and it's not too long. The end of the game explores some themes I wasn't really expecting from the game and the ending was somewhat unexpected considering the atmosphere of the main parts of the game. Overall quite enjoyable and bug free.

  • 7/10. Fun game to play with friends. It's not without it's fair share of bugs and questionable design decisions though. Luckily a lot of it can be overlooked in multiplayer because everyone is going through the same thing together. Some of the enemy designs are kind of lame and it takes a while to get rolling with new weapons and armors. This makes the start of the game pretty slow and there must be a quick dropoff from players who don't want to continue through the game. This means the first couple bosses will most likely be harder than the later ones because you don't have the gear to deal with them yet. Or the large depth of traits you can spec into. Also the final boss is ridiculously easy compared to the greatest nemesis of the game - bottomless pits.

  • 5/10. PS5 version but still failed to load the majority of times I attempted to fast travel. Launched with glitched trophies which have since been patched. I kept losing too much lighting at night and had to play the majority of the game with highlights and outlines. The controls are not very tight and the aim is off. The shark surfaces too often and you have to fight the controls to make it go back underwater while things are attacking you and you have no idea where they are anymore. Once the shark size gets too large it becomes difficult to target things right in front of you on land. The writing was okay and experience was short as it should be. I didn't upgrade my items until the end because I underestimated how little you'll actually receive and how different exp types don't overlap. That was probably the one thing that was well done but yet it was never explained anywhere so it was completed unused. I wish I had a faster swim for the shark. Human combat didn't make sense. They can pinpoint shoot you with guns while you're swimming 40 feet under the water. They can also shoot you through walls, boats, etc. The boat itself doesn't block bullets. There's times where you are fighting on the border between 2 different zones. However, every time you go over the zone border (which can happen a lot later) the game loads up a loading screen and loads in assets for the other zone. I had the game load the zones 4-5 times during one combat encounter. Worth noting that this was on the PS5, I'd hate to see what it was like on a PS4. Fun concept, ShaRkPG is exciting, and would have been a much better game with another tuning pass and tighter controls.

  • 7/10.

  • 6/10. The progression sense disappears once you level in a bit. There's no point in ever changing your weapons around after you begin upgrading them. Finding new weapons in the environment don't have any meaning. A lot of the campaign always has the same feeling. The feeling of reputation is very obvious.

  • 8/10. ps4 The difference between the ps5 version to what it was 10 years ago is very noticeable. The load times are almost instant and the resolutions has been upscaled with new UI art. This isn't a new FF game and the thought of redesigning an entire decade old MMO for a new platform is too costly and unrealistic. The game is still supported on a ps3 afaik so expectations should be within that realm.

    The entire base game and first expansion are free to play now and the main story quest gives a ton of experience to propel you through. I do wish more was done to tone down the boring filler content between expansions though and I am sure many players drop off at those points.

    The game content, combat mechanics and story improve past the base game. As expected, the base game content relevancy is fairly low since there's been a decade of content since it's release. However, the core of it being a RPG driven MMO is there. I do wish I could do the story in a group though. If you want to play a game with story with your friends you'll be forced to unparty all the time to complete story content solo.

    The auto target mechanics on a controller are also terrible. There is no target closest enemy button on the controller. This is noticeable because half the time you want to target an enemy you will instead target an ally or NPC who is within closer proximity. This might not seem like a lot but that's an additional 2*n button presses every time you want to target an enemy which adds up. It also interferes with whatever maximum DPS output you would like to have going.

  • 8/10

  • 8/10

  • 9/10

  • 7/10. Fun coop game that can be played through in one sitting. The two roles are so different they're like different games.

  • 10/10. Best expansion

  • 6/10. The lag makes it almost unplayable. Story isn't great but I like the general attitude of no shits given by the characters. Legendary item and loot drops are too low, you can only really get things after you're done playing the game. I don't want to keep playing at this point for items because the game sucks. You need to make the game good with more drops and then I'll want to play after I've finished because the game was actually enjoyable.

  • 9/10. Really brought everything in altogether for the finale. Some of the quests involving touring NPCs around and the start of endwalker being quite slow generally underwhelming keeps it from being a 10. New classes are neat. New areas are pretty alright, very circular this time around.

  • 6/10. Fun with friends and that's about it. The card system is meh and the levels are only a few. The harder difficulties are lazily designed and the checkpoint systems are dumb on harder difficulties.

  • 9/10

  • 5/10.

    Destiny 2: Shadowkeep

    Destiny 2: Forsaken Pack

    Destiny 2: Beyond Light

    Destiny 2: The Witch Queen

  • 10/10

  • 8/10. Fuck MJ. In-combat camera forced movements. Poor gameplay targeting. Glitchy combat. Bosses feel like lame puzzles and are not fun.

  • 9/10

  • 8/10

  • 2/10. One of the worst games I have played recently.

    - Lock on doesn't work. Regular combos don't track or even connect reliably. Skills don't track very well. The camera does it's best to work against you by constantly staring at walls. No I'm serious. Someone made a decision to make the camera stare at the wall whenever you're close. You lose lock-on when someone knocks you into a wall and all you see is the wall. It's almost guaranteed death. Lock-on and regular attacks target by proximity. In a game with infinite minion spawning that sure af isn't going to help. Especially when there's a dozen enemies running around swarming you. In what world is this a good thing I don't know, but they decided on it.

    The single player sucks. There's no recap of wtf happened in any series which is really all I wanted. The net code sucks, expect to get dc'ed a lot. While in the middle of doing the last single player mission I got disconnected due to a network maintenance. I can understand those happen but there was not enough warning, I only got the 8 minute warning halfway through my mission. Single player is not tuned either. It's fight dozens of weak versions of a strong enemy. Do some boring other stuff. Can't skip scenes. And then run to goals on the map to extend your time. AND THEN FINALLY THE BOSS CAN SPAWN. The missions don't make any sense and I hate my life for playing them.

    The bosses and large enemies can shoot lasers and explosions that are unaffected by walls and geometry. Explosions go through buildings and walls and so do giant laser beams. Expect to get lasered to death with no ability to dodge (either because you're on a wall and your camera can't show you, or dodging correctly takes you into the projectile, even running straight in a line can't outpace their tracking because the AI fires tracking shots). Also some of the bosses in the missions have extremely high and will continuously spam one shot attacks at you. You can die from falling to your death but if you knock a NPC off they don't take damage and instead respawn somewhere else on the map. That's great, cool thanks. I'll spend the next 30 seconds looking for them while the mission timer ticks down. Maybe you want to play this in multiplayer to make it easier? The difficulty ramps up with extra players at an unbalanced rate where it's almost impossible to win some missions.

    The game has pay to win jutsus. Free players are at a disadvantage. The regular currency in game is useless. There's a store but it serves no use. You can pay for skills that give you super armor and skills that stun anything f2p as well. Aside from rampant hackers there's literally nothing you can do as a f2p since they can just stand there and attack you to death and be immune to whatever you want to do. You can run away but that isn't going to help you win anything.

    Expect to run on walls when. you don't want to. Expect for you to miss attacks point blank. Expect to hate your life every moment you play this game. I can understand some people might really like this game, but they probably are 12, really like the series and never played anything better.

    Any video you see of someone doing "cool stuff" or some kind of "sick long combo" is imo zero testament to their skill. If anything you should see the hell the other person's camera is going through, spinning around, untargetting, not tracking, teleporting instead of reflect, running or standing on walls instead of escaping, dodging into attacks instead of away because it's not based on directional input, etc.

    I hate this game and I think it gave me white hair.

  • 8/10.

  • 7/10. buggy af but with so much potential. It came a long way in a couple years.

  • 8/10

  • 6/10

  • ps4 ARC ver

  • ps4 ARC ver

  • ps4 ARC ver

  • ps4 ARC ver

  • ps4 ARC ver

  • ps4 ARC ver

  • ps4 ARC ver

  • ps4 ARC ver

  • 8/10

  • 8/10.

  • 7/10

  • 5/10

  • 7/10

  • ps3. 6/10

  • ps4, 5/10

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