Darkstalkers: The Night Warriors (known in Japan as Vampire: The Night Warriors) is a 2D horror-themed fighting game developed and released by Capcom for arcades (using the CPS-2 hardware) on July 1994.
The first installment of the Darkstalkers series, Darkstalkers: The Night Warriors features a cast of characters that resemble a variety of fantasy horror archetypes (from succubus Morrigan Aensland to warewolf Jon Talbain). The story is that the series' main protagonist, the vampire Demitri Maximoff, is holding a tournament on Earth to see which of the creatures of the night (the "darkstalkers") is worthy to rule the Demon World.
The gameplay builds upon the fighting mechanics of Super Street Fighter II Turbo, adding new gameplay mechanics to the genre (such as enhanced versions of special moves, the ability to block while in the air, and pre-determined combos of normal moves). The series's quick gameplay, as well as its unique character art style (where sprites are less defined and more cartoon-y), served as the inspiration for other Capcom games of the mid-to-late 90s (including the Street Fighter Alpha and Marvel vs. Capcom series).
Darkstalkers: The Night Warriors later received a port to the PlayStation on March 28, 1996 (which was later digitally re-released for the PlayStation 3 and PlayStation Portable, both by PlayStation Network, on November 29, 2011). It was also included in the Japan-exclusive PlayStation 2 compilation Vampire: Darkstalkers Collection, released on May 19, 2005.
There are many refinements from Street Fighter II 's gameplay. These include air blocking, crouch walking, and chain combos.
The game featured a special meter that could be filled to perform a powerful attack. If the player manages to fill the special meter all the way, the player gains access to more powerful special moves that would reset the special meter. Once filled however, the meter will begin decreasing down to zero only giving the player a limited amount of time to actually use any special moves that required the meter.
Air blocking was a new feature for fighting games at the time, it allowed characters to jump without fear of being countered. This allowed the attacking player to put more pressure on less aggressive opposition.
Crouch walking was a new feature for Capcom fighting games. It allowed a crouching character to slowly move forward by having the player press down forward on the joystick. This in combination with air blocking made Darkstalkers a much more aggressive fighting game than street fighter II. Other than the Darkstalkers series, no other Capcom fighting games have made use of this mechanic.
Chain combos where introduced in Darkstalkers. Also known as dial-a-combo, chain combos are a string of predetermined normal attacks that will link together.
The game features ten playable characters and two unplayable boss characters (fought as the two final opponents consecutively).
The character roster of the game are based off of many fantasy horror archetypes, such as Frankenstein's monster, a Sasquatch, and a mummy in a sarcophagus. Like other fighting games of the time, the cast of characters all came from different parts of the world (as shown in the "world map" on the character selection screen).