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L33tfella_H

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Lost in Time: I Actually Finished Ocarina Of Time!

Before i start, i'm gonna predict what the responses are gonna be like :
 
''lolwut/lulwut/lolwet/lolweiner/any variation''
''Fucking Noob, Took you long enough lol''
''oh wow dood ur not evn a real gamer how u nt fish zelda till now?!!''
''Zelda is Overrated''
''Nintendo is Overrated''
''[Insert Other Zelda Title] is better''
''your blog is shit compared to my blog''
 
So with that out of the way (P.S i know atleast one of the people who's gonna end up looking at this will have one of the above thoughts in his head, don't deny it now ;] ), let's begin.
 
 

Legend Of Zelda: Ocarina Of Time

Don't know how many of you have maybe heard of this super obscure game (it's totally not obscure, just to make it clear for those who have no idea of the concept of satire), but i started playing through it again recently. I was listening to some tunes when i was reminded of OoT, and i decided to bring a TV into my room with my GC, and play Ocarina of Time on the bonus disc i got with Wind Waker. I have played the game before, but i believe it was in like 2001-2002 and i made it past the Fire Temple as adult link, but for some reason i just kinda stopped.
 
 
The game is awesome, but it's not perfect. However, perfection in anything, much less a video game is probably impossible to find, and i'd consider Ocarina Of Time one of the best games of all time, as a game itself, and for the influence it had for games afterwards. Infact, it's kinda funny how 1998 was this big turning point for video games, where games could be 'cinematic'. On the PC side we had Half-Life and Grim Fandango, on the Playstation we had Metal Gear Solid and Xenogears and finally on the N64 we had The Legend Of Zelda: Ocarina Of Time. Big games which as we all know, have had a huge impact on gaming, as you've all either played one or more of these games, or successors to them, literally, or spiritually.
 
 
There's no point in me talking much about the game, but i will mention the 'big' things about that game that i liked : 
  • The exploration/Collection aspect of the game is amazingly fun, by the time i had finished the game, i had about 70 golden skulltulas and almost every item you could collect by the end of the game (i didn't have the 50 arrow quiver or the bigger bomb bags).
  • The fishing minigame alone is something i could see myself booting the game up for, just to play it (it took me like 4-5 minutes to get that 19 pounder!).
  • As far as dungeons went, my favourites were probably the Shadow Temple and the Spirit Temple.
  • Traveling the overworld has this almost tranquil feeling at times, with the nice music setting the pace, riding on your horse, just kicking back, looking for Big Poes to hunt down and bottle up.
  • The music, which is probably the most key part of the game, is simply amazing and albeit it sounds a bit basic on the N64 sound chip, it had me humming and chiming along to it for most of the game.
 
Now for the things i didn't so much like :
  • The Water Temple alone is a huge headache for me. It's not so much 'difficult' as someone pointed out to me, but it's more that you have to visit the menu alot in the dungeon, and i don't know if this is the case with the N64 version, but on the GC disc which just runs the game in an emulator basically, it takes like a second to get into a menu, then i gotta equip/un-equip the boots, then i go out of the menu, which takes about a second to load. It's just super annoying, and from what i hear, other Zelda games have tweaked it so you can have equipment on a toggle button just like items.
  • The Gerudo Fortress. If There ever was a game that DID NOT NEED a stealth section, it's this game. It's the prime example of why games where stealth is your only option, and 'one-strike-your-out' logic applies, are not fun. Now i know there's a stealth section in Zelda's castle near the beggining, but it was a bit more manageable and shorter compared to this.
  • Some of the Control is a bit off, it's one of those games that reminds you why having camera control is taken as such a given these days (the developers have said they didn't want to really give you much camera control for 'cinematic' reasons) and there are times where i messed up and usually if it's my fault, i'll concede to that, but here it just felt like the game was at fault sometimes.
 
For a game that (in some regard) is for a younger audience, there are some deep messages in that game (atleast i think there are). I find that Young Link is like a child (not that he already is :P) who lives a generally care-free life, but future responsibility is placed on him, and people tell him how 'big things' will happen to him. I'm sure some of you have parents who are trying to (or have already) push you towards greater things, and prepare you for a grand future, which almost feels planned out. He also looks at the world as a colourful, (for the most part) peaceful place and has a sort of childish ignorance to the people around him.
 
By that regard, when Link pulls out the Master Sword and goes forward 7 years, all of a sudden he's old enough to assume his responsibilities, and his view of the world has changed both in his understanding of it and ofcourse literally because Ganondorf is a big stinking jerk. Also, there are Great Fairies, that are barely clothed and have big knockers.
 
So that's pretty much all i have to say about it at the moment, thanks in advance if you read through all of this, even if you don't agree with it. I'm probably going to look at Majora's Mask, but Zelda Fatigue has kicked in, so i'll be taking a break from that for like a week, and i'm playing through Metroid Prime right now, which i'll probably write something about aswell, cause that game is pretty darn good.
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