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LackingSaint

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10 2017 Games Jack Saint Liked In 2017

And by 10 I mean "these are the only 10 good 2017 games I actually got around to playing". Finishing my Masters and entering post-production on a certain special thing have sapped away a lot of my spare time, and what remained was often left to backlogs and, this year, a whole bunch of anime. Hey nerds, go watch Hajime No Ippo and Kaiba and Samurai Champloo and My Hero Academia and Devilman Crybaby and NOT Code Geass. Anyway, here are ten games that are good.

List items

  • I kind of spoiled Persona 4 for myself, as many of my fellow duders did, by watching the Endurance Run without actually playing the game. The amount of things I still loved about what that game did, however, made me super hyped to check out P5 with my girlfriend. And hey! They improved on the previous entry tremendously on the gameplay front, creating a JRPG so slick and inviting that it actually held my interest for all hundred-and-whatever hours I spent on it. I do think the main crew is a bit of a step down from Persona 4 - Yusuke and Futuba are angels, but characters like Ann and Haru failed to make a big impression - and fighting a big cup at the end felt a bit lame. Still, this game is fucking fantastic and I'm happy to have it as my number one.

  • My first thoughts going into this game were Gone Home and Dear Esther, neither of which are games that I remember particularly fondly. Then I turned into a giant octopus and ate some dudes. This game does so much more with its setting and narrative than I ever thought it would, and gave me more chilling, heartbreaking moments than almost all the other 2017 games here combined.

  • There is a world where this is probably one of my favourite games in the last decade. In narrative terms it improves tremendously on what was already a personal darling of mine, winding together a more intense and somber narrative with an even more memorable cast, a much expanded world and a fantastic back-story for its leading gent. The downside is that they kind of fucked up the gameplay, at least for me. I felt way too frail compared to the original, forced to stealth through areas that seemed designed for combat, and too many of the levels were ultimately forgettable outside of the plot-wrapping they were book-ended by. Generic ruins and random military bunker, bleh. Still, fuck Nazis and god bless Wolfenstein.

  • To be honest only Route C and parts of Route A really stuck with me in this game, but I still can't deny what a fascinating world was built here and the fun, inventive control mechanics wrapped around it - and holy shit, that soundtrack! A super solid game. Pascal did nothing wrong.

  • This game was way too short but god what a delight. Endlessly hilarious and with a surprisingly addictive combat system. My favourite time spent as a snake-throwing strongman with an alcoholic shotgun-wielding doctor friend all year.

  • Specifically Long War 2. I've probably spent more time in this mod than in all these other games combined, and I MOSTLY don't regret it. It still feels too weighted, with successive losses leading to endless frustration while a win-streak leaves the aliens toast. Still, this game and this mod are just bugs that have drilled their way directly into my cortex. Every few months, I WILL come back in and re-unite my ragtag team of rock stars, royalty and guys in animal masks - and I WILL enjoy it tremendously, up until the game randomly throws a Chrysallid Queen on top of a ten-pod of ADVENT and a horde of Sectoid Commanders.

  • I mean, it's literally System Shock 3, right? It takes everything that series did and revamps it for a 2017 audience, with a more interesting armory to help spice things up. Sadly by "it's System Shock 3" I also mean that - like the previous titles - it has an absolutely abysmal final act that all-but-spoils a meticulously crafted product, throwing swarms of tedious, constantly re-spawning military drones into every zone and forcing you to just rush through to the conclusion lest you spend hours and hours mindlessly fighting a bunch of boring robots. Still, it's beautiful and entertaining and I really hope the team gets another shot at this IP.

  • Yes, it's only this low because I never got a chicken dinner. I played like 30-something hours of this game and I got to 2nd a few times and then I put like a dozen bullets into the stupid guy's stupid head and he shot me like ONCE and my bullets wouldn't just go WHERE I WAS ACTUALLY SHOOTING and AISJDIOASJdaosijd. Still, I can't deny what a novel thing this is and I'm hoping to jump back into it when they add a bit more variety in the way of maps and game-modes.

  • I like this way more than Gone Home, and a lot of that is probably because of the head-smackingly "Why did nobody think of this before" personal recording mechanic, an additional narrative layer that made it far easier to feel personally invested in the stories of Andrew, Sarah and company. Sadly they don't really do much with it because the characters have a shocking crisis like five minutes into the game and spend little time being developed after that, and the conclusion is super "...O-okay?", but I still enjoyed this quite a bit.

  • This was a really neat way to spend a couple nights, and I really hope that by the final release I don't have to search a fuckin' wiki just to know what the hell I'm doing at any given time.