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leebmx

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More Ill Judged Ranting about Mass Effect

I've written a blog post complaining about Mass Effect and all of a sudden I feel deeply ashamed. I had to say it though. I just had to.

I took a lot of inspiration for this from Go Make Me A Sandwich and excellent but sadly defunct blog on sexism in Gaming. The stuff related to Mass Effect and Bioware is here but it is all worth a read, even if you don't agree with it all. I didn't but it opened my eyes to a lot of stuff.

People are worried about Mass Effect 3. This is a fact. The recent reveal that Jessica Chobot has a small part in the third game seems to have crystallised a lot of this angst and also provoked a lot of amazement at the response to her reveal. I just wanted to take this blog to explain what Mass Effect means to me and why it’s not so much Jessica Chobot but what she represents which is the problem

Mass Effect 1 felt to me like a game for grown-ups of both sexes. The story and the character design were unlike anything I had experienced in previous games. – bear in mind that I only really started serious gaming again with this generation so if you have examples of this from PS1, PS2 era etc I would be interested to hear them.

Mass Effects two main strengths are its story and characters. There are a plethora of well rounded male characters of various backgrounds and motivations across gaming. The minority of female protagonist will usually be poorly written and over-sexualised. The average video game producer seems to think games are for boys and boys like tits so no matter where in the universe she happens to be a female gaming character will normally be dressed for the pole rather than the battlefield. One factor that made Mass Effect so wonderful to play a game was that it took for granted that it could hold your attention with its story and cast and not by titillation. All the female roles were well rounded, fully clothed and tough as hell. Although Ashley got on my nerves a bit she was a tough soldier, Liara was a scientist and powerful Biotic, and Tali (my fave) was an excellent technician and like the others all shared motivations independent from pleasing your Sheppard. The complexity and genuineness of personalities sharing the Normandy with you was one of Mass Effect’s biggest strengths.

Just as thrilling was the plot. I have raved about this in forums before, but the moment you find the Promethean research base on Illos and get the full story of Reapers from Vigil is my favourite moment in gaming. The utter bleakness of the Promethean’s fate - having their life support systems shut down until only a handful are left is truly horrible. Vigil’s story of the dreadful inevitability of the Reapers posits them as almost a Godlike presence in the universe, an elemental force capable of the complete destruction of life, clearing the universe ready for re-birth. Are the Reapers like farmers, leaving the fields fallow for a new crop to grow, or are they an interventionist God, clearing the universe and starting again with a new big bang, experimenting with different forms of life each time round? Videogames don’t normally ask these sorts of questions, or at least so overtly. The Reapers inspire a huge sense of dread – how can humans possibly overturn what seems to be an inevitable and unstoppable part of how the universe works?

Perhaps this brilliant story was the start of the problem for Bioware. How do you continue a story like this in a medium which demands a successful ending without undermining the dreadful force and inevitable end you have summoned? I would like to see the current galaxy end in a similar fashion to the way the Prothean’s with Sheppard and his crew finding that the Reapers are far too deep and awesome a power to be defeated. It would be interesting to portray them as an inevitable rather than evil force and one the universe needs to be re-born and continue, much like humans must die for others to continue living.

But that’s just me – I can understand why Bioware don’t want to send gamers down this path in a multi-million selling series but I think it is the only way they can maintain the integrity of the story. Bioware seem to have realised this as well and in ME2 you could sense that they were trying to destroy the mystique and threat of the Reapers to make them a more defeatable foe for Sheppard and co in 3. The way the Reapers were introduced in ME1 did not seem to leave much room for them to be defeated and because of this Mass Effect 2 attempted to diminish their power to leave scope for victory. How else to explain the fact the Normandy takes out a Reaper ship with ease when in the first game one ship lays waste the Citadel and countless allied craft? The comparison between Sovereign in ME1 and the ridiculous Humanoid machine you take down at the end of 2 says a lot about how the menace of the Reapers has deteriorated.

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However what most worries me is how Bioware’s character design has deteriorated from 1 to 2. I have already mentioned how great ME1’s female characters are, and the way they don’t pander to adolescent sexual fantasies. In contrast Mass Effect 2 introduces Miranda, Jack and Samara, who are woeful compared to Tali, Ashley and Liara.

Miranda’s ass is already an internet meme and however they spin her character’s backstory and try and justify her sex appeal by genetic design her skin-tight costume and relentless ass run opposed to the grown-up portrayal of women in the first game. Jack is another character seemingly designed with teenage boys in mind. The first Mass Effect gave us tough, believable characters so it’s hard to understand why Bioware would have a prominent NPC wear only a leather strap on her top half. How does it stay on? She is a cool character but dressing her like this just makes me think they are trying to give teenagers erections and it kills my belief in the game. Samara is written interestingly but whose idea was it to have her massive blue tits centre screen all game. Why would she buy a suit which doesn’t zip up? Did she put on weight somewhere out in galaxy where there aren’t any shops? Is it a device to distract people before she kills them? And doesn’t she get cold on those drafty space stations? In some games (Bayonetta for example) I can put up with this stuff, but Mass Effect is supposed to make sense, to be a believable universe. Why have a giant codex and lore if your characters are going to dress like bad anime girls?

I know these things are not important to some people who just like to play games to have fun and don’t like to think deeper about them. However for those of us who want to be treated as grown-ups, or god forbid people who want to play and see non-sexualised female characters in games the first Mass Effect is held in high regard. It is a pleasure to not have to block out obvious gamer-bait or stupid sexism and signs that Bioware are forgetting this make people worried about how the series is progressing.

This is why the reveal of Jessica Chobot provoked such a reaction – not because people are averse to her being in the game but because of what she represents. That a game that set out with such integrity is descending to stunt casting and cheap titillation is very sad. Maybe it is all just marketing, maybe Bioware know they have the original fans in the bag so they are using the hype just to attract new sales, but if so they need to throw us a bone because it looks as if they are forgetting what made the first game so special. I don’t hate Chobot and if she is a good actress and adds something to the game then great, however it’s hard to believe this is why Bioware have signed her and her really creepy likeness to Mass Effect 3. People are reacting to her not because of her, but of what she represents, which is Bioware losing sight of what made this series so great. Great grown-up characters, great lore and great story – I really hope there is space left between the multiplayer, space-tits and stunt casting for some of what has made Mass Effect such a perfect experience.

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59 Comments

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notkcots

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Edited By notkcots

@AngelN7:

I seriously cannot parse most of this post because it's so garbled, so I'm sorry if I misrepresent your points. As an aside, are you not a native English speaker? If not, I'm sorry if that last comment came off as mean, but it seriously is difficult to understand what you're saying. Anyway, I really don't think you understand critical analysis of media; it's not just my opinion that the characters are poorly written if I can back my assertions up with textual citations and other evidence. I'm not judging the characters based on their appearance, either; , Liara, Tali, and Jack are revealed through their dialogue to be just the latest incarnations of well-established, misogynistic archetypes that have been around in Western civilization for centuries. Outside of maybe Liara (I didn't play Den of the Shadow Broker, so I can't comment), they have absolutely no meaningful agency. They simply defer to Shepherd's judgment at every turn. For god's sake, you can talk Jack out of taking her revenge on Cerberus, something she dedicated her whole life to, in like 2 minutes. Their costumes only serve to rub it in. And while dressing female characters provocatively is usually a specious choice, provocatively dressed female characters aren't always demeaning. For example, Bayonetta is a strong female character who dresses sexily for her own satisfaction, not for a male audience, and uses her sexuality as a tool to achieve her goals.

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AngelN7

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@Notkcots: Well There's no use I wanted you to understand my point of view but If I write too much apparently I lose coherence in the message , so let's leave it at that. I still think there are other worst offenders in the industry and Bioware it's just trying to balance 2 styles of storytelling that don't necesarilly match, and for that I guess I can forgive them for the way they portrait their characters.

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Overbite

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@Chop said:

Maybe you need to get over your hang ups on sexuality. Miranda, Jack, Tali, and Liara are all fantastically written, strong female characters (far better than anything in the first game) and them dressing all sexy doesn't change that.

You can't handle a little pandering and fan service through attractive design? Maybe you're not human D:

Aaaahhahahahaha

@Chop said:

Miranda, Jack, Tali, and Liara are all fantastically written, strong female characters (far better than anything in the first game) and them dressing all sexy doesn't change that.

Ahahahahahahaahahah

@Chop said:

Miranda, Jack, Tali, and Liara are all fantastically written, strong female characters

BAHAHAHAHAHAHAAAHAHA

Have you ever read a book. There is nothing well written or good about any of these characters. They are a handful of personality bullet points in a skimpy space suit. They each follow their generic stereotype to the letter and never deviate from "IM ANGRY FUCK BALLS I was abused!" "I'm genetically engineered to be 2 sexy 4 u because my dad" One note characters.

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Little_Socrates

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I think the correct answer is somewhere between 's post and 's response. I am worried about Mass Effect 3, but for me, it's actually more focused on the game's drastic turn towards SPOICE MARINES. I don't think Mass Effect is a great shooter, and my favorite parts of Mass Effect are exploring super-alien worlds and interacting with the other races. The defense of the Galaxy against the Reapers is going to simplify that dynamic quite a bit. :P

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Teran

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Edited By Teran

@leebmx: What is interesting to me about your argument is that you seem to think that an excuse needs to be made for the way they dress. If you were stopped on the street tomorrow and asked by someone why you choose to dress the way you dress, would you recite your life story in the hopes that the stranger would understand how all the things that you have experienced before have culminated into the reason you dress a certain way?

I'll humor your argument though. You say there's nothing in the story that explains why she wears the clothing she wears? I disagree:

Samara is most likely 700+ years old, she probably dresses for comfort. Her authority is absolute and her order does not require that she wear a uniform. Additionally, her source of power both offensively and defensively are biotics which would explain why powerful biotics users rarely seem to concerned with wearing actual armor.

Miranda is a genetic creation designed to be nearly perfect in as many ways as possible. Displaying one's body is the most obvious way to emphasize that and helps keep her at the center of attention. She may not dress practically but there is some justification for it in her character background.

Jack is young and rebellious. Her clothing never seemed out of place to me, though I was very happy when they released an outfit pack for her and miranda.

As for Nathan Drake… you took him seriously?

The reason why Bioware does so well is providing variety. You might have liked it more if your ship's crew consisted of three Tali's, three Garrus's and two Wrexes but I'm personally glad they didn't go that route. Miranda, Jack, and Samara weren't cheap gamer bait, if you really think that then I suspect you are way out of touch with the average person and what they consider to be appealing sexually.

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leebmx

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Edited By leebmx

@Teran: It's more that if they put people in sexually titillating outfits I am loath to believe that this for any other reason than pandering unless there is a good reason for the characters to dress that way. Also I think it is insulting to women that their sexual attractivness to a steryotypical straight man be the primary reason for their inclusion in media and what I liked about Bioware was that they generally wanted to avoid this sort of sexism.

As to the arguments you make - there are always historical reasons behind the way we present ourselves be them cultural or historical and these can be of huge political significance. Think of all the different cultural tribes that walk our streets. If a stranger really wanted to know why we were dressed the way we were in a deep way this context would be vital.

Your reasoning behind Samara's dress makes no sense. You say she is dressed for comfort - go put on a jacket 5 sizes to small and then try and do it up - it won't be comfortable. Samara is designed to be titilating to look at - that's all. Her dress makes no sense in an Asari matriach.

As for Miranda, she moans so much about being perfect etc etc that you'd think she might want to not shout about it so much.

I cannot see why one would wear a belt when landing on a hostile planet.

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Teran

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@leebmx: You are free to believe whatever you like, but simply believing something does not make it true. If Bioware were trying to sell ME2 on the sex appeal of Miranda, Samara, and Jack, they forgot a key ingredient... sex appeal. Sure, Miranda might have it... but Grandma Samara and Jack the Creeper left theirs at home or in prison. I am your stereotypical straight male and I can tell you the sexiest character in the game (in my opinion) is Tali. Go figure.

Do I like sex appeal? Sure... at a glance. Fleshed (pardon the pun) out rpg characters need a lot more than that though and so far Bioware has delivered. Do I think Bioware marketed ME2 or ME3 on sex appeal? No. The very claim is laughable.

Going back to Samara, on what basis do you make the claim Samara is designed to be titillating to look at? That's like saying Madonna is titillating to look at but in reality she's just creepy to look at. It's no accident that she looks the way she does, but claiming she is sexy or titillating is a bit of a stretch. Claiming her dress makes no sense for an Asari matriarch also makes little sense considering the screen shots we have above of a certain matriarch from Mass Effect 1.

Your last point is a good one, but that highlights a limitation in Bioware's art department more so than a flaw in Miranda's character design. Her clothing makes absolutely no sense in the context of landing on a hostile planet, but Bioware did away with armor and the ability to dress your team so you're stuck with their default look which is generally meant to represent them in their "default" or most common setting... for Miranda this would be in cities on civilized worlds. Of course most of the characters have issues because of this. It makes no sense that Garrus doesn't fix his armor. Thane should put something heavier on. Kasumi should just be permanently invisible. Legion should patch himself up a bit more... Jacob should remove the 87 Cerberus insignias on his setup. Grunt, Tali, Mordin, and Zaeed are the only ones I can't really think of anything to mention.

The absurdity of Miranda's outfit in a combat zone exists for most of the characters in one way or another.

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deactivated-5e49e9175da37

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@Teran: There are a number of reasons that Garrus would keep his messed up armor. The main one is that he wants to remember what happened and he can't always see the scars on his face (I should actually replay the ME3 demo to see if they're visible now that the bandage is off). Connected to that is that sense of turian honor; they take mistakes deeply to heart. Main one I'd say is that Garrus probably likes that suit of armor, and he's straight functional. It's got an ugly chunk out of it, but if it still works at 100% he's not going to change. It's the same as soldiers having a favorite gun, or baseball players having a pair of lucky gloves. Garrus just got that armor worn in the way he likes it and then that gunship had to go and make it ugly.

Miranda, Jack and Samara actually all make perfect sense as to why they wouldn't wear armor; they're all biotics. They all use barrier rather than shields or armor (Miranda might actually use shields, I don't remember). Jack and Samara definitely use barrier. Even as a natural biotic, using barrier is somewhat exhaustive (hence the higher ration intake for Alliance biotics), and it wouldn't take much to say that the more weight they carry, the more strain it is on their biotic potential. Jack is no more safe under three layers of space kevlar than she is buck naked with a barrier. Samara's outfit appears for all intensive purposes to be official Justicar regalia, and keep in mind that asari culture is way more free with showing off skin than ours. Even their news reporters and business women wear midriff exposing robe-things. From what I can tell, asari boob size is like the rings on a tree for telling age. She would want to show them blue cannons off, get respected that way. As a I said before; people with full body tattoos will show them off at any chance they get. And it's kind of a waste of art design to make a character with full body tattoos and then make them wear a button-down shirt the entire game. I never really got the 'not wearing a top' thing as the sex appeal for Jack, there's about 5 other tropes you can put ahead of that (shaved head, tattoos, broken bird).

Thane's clothing (at least the 'cutout' around his chest) is actually explained in the Lair of the Shadow Broker files, his doctors recommend he wear loose-fitting garments with his chest uncovered to help his lungs and crazy amphibian skin breathe.

Kasumi and Legion are both easily explained in terms of usability. You need to be able to see Kasumi (duh), and you need to be able to quickly tell Legion apart from regular geth at a glance. If he doesn't have a hole in him with some N7 armor in there, he's just regular black geth.

Cerberus as a whole should probably limit how much they love to brand everything they're involved in. Might as well put a skull and crossbones on the Normandy.

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Teran

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Edited By Teran

@Brodehouse: You may recall that in ME2, Shepard keeps his old helmet... the damaged one found in the Normandy wreckage. Thing is, he didn't keep *wearing* it.

Garrus has plenty of reason to keep the armor as a reminder, but he has absolutely no reason to continue wearing it into combat zones especially in toxic environments or vacuum. If Garrus liked the armor and didn't want a new suit he'd have gotten repairs rather than continuing to put himself and his team at risk.

Your mention of a soldier having a favorite gun is the perfect transition into another point. If you have listened to all of Zaeed's war stories you know he has his favorite gun onboard the Normandy. He loves that gun, but he doesn't allow that love to interfere with his survival instinct and he stopped using that gun in life threatening situations when it became unreliable.

Fundamentally (as I mentioned) you're right. Garrus has every reason to keep the armor, it makes perfect sense for his character to keep it... however it doesn't make any sense that he's continue wearing it as it appears in game.

I am a little confused by your comments on Miranda, Samara, and Jack. You have basically re-stated the point I made in an earlier post. We appear to be in complete agreement about them.

As for Thane, his doctors probably also recommend he get lots of rest and stay out of combat zones. He's already disobeying doctor's orders, why stop half way... and I think it's fairly safe to assume that getting shot to death is a much faster way to die.

I realize now that that your reply to me was based on a reply I wrote to someone else. If you haven't followed our entire conversation you don't have the proper context for what I wrote. You did do a better job explaining some of your points than I did in my previous posts and I hope the person I was responding to also reads your post.