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Lethargy

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Lethargy

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All in all, exceeds expectations for another Ratchet title, but I was astounded in terms of how many bugs and jank I ran into. It was distracting enough that I have to comment on it. Thankfully the game checkpointing systems and so forth are forgiving enough that it didn't have as much impact, but in other circumstances, I think a lot of people would not be giving this so much of a pass.

Wish they spent at least a month cleaning this up--almost hard to believe how rough around the edges this is.

Even moment-to-moment gameplay has way too many distracting flaws. After switching weapons in the middle of combat (something you often do), your first shot will sometimes go in a really weird direction and miss. Also collision and hitboxes on shots tends to be weird in some circumstances in general (wish I had clipped how many shots just go straight thru enemies).

I've had more than a few situations where the gun wouldn't fire, or the reticle wouldn't appear, or I wouldn't be able to L2 to zoom in with the Headhunter (though that might apply to other guns, I don't L2 much besides with that one).

Tons of geometry collision jank, especially in the swamp world. I've died instantly due to running into a weird corner or similar a few times.

While probably not a bug, but still demonstrative in terms of the overall polish: it was really easy to fall between gaps near the middle of the arena battles, in stages where the center is lava. I'm not talking about literally going into the middle and taking damage from lava. The platforms that comprise the area around the lava have rounded corners, and several times I fell into the lava pit between the rounded corners. OK, git gud and all, stay away from that area--you're right. But that should really be more forgiving in a title like this, otherwise it feels cheap and jank--don't let the player character fall into gaps smaller than the character model--should be a given, you'd think.

Scripting issues too. Cutscenes not firing and preventing progress, had to load from checkpoint when I realized it was a bug, more than one occasion. Trophy issues too, I have bought all the guns (100% the game--all collectibles and so forth) but don't have Fully Stacked.

Only one visual/graphical bug, had the top of KT's glass domes on her head turn into large black pixels in a few cutscenes. Went away when I restarted the game, and in general, I feel as though performance dropped over time (played exclusively in Performance RT mode).

Anyway, this might seem like a litany of nitpicks, but it definitely added up. For real, my playthrough was somewhat marred by dumb shit in what was otherwise a really fun experience. I was playing a videogame for sure, not a Pixar movie. Wish the gameplay had the level of polish that the creative elements (art, modeling, animation, level of detail, etc.) have.

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Lethargy

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#2  Edited By Lethargy

Blinking sword means hidden walls you can put your sword into to open. Faster blinking means you're closer to the hidden wall.

As for the shop, at some point you can set the time, that's the key.

I'm stuck talking to this damn frog. Wondering if I haven't found all the collectibles or something? Do they all need to be purple in order to unlock some translations? I feel like I've sort of figured out a few of the symbols but basically my guess is I have to make the frog do my bidding in order to cross the water--having a hard time getting him to understand me.

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Lethargy

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Actually enjoying this on PC. I think it does make it marginally better since it takes me only a few seconds to go back to the workshop, not as painful to engage with the game's systems.

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Lethargy

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Promoting it by posting about it on their blog? That's literally free: zero marketing. Hell, it wasn't even on their "Coming Soon" section in the store. Arrowhead did much more promoting the game.

I think they really don't know when they have a gem on their hands. Imagine if this thing had the fraction of a marketing budget The Order did. They have a gem on their hands and they won't realize it until it sells a ton of copies.

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Lethargy

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#5  Edited By Lethargy

Just missed the 1337th comment, which would have guaranteed me a pick. :( 
 
MAG looks awesome, most interested in the chain-of-command system.    Commander, what are your orders?

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