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LibertyForAll

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LibertyForAll

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#1  Edited By LibertyForAll

Game play seems more balanced to me. Except one metro map where multiple defenders were usas-fragging :) I didn't think the IRNV was all that bad before. I mean it was definately semi-disgusting, but so are half the weapons in the game when used correctly. I didn't feel like I couldn't compete against it without it. I get the feeling that they reduced the field of view in additional to making the optics way crappier is that right? I would have preferred just a reduced field of view and/or extended the scoping time rather than destroy the optics. Do you guys feel the same way about the thermal optics on the tanks?

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#2  Edited By LibertyForAll

296 - with AA on the nosehair canals

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#3  Edited By LibertyForAll

I bought my preorder limited edition PC retail copy from amazon and origin/battlelog tells me I own back to karkand. That is all I know....

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#4  Edited By LibertyForAll

@Mikemcn: PDW favorite gun

I noticed a lot more people killing me with this running PDW+laser. I think this was allowing them to no scope and thus always get the first shots

I haven't noticed map load times except for once when it seemed stalled. But the server browser was looking pretty broken in firefox for me last night...

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#5  Edited By LibertyForAll

I do pretty much agree with you. I think air balance is probably one of the trickier parts to perfect. The last time I tried to get better at jets I was on a semi-empty server and was always being locked on to within 5 sec of leaving the runway (by the other jet), but as long as the pilots are mostly battling it out between themselves I'm happy. It's true about the respawning also, it's almost like what's the point of killing them it will just be back 10 sec later. I've come to the conclusion that I just need to become more skilled using the T-90 tank round to shoot down aircraft, because that puppy will knock em down. Last night I killed the passenger out of a heli with a m320 grenade as it circled the building I was in and had to smile.

On I different subject I believe my tank landmines were still persisting after death (more than 20 sec). I didn't really research having more then 6 though...

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#6  Edited By LibertyForAll

"Didn't die to an IGLA/Stinger in forever." exactly... I was playing with them a bit yesterday. I felt the lock on time might be slightly faster now (or might correspond to distance) But I didn't feel like lock distance was increased. I didn't notice pilots having any increased trouble in flaring them away either. Most of the time aircraft are out of range and I'm waiting for them to come back. My best hit% with either stingers is 25% (other

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#7  Edited By LibertyForAll

I witnessed this last night in conquest and it also occurred at almost the end of the round. I asked if they did something or if just happens at the end of the round. They said they blew it up, but I don't know where or how you need damage specifically if that is actually the case. If you can do it at any time it looks like it might severly impede vehicle traffic across the middle of the map.

And yes someone was complaing it killed them...

edit: OK now I see AlexW00d's post.

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#8  Edited By LibertyForAll

The record according to battlelog is like 3900 ...which seems fishy

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#9  Edited By LibertyForAll

Play as if it was real. It is more about tactics than twitch. Although twitch helps a lot...

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#10  Edited By LibertyForAll

Despite the title of this thread, I think the point was more that team balancing needs to be addressed differently, rather than saying rank is the end all be all. The "switch last person to join" approach does not create balance. And I guess is just a really weird coincedence that the top scorers on any team are generally the highest ranks. Team balancing doesn't occur over the timespan of days, it has to occur on the timespan of hours or minutes and in that context rank is one reasonable proxy of many for how well the person will perform against everyone else. Saying that the team getting owned needs to spend a few days to skill up in order for there to be balanced competition is nonsensical. Next ya'll will be saying that score and k/d ratio are no indication of someone's contribution to their team.

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