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m3ds334

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Run DMC4.exe

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DmC has been out a couple weeks now, and I am genuinely excited to play it, but first I wanted to get a taste for the older games. Partly to try and see what some people were complaining about with the reboot and partly to see why so many people hold them up as the pinnacle of action games. I asked around and it seemed that Devil May Cry 4 would be the best point of entry for me and so that's what I'd like to look at here.

Devil May Cry 4 is a game riddled with problems, but brightened by two immaculate strengths. Before I get to those strengths though, I really need to discuss the awful in this game. After playing this game with all the free time I've had these past few days, my tolerance for idiocy has reached it's peak.

The story is often associated with the words terrible or stupid, but I'd argue that non-existent is a better word to describe it. The game establishes a crises at the start, provides an innocuous twist five or so hours in, then an hour later reveals the final boss, and then another few hours later, allows you to confront it. There is no character development to speak of. The player is sent to find “the assassin in red” and after this commission, starts walking in a direction. Transitions to various locations in the story happen, not because of narrative purposes, but simply because that's where the path leads. Nero, the player character, just simply goes with a psychic ability allowing him to know where all the worlds problems are happening. And Nero, the character, is probably my least favorite thing in this game.

Nero is a new character that, I think, was designed for new players. He isn't privy to all of the history of the last three games and gives fresh eyes for fresh players. That is a completely fine reason to create a new character, what makes it troublesome is that Nero feels like a character from a different universe. One where an introduction to melodramatics is taught along side English, where live journals became more popular than facebook, and where heavy metal is the only genre sold in Walmart. Nero is too serious and whiny for the player to find sympathetic, and not humours or bold enough to find charming. As a person new to the series it was unbelievable to me how much the tone changed once the player switches to Dante in the second half. I had heard so much of DMC's “cu-razy” antics, but had failed to see them until the series protagonist started getting screen time. I can't imagine the frustration of adoring the series and being coupled to such an unlikeable character in this latest outing. It's almost like another beloved series.

No Caption Provided

The game also has a gamete of more minor problems. Animations that aren't tied to combat look stiff, awkward, and even alien at times. When utilizing Nero, the same song is used for nearly every fight outside boss battles (The time has come, and so have I...), and beyond that song I can't remember any of the other tracks. Level design is nothing more than flat plains, often lacking in even destructible objects to help populate the rooms. The art in the game, with a few exceptions, is terribly bland, usually featuring horizontal terrain with a specific season or gothic inspired rooms and hallways. Half way through the game, you get to replay every you just played, including the boss fights found within. I will admit, I have a suspicion that this is a result of the publisher trying to rush the game out. In the back of the game, only one new enemy is introduced. Now with all these complaints finally out, I have to confess something. Devil May Cry 4 is the best action game I've played in years and has actually gotten my heart pumping, something usually reserved for only the most intense multiplayer fights. And it's simply because of the pure combat and Dante's charm, both which are intrinsically linked. Let's start with Dante.

As any DMC fan will tell you, Dante has an arrogant charm about him. He talks smack in nearly every encounter, but saying that doesn't do the character justice. Often it's often not particularly creative (though some really do shine), but sometimes it's terribly translated to the point where it just feels like someone put the Japanese text through babelfish. So what makes it work?

First, I do have to give the voice actor credit. He imbues a level of carelessness into every preposterous line that helps sell it, but really what prevents the character from unravelling is his actions within the cutscenes. A lot of people will site his interactions with the world. Though I do agree that the scenes where Dante fights are entertaining and full of bravado it's Dante's self awareness that pushes it past any video game character I can think of. Dante is almost comparable to Deadpool in this regard. He'll almost break the rules of the game's universe just to deliver a level of style that other characters can't touch. He looks at the camera. He pulls out roses and confetti from nowhere. He teleports to various locations, all to create a persona of effortless cool.

Not only does the man have this level of flash, but he backs it up with a heart that seems to care for others. He never explicitly states it, but it's the small actions that really display this. The way he catches a dying man who had just previously been hunting him to kill him, how instead of getting help to take on one of the largest foes faced in the game, he tells that help to protect the citizens fleeing the city. How he recognizes the good in Nero and even when the logical choice is to just kill him, Dante encourages him to keep fighting. It's these two faces combined that make Dante such a likeable character for me. The game could easily destroy this image though with gameplay that feels so far removed from the cutscenes, but DMC is one game that manages to line the two up as close as possible, so let's move to that.

No Caption Provided

Devil May Cry 4 does a remarkable job of making you feel like the hero in the cutscene. Part of this is the animations are stunning to look at.. Nero can give a couple of slices in the air and then spin three times allowing him to rise higher, or dodge attacks with such speed that only a few black streaks are left behind. The animations all help to make every attack feel like it's full of force. That said, it's not just because the animations for the various attacks are really flashy. Whenever the games are discussed, the matter of difficulty comes up. Though the game is by no means impossible. It is a series committed to a methodical combat. Where you have to learn to read enemy attacks, where you can't just spam one combo an entire fight, and where learning when to go all out and when to hold back are vital skills. The game even gives the player the message “guess your not some casual gamer” when you beat the game. All of these decisions in combat give an impeccable sense of accomplishment when you do overcome your adversaries. This, combined with the stunning animations, and the characters presented in the cutscenes, blends together to form a concoction that allows a person to become Dante or Nero, both of who are characters that take on impossible odds with unbelievable grace. And in the grand scheme of things, that's a fantastic way to create player empowerment. Where a lot of games feel hollow because the gameplay can easily fall into a malaise of handling the same or similar situations over and over, Devil May Cry keeps pushing the player and reminds them of the peek they can achieve. And it amazes me that the game can actually do this in spite of all the problems I mentioned just earlier. Whether you enjoyed the new DmC, or are looking to play a title outside of your zone of comfortable. I highly recommend giving Devil May Cry 4 a chance.

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m3ds334

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DmC has been out a couple weeks now, and I am genuinely excited to play it, but first I wanted to get a taste for the older games. Partly to try and see what some people were complaining about with the reboot and partly to see why so many people hold them up as the pinnacle of action games. I asked around and it seemed that Devil May Cry 4 would be the best point of entry for me and so that's what I'd like to look at here.

Devil May Cry 4 is a game riddled with problems, but brightened by two immaculate strengths. Before I get to those strengths though, I really need to discuss the awful in this game. After playing this game with all the free time I've had these past few days, my tolerance for idiocy has reached it's peak.

The story is often associated with the words terrible or stupid, but I'd argue that non-existent is a better word to describe it. The game establishes a crises at the start, provides an innocuous twist five or so hours in, then an hour later reveals the final boss, and then another few hours later, allows you to confront it. There is no character development to speak of. The player is sent to find “the assassin in red” and after this commission, starts walking in a direction. Transitions to various locations in the story happen, not because of narrative purposes, but simply because that's where the path leads. Nero, the player character, just simply goes with a psychic ability allowing him to know where all the worlds problems are happening. And Nero, the character, is probably my least favorite thing in this game.

Nero is a new character that, I think, was designed for new players. He isn't privy to all of the history of the last three games and gives fresh eyes for fresh players. That is a completely fine reason to create a new character, what makes it troublesome is that Nero feels like a character from a different universe. One where an introduction to melodramatics is taught along side English, where live journals became more popular than facebook, and where heavy metal is the only genre sold in Walmart. Nero is too serious and whiny for the player to find sympathetic, and not humours or bold enough to find charming. As a person new to the series it was unbelievable to me how much the tone changed once the player switches to Dante in the second half. I had heard so much of DMC's “cu-razy” antics, but had failed to see them until the series protagonist started getting screen time. I can't imagine the frustration of adoring the series and being coupled to such an unlikeable character in this latest outing. It's almost like another beloved series.

No Caption Provided

The game also has a gamete of more minor problems. Animations that aren't tied to combat look stiff, awkward, and even alien at times. When utilizing Nero, the same song is used for nearly every fight outside boss battles (The time has come, and so have I...), and beyond that song I can't remember any of the other tracks. Level design is nothing more than flat plains, often lacking in even destructible objects to help populate the rooms. The art in the game, with a few exceptions, is terribly bland, usually featuring horizontal terrain with a specific season or gothic inspired rooms and hallways. Half way through the game, you get to replay every you just played, including the boss fights found within. I will admit, I have a suspicion that this is a result of the publisher trying to rush the game out. In the back of the game, only one new enemy is introduced. Now with all these complaints finally out, I have to confess something. Devil May Cry 4 is the best action game I've played in years and has actually gotten my heart pumping, something usually reserved for only the most intense multiplayer fights. And it's simply because of the pure combat and Dante's charm, both which are intrinsically linked. Let's start with Dante.

As any DMC fan will tell you, Dante has an arrogant charm about him. He talks smack in nearly every encounter, but saying that doesn't do the character justice. Often it's often not particularly creative (though some really do shine), but sometimes it's terribly translated to the point where it just feels like someone put the Japanese text through babelfish. So what makes it work?

First, I do have to give the voice actor credit. He imbues a level of carelessness into every preposterous line that helps sell it, but really what prevents the character from unravelling is his actions within the cutscenes. A lot of people will site his interactions with the world. Though I do agree that the scenes where Dante fights are entertaining and full of bravado it's Dante's self awareness that pushes it past any video game character I can think of. Dante is almost comparable to Deadpool in this regard. He'll almost break the rules of the game's universe just to deliver a level of style that other characters can't touch. He looks at the camera. He pulls out roses and confetti from nowhere. He teleports to various locations, all to create a persona of effortless cool.

Not only does the man have this level of flash, but he backs it up with a heart that seems to care for others. He never explicitly states it, but it's the small actions that really display this. The way he catches a dying man who had just previously been hunting him to kill him, how instead of getting help to take on one of the largest foes faced in the game, he tells that help to protect the citizens fleeing the city. How he recognizes the good in Nero and even when the logical choice is to just kill him, Dante encourages him to keep fighting. It's these two faces combined that make Dante such a likeable character for me. The game could easily destroy this image though with gameplay that feels so far removed from the cutscenes, but DMC is one game that manages to line the two up as close as possible, so let's move to that.

No Caption Provided

Devil May Cry 4 does a remarkable job of making you feel like the hero in the cutscene. Part of this is the animations are stunning to look at.. Nero can give a couple of slices in the air and then spin three times allowing him to rise higher, or dodge attacks with such speed that only a few black streaks are left behind. The animations all help to make every attack feel like it's full of force. That said, it's not just because the animations for the various attacks are really flashy. Whenever the games are discussed, the matter of difficulty comes up. Though the game is by no means impossible. It is a series committed to a methodical combat. Where you have to learn to read enemy attacks, where you can't just spam one combo an entire fight, and where learning when to go all out and when to hold back are vital skills. The game even gives the player the message “guess your not some casual gamer” when you beat the game. All of these decisions in combat give an impeccable sense of accomplishment when you do overcome your adversaries. This, combined with the stunning animations, and the characters presented in the cutscenes, blends together to form a concoction that allows a person to become Dante or Nero, both of who are characters that take on impossible odds with unbelievable grace. And in the grand scheme of things, that's a fantastic way to create player empowerment. Where a lot of games feel hollow because the gameplay can easily fall into a malaise of handling the same or similar situations over and over, Devil May Cry keeps pushing the player and reminds them of the peek they can achieve. And it amazes me that the game can actually do this in spite of all the problems I mentioned just earlier. Whether you enjoyed the new DmC, or are looking to play a title outside of your zone of comfortable. I highly recommend giving Devil May Cry 4 a chance.

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SlashDance

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Edited By SlashDance

Oh I love Run DMC ! Wait... oh that game !

I like it quite a bit, too.

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Oscar__Explosion

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Edited By Oscar__Explosion

DMC4 is alright in the end, but I think the worst part about it is going throught the game with Dante playing all of the same levels and bosses that Nero did in reverse order. Also of you liked this game you shoukd definately play Devil May Cry 3 if you haven't already.

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SlashDance

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@Oscar__Explosion: your 666th post is about Devil May Cry, not bad.

Indeed I can't recommend DMC3 enough. It's one hell of a game.

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Getz

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Edited By Getz

Wow, Dante is wearing some really fucking dumb cowboy-boot-pants hybrid or something. Are all the people complaining about the redesigned Dante holding THIS up for comparison?

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Yummylee

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I couldn't stand Dante in DMC4. In fact I think classic Dante sucks in all but DMC3, and even then he tested my patience here & there. However, I actually kinda liked Nero if only for Johnny Yong Bosch's surprisingly dedicated performance, which was quite frankly too good for something like DMC4. To see him weeping and get all angsty about some one-dimensional damsel in distress should have made me want to turn the game off, and yet I could somehow feel his frustration.

I agree with a lot of the complaints, though. The level design and the general aesthetic is incredibly bland and generic, the soundtrack (minus the opening song sung by Kyrie) is total rubbish, and there's barely even a story at all. Most of the cutscenes are primarily there for the sake of introducing new enemy types than progressing the 'plot' forward. And while the rehashing of everything when you then play as Dante I can understand as a criticism for some, the combat is that good and Dante is truly that different than Nero from a mechanical perspective that I just never cared.

DMC games have always been about replaying the games on the harder difficulties anyway, so you're bound to see all of the same environments and fight the same bosses over and over. From a one-playthrough mindset, sure, it would suck. But for anyone who absolutely adored the combat as much as I did, we simply didn't care.

Oh, but that old priest guy voiced by Liam O'Brien fucking sucked. In fact DMC4 is definitely home to some of the most annoying characters in the series.

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m3ds334

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Edited By m3ds334

@Oscar__Explosion:

Too much to play right now! I probably will some day though.

@Getz:

I do agree. I thought those were dumb the entire game

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superfriend

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Edited By superfriend

I picked this up for super cheap a couple of weeks ago. Watched the intro and then skipped every single cutscene.

When I have time to pick it back up, I won´t be watching any of that crap. Sorry, it´s just stupid. The gameplay is okay though.

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RandomInternetUser

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You should really play DMC3 as well. Dante is even better in that and the game itself is also much better all-around in my opinion.

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Yummylee

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@xobballox said:

You should really play DMC3 as well. Dante is even better in that and the game itself is also much better all-around in my opinion.

While I agree for the most part, I think the combat in DMC4 is better because, speaking for Dante in particular, you have a lot more options at your disposal. Having access to 5 styles at once, as well as three firearms and three melee weapons instead of the two, gives you a lot of diversity. Plus Nero, for as comparatively simple as he is, is still a really fun character at that; his unique devil-arm attacks against some of the bosses are just so goddamn awesome. One of my favourites is when he just completely beats down on old priest guy, and when he shoves all of those demon swords into Agnus.

Also, DMC3 is made up of a lot of tight corridors whereas DMC4 generally tends to give you a little more breathing space.

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clstirens

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@m3ds334: You nailed every problem with DMC4. It was the first Devil May Cry that I beat, but it definitely had a ton of issues. Though, i'm probably one of the few people that enjoyed playing it "backwards" as Dante, only because he is different than Nero.

That being said, if I want to complain about poor design choices, it's the crappy Dice mini-game and other annoying road-blocks that grate my nerves. That, and the totally apparent "Nero just happens to move in the correct direction, which happens to be a castle exactly like Castlevania in a frozen tundra. NOW I'M IN A RAIN FOREST.

haters are going to hate DmC all they want, Dante is a different character, some of his charm traded for self-centered idiocy. But every good story has characters with an arc for growth. I think what DmC loses in combat (a bit of the precision) it makes up greatly in level design, story and pacing.

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TobbRobb

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Edited By TobbRobb

I love you. <3

You hit every nail on the head,this is DMC 4 in a nutshell. I love that game, but I hate that game.

Also, for all the praise I'm willing to give the new DmC, the skill roof of the combat and the versatility is severely lacking compared to 3 and 4. That doesn't lower it's chances of being my GotY though.

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Edited By musubi

I guess Im one of the few people who has unabashedly liked every entry in the series. Well...okay I didn't "like" DMC 2 but I didn't hate it either. As for DMC 4 besides DmC its easily the DMC game I've logged the most time into playing well over 80+ hours. I never found Nero irritating either.

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I_smell

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Edited By I_smell

Oh my god is this a huge write-up of DMC 4 that's mostly talking about narrative stuff? Are you crazy?
This is like one of my favourite games of all time for COMBAT- the fuckin' character writing is a load o crap! It's ninja turtles characters in a "badass" anime plot; the enemy AI and expression in combat is what's worth writing about!
 
EDIT-- Also I go back to this game a lot for the survival mode, but I played through the actual campaign again recently for the first time in years. It's kinda not that good, there's a LOT of slow, miserable puzzles, playing the same areas again, getting lost, a weird board-game section, and like I said: the cutscenes are dumb as heck. Bloody Palace is awesome, but the actual story mode is a good bit less fun than I remember.

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m3ds334

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Edited By m3ds334

@I_smell:

Second half is about all the things I love, and believe me I loved it.

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ImmortalSaiyan

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Edited By ImmortalSaiyan

Great write up. I agree with basically everything. I never minded Nero because he is so fun but he is kinda boring in cutscenes. The one positive thing about going backwards through the game is that it highlighted how Different Dante is to Nero. Seeing him just straight up destroy the dice was a hugely satisfying moment.

You nailed what I love about DMC3,4 and Bayonetta with that last paragraph. Some people see it as over the top silliness for it's own sake. Or are annoyed because they can't play that part. I see those cutscenes as character and tone establishing. It meshes with the combat of those games perfectly and endeared me to those characters. Bayonetta is one of my favorite characters of the gen as a result. She is so awesome.