The Giant Beastcast - Episode 27
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Slick production values, solid controls, and tons of fan service can't make up for mediocre progression and a lack of content.
Fallout 4 may feel overly familiar to some, but there are plenty of places to go, people to see, and mutants to shoot, and most of those things are still exciting to visit, look at, and murder (though not necessarily in that order).
The occasionally extreme performance issues found in the console versions of Fallout 4 make those versions more difficult to recommend than their PC counterpart.
That's a good insight into how NPC should work. I'm much more likely to care for a NPC who is fighting alongside me, rather barking orders at me through the radio. I think Cortana in the Halo games makes an interesting study as well. During the first two games, she is with the Chief at all times. She evens says something like "Remember, there are two of us in here now" - constant lines like that establishes that Cortana is facing the same dangers you are and the player cares a bit more for the character as a result. However, during Halo 3 - I cared a lot less for Cortana and was more concerned about the Arbiter - who was constantly with the player all the way. It's interesting how proximity affects these relationships.
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