@slyspider: It makes djou's reply make no sense after that part is removed. It wasn't even that bad, I just said I wasn't a fan of his twitter but like him on the site. Other people are being much more critical.
@djou: The "if it's not American it's bad" is the biggest American stereotype here in Europe. That's why I love Drew, hes so curious and accepting of new stuff! He watches F1!
WTF My 1st post was f-ing edited, removing that I didn't like Dan on twitter!? Is this communist Russia!? You can delete my posts yes, but don't f-ing edit them, it completely changes the tone of my message. I just lost a lot of respect for this site. BOO!
On the podcast his enthusiasm for video games is very refreshing, compared to the somewhat jaded vibe that is usually present. Him and Drew are the positive, and Jeff and Brad are the sarcastic negative.
Perfect ying and yang! :D
(The fact he had never heard of the term 'drag race' annoyed me for some reason, but I realize that's all on me. It seems like he came from an alternative dimension?)
@slowhanded: @mikaelboogart: Surely for the 'official' video/time he should do the splits post video? Like go through and do it on the hundredth of a second that the event happens? At least for the final time when Ganon gets shanked.
@starvinggamer: Yeah you're right for blocking an overhead octo gate is faster. However the 3 sections that make up quarter circle zones being evenly distributed and having more space makes execution of specials faster as it leaves more space for human error of hitting the sides. The diagonals on the octo gate are super small. Having equal space just makes more logical sense and has a smaller dead zone leaving more for inputs. If your inputs are 'perfect' it doesn't matter what gate you have, as even when blocking you'd only move the stick enough to trigger the microswitch.
I guess what I don't understand is 'overshooting' it. I can sorta sense the clicks of the microswitches, I would never go from down back to jumping back... Maybe you need a more delicate touch. :P