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mattbosten

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Done with Skyrim?

After 110+ hours with my character on Skyrim I think I'm done, for now at least. Without a doubt my favourite release of 2011 and I'm sure I'll be playing it again in 2012.

I decided to create a very similar character to that which I played in Oblivion; a thief focusing on bows and daggers and whilst this was enjoyable I found it made dungeons rather too easy. I always felt a temptation to simply fire arrows from the shadows, wait for me to be hidden and repeat. This was coupled with backstabs, which made dungeon bosses succumb to my will within 1-3 slashes with a dagger, mainly due to the x30 bonus every stealthy backstab was granted.

As with Oblivion the Main Quest was very much a secondary thing for me and I spent much of the first 100 hours simply exploring side quests and miscellaneous objectives, it wasn't until this seemingly dried up that I cracked on and finished the main quest. The peaks were once again found within the guilds of Skyrim with my personal favourite being the Thieves Guild, but their was no stand out quest like Whodunit? in Oblivion.

Now I move on to Deus Ex: Human Revolution but I do plan to come back to Skyrim, and probably with an entirely different character. I have dabbled in magic, in particular the illusion tree to complement my character, so I may attempt to build a pure mage.

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My love for Dead Rising

Having played the original Dead Rising and absolutely loved it (apart from the 7 day survivor achievement that required you to play for 14 hours straight) I had high expectations for the sequel. Playing Case Zero confirmed for me that, "Yep, this is Dead Rising". 
 
The addition of combo weapons certainly makes for an interesting change to the game (no more running round with a Real Mega Buster owning anything that moves) with Blue Castle being inventive with what you can combine. Psychos are back with a vengeance although they feel a lot cheaper this time round. The biggest change for me is the survivor AI; mainly in the fact that they can survive independently. You tell a survivor to run to a location 9 times of of 10 they'll make it without a scratch, the only ones that can't you can usually carry which makes you both unstoppable. 
 

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Sources of addiction keep spreading!

As a self confessed achievement hunter I was both joyous and somewhat concerned when Giant Bomb unveiled their new achievement system. I think of all the countless hours I've poured into my Gamer score on 360, and now this is available on Giant Bomb too I see my surfing time becoming more and more focused on Giant Bomb. 
 
A genius feature, that's ultimately going to claim my soul! AAAAAAAAAAAAHHHHHHHHHHHHH!

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