This is a "reply" to
Brad's post about the significant change in this Front Mission for PS3 / 360 / PC. However I extent this outwards to all Front Mission and Mech fans.
I would consider myself a long time fan of the series and I would
like to first add that the second Front Mission game took a different
approach making the game a side scrolling shooter of sorts, so Front
Mission was not always a top down turn based strat. I cant say this
type of gameplay kept my interest and I was more than
happy to return to the grid based strat rpg of the masterpiece that was
Front Mission 3 and to a lesser extent 4. I can understand why some people are shocked by the change in gameplay style.
Although I was very
much addicted to the strategy / turn-based stuff of Front Mission of
old, I also felt it lacked a level of fluidness in the story telling
and action in the gameplay that I feel Front Mission Evolved can
possibly bring about. This is why it is my most followed game at the moment
dispite this e3 madness.
They mention that the same level of
customizability will be kept in this game, I just hope they can deliver
on it, in that the customizability also serves the same level of
purpose in the previous games. If they can match that and add some
action which isnt just dumb this should be awesome for Front Mission
fans and people alien to the series.
Plus my dream game has
always involved online and mechs and some level of persistent XP system. Comon, you know that sounds awesome, right?. I some what doubt this can match the
expectations as I am unsure of what kind of quality to expect from Double Helix but the game is keeping worth an eye out and shouldnt be
shunned by hardcore FM fans. Give it a chance it could be very cool and a worthy addition to the Front Mission Franchise.