This problem is not new. You can go back to Da Vinci's time and find artists that had to sell to their benefactors (patrons) to create the art they want.
When you're talking about a livelihood build on making games, it comes down to whether your games are valuable to enough people for them to buy it. We have more varied sources of funding now than in Da Vinci's time, but it all comes down to who will pay enough for a game to be made.
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