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mcwingstar

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mcwingstar

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@danthegamer32 said:

A video of interest from a Reddit thread (Sunken Crown Spoilers)

okay so this is ALL the dialogue that Vendrick says to you, including everything he'll say after all the other DLCs are done too. So, if you don't want that spoiled for you, then feel free to ignore the vid and enjoy what you find on your own :)

https://www.youtube.com/watch?v=McofBOpPw40&feature=youtu.be

Love the reference to the intro in the first game.

I haven't played much of the dlc (because trying to play it on NG++++ is rough) but it doesn't sound like we get any new info on the serpents Kaathe and Frampt. Which is a shame. I was hoping we'd get a little insight on what happened to them. But I have to wonder if the dlc will offer any real answers to the many questions in Dark Souls 2. They certainly like their ambiguity.

Only link to the serpents is that the Shrine of Winter's three headless serpent statue makes a second and third (I guess) appearance.

Speaking of the shrine of winter, wasn't the dragon mural also shown there? @dragon4234?

@dudeglove said:

@mcwingstar: Took a couple of hours, but I beat the two main bosses. Grave of the Dead? Do you mean the Grave of Saints that you drop down into from Majula? Anyway...

Given what Vendrick says when you visit his memory after completing the first DLC, it seems the Crowns pre-date his rule, meaning squid lady Elana predates Nashandra (or maybe they're one and the same and Manus lady just gets reborn each time?). I'm more interested as to why Benhart is available for that fight, along with the comment of "you don't deserve the mire" when you enter the arena. also, wtf is with the stone mural?

The Vorgh [sp] ring you pick up in the arena and spear you make from the soul offer some insight into Sinh and Vorgh, although it's not clear what significance either of them have yet so far.

As to a wild/dumb theory, Matt Lees recently reiterated the position in his vid of another DS2 critic that Dark Souls 2 overall is a bizarre meta-commentary on the fleeting nature of sequels, a theory which explains why the game has a various amount of middling aspects to it when held up against its predecessors. If this is the case (it likely isn't), then it's both a stupidly smart and self-aware thing to do, and at the same time incredibly damning. In other words, they knew they couldn't make a game that could live up to the expectations, so they intentionally screwed it up in places, backing the idea up with the vague lines about "desire" and "want" and degenerative "cycles", and the player directly being addressed as the one to "break" said cycle. Except you're not breaking the cycle at all, because you bought the damn game and are playing it, meaning both the production cycle and any subsequent's game's quality will continue to spiral downwards.

JESTER THOMAS IS AN ASS.

To be fair Benhart pokes his head into a lot of weird places, including, y'know, the past. I think the story of Shulva is pretty self contained so I was pretty happy that all the answers regarding itself. It doesn't provide much in the way of answers for the main game's lore. The Dragon Mural making another appearance again makes a lot connections but even more questions. If Shulva is underneath Black Gulch then I guess it's not to much to wonder they heard of the Dragon Shrine but worshiping dragons or not, it's a little overboard to make a mural way bigger then the source... unless Shulva was the idea for the Dragon Shrine's. Grrr, too many questions.

While on the topic of dragons, the lake area of Shulva is filled with can can be inferred to be (via bonfire name and dragon bone drops) imperfect dragons. Where did these imperfect dragons come from? No area of shulva seems lab-like, more religious than trying to play dragon-god. Did aldia dump his failed attempts at the ancient dragon down here (time travel aside) ? Or are these creations of Elana (hence her continued attachment to the dragon)?

They do look a lot like the dragon butts from Lost Izalith... What were the dragon butts again?

New wild theory: Sinh is an allegory for hangovers (sleeping all day, full of poison, explodes with gas when poked).

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@dudeglove: Nup, Grave of the Dead is a different place. Location in first spoiler tag.

Grave of the Dead is accessible from the beginning of Dragon Sanctum. Immediately after the bridge with two lance-bros, you hang a hard left and see a blue door. This door can be opened using a key you find (I think) in the large spikey room (or in some attached room).
Follow the path from that blue door to find a pretty tough area and a really tough gang of boss.

Regarding lore:

Hmmm, that theory sound plausible but also a total cop-out if true.
I shall ignore it for the moment because I find lore speculation fun, and that theory makes said speculation void of meaning. (in whatever meaning one can find in playing Dark souls Sherlock Holmes)


I'm currently on team "Elana is a different part of manus". One that wasn't the smallest so wasn't so darn greedy, but a bit more angry.

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Once you complete the DLC, go check on ol' vendrick in the crypt (with ashen mist heart). Pretty big oh shit moment (for those who follow the lore).

Courtesy of:

http://www.reddit.com/r/DarkSouls2/comments/2beawv/psa_to_those_who_have_completed_the_dlc_spoilers/

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how is everyone doing on the DLC?

My first bit of DLC lore talk in the spoiler here. Do we need to redact DLC spoilers?

Okay, as many probably predicted, this DLC offered far more questions than answers.
It appears that pieces of Magus (Nashandra and, in this game, Elana) are also part of the cycle. Elana could possibly be a different shard, as she seems to be defined by wrath rather than want, and is attached to either the dragon or her husband.
No idea how our new dragon friend plays in to the cycles: he looks like a combination between Seath and Kalameet (especially with the protruding projectile) and is filled with poison. Huh.

I did see a fancy theory over on gamefaqs (can't find link) that the Grave of the Dead (or whatever) is the same place as the Abyss visits during Pilgrims of the Dark. I quite like this theory, as it posits this is an area pre-abyss-fiying. They identify the geography and characters within as being identical.

Also just another item for the wild-dumb-theories corner:
If every king has their queen who leads them to do wild things for mysterious reasons (covet dragons, fight giants), does that make Shanalotte your characters' queen? The whole "doing stuff while not knowing why" is such a trend of your characters actions, and shanalotte tends to lead you around to this junk. (obviously the king+queen thing ignores female main characters. I have not explanation. It's a dumb theory).

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I'd just like to submit a almost-baseless theory that the DLC "Ivory King" is the Xanthous King.

Why? Well Xanthous is clearly a direct reference (based on item descriptions and just the general appearance) to the "Old Monk" boss in Demon Souls. The Old Monk was the exiled King of Latria and his wife was known as the "Ivory Queen".

Also, as far as I can remember, it is the third "king" mentioned in the game (Old iron and Vendrick).

Mad theory territory (also, y'know, FROM probably legally can't link the games), but there you go!

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Just started NG+. Did anyone else laugh out loud when, in the tutorial, the "recommended move" arrow freaked out due to number of new enemies?

Given there seems to be at least *some* new content, potential for double functions and LVL 4 enemies, I actually might play through it again.

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Thanks for all this info guys, it's really helped me think through some build thoughts. (Read: over-thinking that comes with an 8 hour wait)

One question: As a person who played pretty much one-attack-stat melee in the previous games (STR or DEX and Vit + End), and intends to go pure melee in this game, is it worthwhile diversifying? Should I be side-loading stats in to Intelligence/Faith to maximize utility of infused weapons? Should I focus more on a capital-q Quality build to balance my stat scaling on standard weapons?
Alternatively, should I not worry and just rebuild in one of these directions if the going gets tough?

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#8  Edited By mcwingstar

(to nobody's surprise) The new Van Helsing game.

Maybe it's because I haven't hit a diablo (or Torchlight) in years, but burnt crazy hours on this game while being pretty ambivalent about it.

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#9  Edited By mcwingstar

Sorry if this has topic has been covered before, but I'd like to get some other opinions on the weird overlap in character themes between this game and Bioshock Infinite. Sorry for all the quotation marks.

Both these games have a central character (funnily enough, voiced by the same person), who is a father that has lost their daughter only to "find" them again. The "daughter" in said situation, increasingly, becomes of sole importance to the main character throughout the story. The "daughter", on the other hand, while valuing the father figure, increasingly wants to change the wider world and is willing to do so at any personal cost.

Each ends with either the father or the daughter in a position where they dictate the course of the world and thereby make a decision based upon the aforementioned values.

I am not a skilled enough essayist (or thinker) to delve in to this in some larger context (though one could argue there is a sort of cross-commentary about progressive vs. conservative viewpoints of the world), but I thought there is at least a pretty neat thematic overlap between the two.

[Also: Walking dead season 1! Different but similar father-daughter bonding! Fits less neatly in to my comments, but is this a new ALL STORY?]

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