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MeatXbeatsXman

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God of War: A Debasement/ Reverence for Myth

     The God of War series has always had the uncanny ability to keep me captivated in its universe. I credit this mostly towards the flexibility the subject matter has. The violence is over the top, the story is dramatic, and there are enough bare-breasted vixen to open the most epic of burlesque houses. Yet, something I think people forget is that these are accurate descriptions of the gods of the time. The embracing of the human form in its most natural and sometimes carnal form are made center stage. The customs and common practices of the people made up the stories and idiosyncrasies of their gods, with focus es on  heroism, reverence for your bounties and life, grandeur, and sexuality. There's very little room for further bastardization, but plenty for development. Hell, there are like 2 dozen tales of Zeus raping people, and in one case he turned into a swan and had sex with a beautiful woman for the sole purpose of making a beautiful baby daughter, and then to possibly have sex with said beautiful daughter in the -possibly near or distant- future.  I'm not sure of the exact accuracy of the latter claim, but I doubt anyone nowadays is going to take the time to bitch me out about it. Times have changed, the religious of our day are too busy staring into their grilled cheese sandwiches looking for miracles to realize that this shit works i n cycles.
    Anywa ys , I think if anything I think it's great to keep these characters alive. I mean seriously, think about how much of a badass

 I think Joseph Campbell would've appreciated all of the eviscerating.
 I think Joseph Campbell would've appreciated all of the eviscerating.
Kratos is, compared to the other heroes who in some cases he has brutally murdered. His is a story where he is not just another liaison in which the gods carry out their judgment, but the bane of all who claim power so brashly. Dropping the hammer on them for stripping all of its inh abitants and himself of the already little control they have in their world by becoming a god himself. It gives a whole new, refreshing dimension to the mythos; accurately representing the cruel, unforgiving world that it is filled with actual conspiring gods, with way too much time on their hands .
    Unlike other related series like Devil May Cry or Ninja Gaiden, what is inherent with the God of War series is that a lot of the exposition for all of those involved has already been done, it's only a matter of piecing it all together. The thing most memorable to me in the series has been the very cinematic, and extremely brutal deaths, the denouement of a series of encounters and challenges, being a reward in themselves. I can only hope that the absurdity and brutality of the deaths-which I'm sure will be bountiful- hold some semblance to the myths. For instance, Athena was born from Zeus' head, either from the forehead or his cleaved stump of a head. So, perhaps we will see her in the series' final chapter. The continued bastardization of these figures remains the only way of preserving them. So, if Kratos strangles the Minotaur with the ball of string or has to clean the Augean stables through an act most uncharacteristic of the franchise, I'd find it hard not to applaud them for their reverence for the more seemingly mundane myths of the ancient times.
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Rambling and Carrying-Ons about Kingdom Hearts

     I remember I owned the strategy guide to Kingdom Hearts before I even owned the game. I'd sit in the back of choir class, and read up on all it offered me, poring over the stained-glass art and the simplistic, yet striking design of the Heartless in all of their incarnations. The story was simple, a boy named Sora lives in a world where he hangs out with his friends all day at their bitchin', tropical fortress of solitude, and by night, restlessly lays in bed wondering whether he will go snorkeling for blue tang or go on a bender over some magical starfruit. Either way life is perfect for him, and then shit hits the fan, he loses his friends, his family, and that awesome pirate's booty cove he had. The pacing was great, you were on the island long enough to get really accustomed to it, and then everything gets completely jacked. You come to bear a sword-like weapon shaped like a key which has crazy transcendental properties, then you got to hook up with Donald and Goofy and traveled to different worlds, trying to find your friends and Mickey, and saved the goddamned universe! It was an original, yet simplistic story that had a remarkable amount of depth. When they teased a sequel, I was perfectly content with playing nearly the same again. Give me more worlds, more magic and awesome, more allusions to both Final Fantasy and Disney and I'd be set. The two are a remarkable pb&j fit. 
     Yet, with Kingdom Hearts II I felt like they shafted a lot of what made the first game so special. It was an improvement in all ways, save for the story. They had a good mixture of both franchises, and the obvious choice(in my eyes) was to continue with a good thing with the sequel. The whole Organization XIII thing just added a lot of needless plot, and lame characters, in this case an order of incorporeal dudes and dudettes in raincoats, who are said to be without emotion, but clearly aren't, which was said to be the difference between them and humans. So, in my eyes, that kind of throws a lot of what they have to say and do into the "bullshit" pile. Granted, it does shed some light as to why they have yet to accomplish their goals,

 Do...not...care.
 Do...not...care.
all but Xemnas, Xehanhort, and Roxas seemed unnecessary. That seemed like a fair amount more complexity that the story could retain. 
  So with Kingdom Hearts 358/2 Days, the whole reasoning behind what you're doing all feels very flawed, and needlessly complicated. I guess what I'm trying to say is that they've put too much attention on these "nobodies", who by definition are emotionally vapid dopplegangers, yet keep trying to establish some connection with me, the player. I'm not sure what I'm more irritated by, the fact that they're wasting their time by expounding on these characters who technically shouldn't be capable of doing more than your typical zombie, or the fact that they seem perfectly fine in having them be massive contradictions in and of themselves. It just feels like a lot of wasted expostion, which could've been used elsewhere.
     So, I'm hoping KH3 doesn't get as nearly batshit stupid as KH2. Granted, there are a whole mess of keyblades and it definitely seems they're getting darker in tone with it, which is cool. As long as they keep that original core group of characters interesting, keep the combat just as engaging, and give a little more clout to the Disney universe with this one, I'll be fine. Oh yeah, and maybe a nice and epic ressurection of Chernabog. That shit was sick.
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