So much running around trying to unlock all of the new stuff. CT and getting attuned for that takes like two hours tops, kinda ridiculous
MeesterO's forum posts
The "joke guy" has posted in this thread, It's absolutely hilarious some people are still ignoring this.
Point being you are debating something you clearly do not understand, I don't see the point in continuing it anyway given that Horror is now not in the same place of power he was in and a volunteer mod also got bopped apparently.
@darji: The fact that you keep referring to Horror as the dude that they work for and who pays them their share of the ad revenue.
Which none of this matters anyway, if a recent reddit post is to be believed Horror stepped down voluntarily:
- Well that is the last time I try to recognize a voice by hearing it alone without fact checking, how embearassing.
- No, I mean the straight up End, not the To Be Continued stuff.
Correct! It's that time again, as I have not been able to keep a steady flow of blogs going at all. Again my main intent is to actually do that, AND on time instead of it being an extra day late to boot. If I keep having to bring that up though I'll start sounding like a broken record, so lets not dwell on my procrastination and incompetence, cause I fucking played video games and I want to write about them. This week I 117% Dust: An Elysian Tail and recap the return of the Midnight Channel. So without further writing anything else for this part:
Dust: An Elysian Tail
To be completely honest before Dust came out I completely wrote off the rest of the Summer of Arcade. I had no interest in paying $15 for a very disappointing re-imagining of something I can just play on my Dreamcast, and with all the F2P stuff I already play and is coming out Hybrid has no shot of sticking. Deadlight being lackluster didn't help, nor does not owning a Kinect, yet when Dust rolled out on the XBLA I decided to give the trial a shot and see where it would go from there. I downloaded it while watching Netflix and it eventually finished up in the middle of a show so I decided to wait until the show finished up. Upon that thought Dust had a different idea all together and it went a little something like this:
>Dust has finished downloading
>Awesome I'll just-
>Dust has finished downloading
>Okay I got it the first ti-
>Dust has finished downloading
>Okay what's going on I'm checking the active downloads why is it only at seven perce-
>Dust has finished downloading
>FINE I'LL JUST REMOVE IT FRO-
>Cannot remove from your active downloads
>Dust has finished downloading
Okay so we weren't off to a good start but Dust wasn't to blame for this, as watching Netflix at the same time caused a rip in the Xbox Space Continuum that caused Dust to completely go bananas to the point I couldn't even access my account on Xbox.com, an error message would just pop up saying "You're not supposed to be seeing this page!". Well after all that was said and done I was eventually able to take it off my active downloads and re-download it without any issue, and without watching shit on Netflix. Never watch shit on Netflix if you're downloading stuff apparently, or if you want to get dangerous go ahead and do it.
Anyway I got around to booting up the demo and played through it and while I wasn't fully convinced I was intrigued by what had transpired before me. I do love the concept of a Metroidvania type game, even though the only Metroidvania game I ever played at that point was Harmony of Despair, something my friends while playing HoD will not let me forget as they keep asking:
"Hey man you've played Such and Such right?"
So after the demo had passed I waited a day to ponder on the purchase, then eventually made the plunge and put down my $15. Now initially I was a little bit bothered by the art style simply because back in my WoW days I rolled with a few people in which the style does appeal to because well... you know, and if they ever found out after all the ragging I gave them about it then well... you know. Not that I don't find the art not appealing because it chooses to be that, but because well... that community from most of my experience has been sexually deviant, including said people I hung out with playing MMOs, which made the Champions Online phase really fucking weird (Don't ask, I was a giant robot and wasn't one of the many Animals or Demons). Yet I don't find this game unappealing in any way since hey, I got past it with Star Fox and the like, why should I have a problem with this? In the end I don't, and besides some of the character designs looking a little generic, I think Fidget is one of the most adorable fucking things I've ever seen (partly due to the voicework as well). As soon as you can get past that barrier, atleast from the outside looking in perspective, the game itself is actually quite the celebration of the Metroidvania.
As you make your way through the game with Dust and Fidget you start running into a lot of what you expect to see in this type of game. Plenty of areas you'll end up backtracking to, breakable walls, wall chickens, it's all pretty much there. Even the game knows it's pretty much there as it is a bit self aware of what is actually going on. Fidget occasionally making an observation on how ridiculous such a mundane task is causing you trouble, the part where Dust tries to wall grab before he even has the Wall Grab ability, the fact the wall chicken is straight up called Wall Chicken. Though eventually you'll see it disappear from the main quest, a lot of it still resides in the many side quests you'll be off doing. In fact if I recall correctly the main quest starts off as "Oh hey this is a video game and you press these buttons to do stuff" to start you off, but as soon as you're out of The Glade it completely drops that attitude. It meshes both tones into a nice combination that even though you'll find the gags breaking the fourth wall a bit still contains it into a compelling story with you still caring what happens to Dust and Fidget.
Even beyond the pokes at the Metroidvania stuff, there's even more expanding beyond SotN style Castlevania and of course the friends, which by now you should know are mostly comprised of fellow XBLA indie game characters like Meatboy. As you go about finding and freeing them from their cages, you'll be awarded with a permanent health boost, and if you can collect all 12, a nice surprise at The Sanctuary awaits you. All of these things make this game have a whole lot of charm and it most certainly helps you get through it a bit because even though playing on Tough, there really isn't that much of a challenge once you get the Aerial Dust Storm and the rest of Fidget's spells. The crafting system also seems to be a little bit less than desired as I actually ran through 70% of the game without having to switch out the augment on my sword, not because I chose to, but because I never really found a good upgrade outside of what I had. The Difficulty curve eventually does kick up a little bit as there will be enemies that eventually block your attacks, but they're way too late to the party as you should be able to have Fidget electrocute pretty much anything that gets in your way. If you didn't have the Aerial Dust Storm the game would require you to actually do more work, it even makes a few of the other movement abilities useless just because of the distance you can cover with it. Aside from some of the problems this game has, I can proudly say I enjoyed this game from start to full completion, and if you can give the game a look, it's been one of my favorites this year by far. Also the people who provided the voicework for this game should receive more work after Dust, a lot of these dudes have been on Newgrounds for the longest time, and it'd be nice to start expanding the talent pool on voiceovers. Not to bag on the professionals, but everyone is starting to sound the same in video games, and that honestly creeps me out than animal people at this point.
Bearsona 4 Arena
Me and my friends were waiting for this game pretty much the first day we found out about it. Cause goddamn, we liked BlazBlue, but fuck most of the cast, fuck the crazy unbalanced tiers, and pretty much for me fuck everything but Makoto at this point. The return of the Persona 4 crew along with Akihiko, Mitsuru and Aigis pretty much just trumps anything Arc can do with the next BlazBlue at this point, not even adding a trap will save them this time. So enough with the badmouthing of BB and onto the return... The Return of the Midnight Channel.
Almost everyday for me aside from trying to clear Dust has been spent in Persona 4 Arena. Pretty much just training up and learning all that I can with my main man Teddie. Yeah if you couldn't tell from the title I decided to main Teddie, but I did so kind of begrudgingly at first. I was extremely interested in him prior because in fighting games, I LOVE gimmicks. Gimmicks may not win matches reliably but goddamn it its fun to catch someone with one, and Teddie is just chalk full of that stuff. Yet... What the fuck was Dave Wittenberg so busy with that he couldn't come back and breathe life into the character again? My main issue with Teddie is unfortunately the fact that he's voiced by Yuri Lowenthal, the same gent who already does Yosuke. I normally do like Yuri's voice, but his attempt at Teddie, after going back to regular ass Persona 4, honestly feels a little half-assed, and if it wasn't for the fact that I can't just turn Teddie's VO Japanese by itself means I'm just gonna have to deal with it. I mean, he's still that totally awesome bear, but when did Yosuke learn to throw his voice in a matter of two months?
Personal problems with Teddie aside he's an incredibly fun character to play. Fast, throws items, his bat, Kintoki Douji messing up people in the air, makes a lot of my friends very unhappy if I actually win. Unfortunately for me whenever we do get into a fighting game I'm about almost below on the totem pole in terms of actual play. My friend is a bit higher than me in terms of play level (to make matters worse is that he also plays Kanji, so basically just doing the same Tager shit he did in BB but with better tools), and all of his friends are pretty much above him, with one of them having fucking natural talent with whatever character he plays. I guess it could be worse though, I could still be mashing the autocombo. As I play with them more I do end up learning a lot more everytime, so with that I have been able to step up my game a bit with execution in online matches.
The other interesting thing about P4A has been it's story mode, as many who have played it should know is canonical with the events of P4. It's also clear to me that Arc System Works must have had no part in writing this story mode because given their past track record of story modes a lot of it is nonsensical bullshit. If they did though, good job, they didn't resort to time travel to fuck everything up. I haven't actually completed everyone's story, with Yukiko, Yu, Akihiko, and Aigis still untouched. I have no idea if there's some sort of post game after you do complete everyone's story, but if there isn't, everyone's own story just kind of feels weird as they cap themselves off. Mostly because of the fact the character you're playing has to get to the end in a different way, it makes some of the the characters feel off in the end, especially with Yu as he has to play backseat with everyone despite being the leader. In the end though its still a kick to see what the gang is up to before the inevitable clean slate with Persona 5. I'll probably be playing this game for a long time, probably even longer than BB:CS, cause hey, the cast doesn't suck this time.
As this week comes to a close a whole new plethora of games are heading our way, it is that time again people, video game season. Next week I got some Fall of Cybertron to look forward to along with the regular sparring of P4A, maybe get back to Orcs Must Die 2 in the process. For now though, lets just take a moment and welcome back video games. Also I should probably work out my schedule for PAX, cause that's in two weeks, fucking insane just thinking about it!
SEE YOU GUYS LATER.
Hello and welcome back to something I've been procrastinating for about what the title says. I apologize, mostly because everything I was playing or getting myself into hasn't been too interesting to write about or share, but this week is different! In this edition of writing about Video Games, I take a quick visit into Grimrock, and say my final farewells to The Binding of Isaac, while somewhere in the middle of that talk about how I just got on the "I played Shadow of the Colossus" bandwagon. So without further explaining the gameplan in the intro let's get to it!
Legend of Grimrock, OR The Adventures of Manish Man the Minotaur
So during the Steam Summer Sales I was actually very uninterested in many of the deals. You see I don't tend to go off the handle like some people I know if I just happen to see Crysis 2 for 75% off, or some horse breeding game that happens to be a dollar. I tend to usually only buy up games I actually plan on playing at some point in time. I missed the first 60% off of Grimrock, and made my mind up too late on agreeing I'd buy it at $6. Lucky for me the Community agreed and voted it during the community choice, so without skipping a beat I went ahead and purchased it. So as you know from the Quick Look, Grimrock is one of those first person dungeon crawling RPGs that don't show up very often nowadays. You and three other prisoners that you also customize try to escape the labyrinth that is Grimrock, or I assume that is what you're trying to do. Along the way you're ambushed by monsters and forced to outsmart the deadly traps and puzzles to reach your goals. So in a very Adventure Time-y fashion like I did in Dragon's Dogma, I made my leading character a Minotaur and dubbed him "Manish Man". I have no idea why this children's show has effected my character creations as of late, but I won't question it. Unfortunately in my stupor I forgot to name the other three amigos in my band of merry men and are now stuck with "The Adventures of Manish Man and the Three New Prisoners". I'll just pretend they aren't as important.
So I am actually currently up to the part seen in the Quick Look and are having a complete blast with what has been thrown at me so far. Even though I had early issues like "Oh man why do I have this Lizardman Rogue he can't even hit anything back there" and "How do I cast my goddamn spells with this archaic calculator". Once eventually got around to figuring out both problems everything has been going alot smoother, but I have to say I haven't been stuck on a game for a whole day like this one in a long time. Due to the game never telling me I could actually fit items through gates made me feel like a complete fool, but every time I tried doing it prior I wasn't able to do it. What, was Toorum too busy with escaping he couldn't leave a note behind to help out? Whatevs man, I'll figure out the rest for myself. So yeah, only four hours into it, and looking forward to getting deeper into it. Legends of Grimrock has been worth every dollar, all six of them.
Shadow of the Colossus
Yeah, it's Summer, so I found it necessary to get onto that back catalog of games I needed to play from last year. It just so happened the ICO collection happened to be VERY available, and due to me actually watching some Shadow of the Colossus online via stream or random Youtube Let's Play, it was time. I booted it up, watched the intro, got on my horse, and then began to learn how to ride this horse. This game is one gigantic learning experience, one might even say a COLOSSAL one. Even having gotten 15 Colossi deep I still can't control this motherfucker correctly. Regardless, once I got a "grip" on how to control this beast I made my way to the first Colossus in order to stab him in his weak spot. I have no idea if this is what is intended for most people when they play it the first time, or if it was just me being rarely inept at a video game, I couldn't for the life of me control this game correctly. Holding R1 to stay gripped to things, jumping with Triangle, X not really doing anything with the sword out except for that one Colossi so far, the d-pad I didn't even realized cycled to your bow. Every Colossi up until maybe the fourth one caught me with my pants down. Video Games have not done this to me in forever, and I felt ashamed, but somehow in a good way. For once, a game was mixing stuff up, it wasn't straight forward from the get-go. Like I've said, this game is quite the learning experience, and so far even though the whole point has been "Stab their weak spot" each one has had a different way of going about it. Every time I start up this game I just have a hard time believing this game existed on the PS2, even though it's graphically not there it's somehow not feasible to me that this game was not on a current generation console to begin with.
So far out of the 15 Colossi I have encountered my favorites have been The Underwater and Sand Dune Colossi. I was just amazed at the sheer scale of both of the fights, hanging on to dear life while he whizzes through the water like a Torpedo, or running away on horseback while trying to shoot it's eye out. The Colossi and their respected environments make for great battles and set pieces. I do not regret holding out this long to try out one of the great games of that 05' lineup, because the way this has been set up for me, it was a game I just needed to play as of this week. Hopefully soon The Last Guardian will see the light of day, but until then I still have Shadow of the Colossus, and even after that ICO. (If ICO is anything like SotC though, I'm not looking forward to rewiring my brain to learn how to control that game... ugh)
The End of The Binding of Isaac
To anyone who has been paying attention to my achievements, you might have noticed I have ascended into the Pantheon. I am a Platinum God, and it feels good. Throughout the month of July I was absolutely hooked into 100% this game, from playing everyday to watching dudes stream it it pick up more pro strats, the deed had been finally done, as I made my final descent into Hell with Maggy to end it all. This was one of my favorite games of 2011 and I wanted to prove it by doing every little thing. Collecting all of the items, doing all of the challenges (even the insane Purist one), and clearing the Chest with the whole cast. I can finally move on, and retire Isaac for good. As I made my last run with Maggy into Sheol, the last thing I supposedly needed to do, I stumbled across Epic Fetus in the basement. The game showing one act of humility to me, as if it were a message to me saying "You've paid your dues". It wasn't some reluctant handshake and swift boot out the door, it wasn't some cruel joke to get me killed and force me into run after run with Maggy. It was a graceful finish that Isaac wanted, and I delivered it.
I'll miss this game, and its antics. I'll miss doing all the pro strategies like abusing Eve's invincibility frames, using The Chariot card to get a free item out of the sacrifice rooms. It was a hell of a ride. Thank You Isaac, and thank you Edmund, my friends and I have cursed your name in disgust to the bullshit many times, but without all of that, we wouldn't have had half the fun we had in the basements.
Well that about sums up what happened for this week, and even then two out of the three games I have started are not done yet. Again I apologize to myself and anyone, I totally wanted to make this a weekly thing, but sometimes interesting things do not happen or inspire me to recap an adventure in a blog on the internet. So hopefully starting this week I can get back into the swing of things and write up more stuff, but for now:
SEE YOU GUYS LATER.
No offense to Monolith, but the way they' ve handled Gotham City Impostors post release, I'm not surprised the staff got trimmed
Hello and welcome back to me deciding to write about video games. Now if you were paying attention last week, there was no content. Well, thanks to the US Postal Service being the US Postal Service, I did not get the two games I've been promising for the longest time in time to actually play them enough to know what I wanted to say about them. So with that I got down to it and decided to postpone the blog into the week we are currently in. This week is a doozey of a week though, I promise! So without further writing an intro:
Now me wanting to play this game was more of an impulse since there wasn't anything out that I was currently busy with. I completely missed Shadows of the Damned last time this happened because of that, but thanks to it being the season of no games I was able to set my sights on Lollipop Chainsaw. Now I actually have regularly been in and out of Suda51 joints al a No More Heroes, and I thoroughly enjoyed that series a lot, going into this I decided to set my expectations onto the same level as that, and to be frank the game gave me a pretty good impression. I must be one of the only people on the planet that doesn't find Juliet the least bit annoying. It's probably because I'm a huge Tara Strong fan, cause I guarantee you if she wasn't in that role I'd be on the boat with everyone else. Juliet and Nick have some hilarious dialog throughout each level and because of that the clunky combat is bearable for the time you don't have any damage dealing combos. I pretty much ran through the game with little to no problems, and then the game started to hate me.
Now as some of you may know from the first blog I wrote I've been rather attracted to Score Attack styled modes after Max Payne 3, and Lollipop Chainsaw gives me three ways to play. Score Attack, Time Attack and Medal Attack, I normally pick Medal Attack for personal reasons. Now there is nothing fundamentally wrong about any of these modes, there's even skippable cutscenes! Yet even though they're skippable I would advise against it. I have no idea if this is just on my end, but remember how in Max Payne 3 you couldn't skip the cutscenes since the game was using them as loading screens? Well In Lollipop Chainsaw you are free to skip the cutscene, but the consequence is that later on it will catch up to you. You'll start noticing textures are failing to load up on everything, the game will start stuttering, and there will be more and more segments split up by loading screens. Until eventually you will run into ONE of these loading screens, and never emerge from it again. So when this started happening I decided to try and install the game to see if it would remedy the problem. I loaded up the game, only to be welcomed by even longer load times, even more so at boss fights than anywhere else. Like right before the Mariska fight I was welcomed by a nine minute load screen. On Josey I was greeted by a 10 minute load screen. You're more than welcome to head back to the dashboard some of the time if the game doesn't decide to hang that as well. If you do that during a Score Attack run though, in Score Attack fashion you're forced to give up your progress.
I pretty much threw my hands up in the air at that point and shouted "Japanese Video Games!". Seriously though how does a game get out of development and have such problems? Again this could just be on me and my Harddrive, but I've been playing Dragon's Dogma in the middle of all of it and I have had no issues with that game at all. If it wasn't for the terrible load times and some repeated gags (I just HAD to mention the second Combine sequence, what a fucking WASTE of time), I would have thought this was a pretty good game that was actually worth the purchase, but in the end I'd have to agree with the Quick Look, it's just not Suda51 enough. If you could get this game at a pretty reduced price I would still recommend you try it out, since I still think the Dialog Nick has in the game is priceless. I just wonder how long its going to take to get a decent Score Attack mode in one of these games that doesn't have glaring issues with its forced load times, or its skippable cutscenes breaking the fucking game.
Yes! The game I've been waiting for a little over a month finally showed it's head, and I was pretty psyched. In the demo I had a lot of fun making my would-be character ranging from Carl from Aqua Teen Hunger Force to Duke Nukem, but then I found out I could make him a little boy. So naturally like ALL of my RPG characters dating back to Dark Souls, I was able to make an actual sized Finn from Adventure Time. So before I even started my game I was pretty goddamned impressed. After the prologue with the Chimera and not playing as my character, I finally got to play as my character just in time for HOLY SHIT LOOK AT THAT DRAGON. THAT IS A DRAGON. THAT REALLY BIG HULKING THING DESTROYING EVERYTHING IS WHAT A DRAGON IS. Unlike another game that had Dragons in it, THIS GAME UNDERSTANDS WHAT A DRAGON WAS SUPPOSED TO BE. It fits in perfectly with how the Monster Manual describes one, the Dragons in that one game everyone loves were the size of Wyverns, and even Dragon's Dogma does Wyverns much better than that. So after that pitiful attempt to try and slay that magnificent creature, he takes my heart and that's where the true Dragon's Dogma(s) begins.
So after you lose your heart you're introduced to a fellow called a pawn, which is one of the big features of the game. You're allowed one pawn to customize and that pawn can go into other peoples games and collect knowledge about the world and future quests you may embark upon. Now if this game were to allow me to make a Dog pawn this would have been an early contender for GotY. Along with your main pawn you're also allowed two pawns you can summon from other peoples games, which actually led to me borrowing a friend's pawn for healing duties. Unfortunately that's not all she was stuck doing. While in The Catacombs we happened to embark on an Ogre, and Ogres in this game have got to be the funniest thing I've seen so far this year. As we tried to encounter it, my friends pawn decided to cast a spell catching the attention of the Ogre. They... have an extreme attraction to female characters, so in typical Ogre fashion he FLIPS THE FUCK OUT and starts pounding the ground and slobbering everywhere. He the proceeded to jump in the air, travel ten feet in a dropkick motion, and dropkick my friend's pawn halfway across the cavern. The Ogre thought that this was such a good idea, he got up, and did the exact same thing, sending the pawn even further and ricochet off of a wall. Even though there is still half of the year to go, I have to vote this son of a gun for Enemy of the Year.
While Dragon's Dogma does combat and enemies pretty well, I actually feel that there's just not a lot to do in the game. There hardly seems to be alot of those Pre-Planned quests in between the more involving main quest, and the notice board stuff seems to be the typical trope of "go find x number of items" or "go kill x amount of enemies". I found myself more or less trying to explore the world in order to find hidden stuff, hoping there would be more, but that never seems to be the case. While there's still the ambush sidequests from time to time, they aren't what I was exactly hoping for. I guess I'm just looking for more stuff like The Duke choking his wife shouting out "LENOOOOOOOOORE!". Geez Bill, get your shit together.
The Super Monday Night Combat Corner!
There wasn't any!
... I hear it's part of the TF2 ARG I guess.
The End! (?)
Okay so it's been a pretty uneventful two weeks, and I pretty much dreaded writing this up because of it. Hopefully next week I can get around to Lone Survivor finally and Rain-slick Precipice 3 and have more to type about. Maybe Diablo 3, but from what I've ran through so far by myself there really isn't much to talk about besides the game being a massive dick and giving me nothing but BLUES on NIGHTMARE DIABLO... Maybe there's more to what I've experienced than I thought. Anyway That'll conclude this week:
SEE YOU GUYS LATER.
Hello and welcome to this edition of me writing about video games. Last week as you all know was E3, so a lot of new things came to be. While the show itself was underwhelming (which shouldn't be surprising with it getting down to the end of the current cycle) there were still games out there that looked like they deserved to be talked about. So this week I bring to you some of the games that interested me, interested you, and above all made the show more interesting. So to begin, I'm going to kick it off with a game I have been waiting for since 2004. A game that was teased throughout this generation but never actually revealed up until now:
The return of Pikmin is close at hand with the launch of the Wii U this year, and the announcement that officially made this game a thing has me by the neck. I have been a huge Pikmin fan since the original game back during the GameCube launch. I had been anticipating more since the release of Pikmin 2 during 2004, but Olimar and the Pikmin have been out of action since, only making one appearance in Smash Brothers as a combatant. With only the Overlord games coming close to the original formula, there hasn't been one of these kinds of games in over eight years. With a lot of new features already shown in the press conference, it seems like this game still has many things we don't know about it as of yet. Where is Olimar? How many new types of Pikmin will accompany the new Rock Pikmin? What's the story behind the four leader characters? Hopefully all these questions will be answered within the coming months, but for now, I'm just glad this game is coming out. I'm not looking forward to spending $250-300 just to play one game, but with Pikmin, I just know that it'll be an experience that people shouldn't miss.
Need For Speed: Most Wanted
Now I have not played a single Need For Speed game, not even the first one Criterion had a part in. Yet I have played plenty of Burnout games in order to be excited for this one. An open world environment, somewhat destructible cars, smashing through billboards, this has all the stuff to make itself the rightful successor of Burnout Paradise. Even if my only hands on experience with Paradise was only very long stretches with the demo, I could safely say that no game has been able to lock me into a small sample of itself for so long, for multiple days even. After seeing this game I should probably make it a priority to get my hands on it after all these years, cause it clearly deserves it. I wish I had a bit more to say about it, but like I said this will be my first take into the Need For Speed franchise. Even though my expectations are high and I know a bit of what I'm going to get I'm not entirely sure how to put it into words from an outside looking in perspective. All I know is from the first reveal at the conference, and what I saw in that footage, this has to be a day one pick up.
The Last of Us
There's really only one way to sum up the demo during the conference, that dude has no face left. We finally got to see The Last of Us in action this E3, and boy did it look pretty good. While watching the demo, I couldn't really help but notice some of the Uncharted similarities I saw, but all of those were blown out of the water as soon as the conflict with the other dudes happened. My god, compared to all the guys you light up in the Uncharted games it seems like a group containing only three to four guys can be just as deadly in this game. I do expect to see a lot of the missed execution from I Am Alive to be achieved when this game eventually rolls itself out whenever it does. The way that Joel interacts with the environment during fist fights seemed to also get kicked up a notch from Uncharted, as I was not expecting him to bash the enemy's head into that end table, and my eyes literally lit up when that scavenging menu popped up when the player made that Molotov on the fly like that. There is a lot of tools it seems in and out of combat to get you into or out of a lot of situations. While there wasn't any character banter between Joel and Ellie, I am not distressed due to all of the other reports of the extended demo. A while back I said I wanted another trip into Uncharted with Nathan Drake, I no longer want that trip if this is what Naughty Dog's future looks like.
Going into the Ubisoft conference, I was not expecting a lot. Rayman Legends becoming a thing, more AC3 coverage. I just about had no interest after the incident with a good looking game gone bad, Shootmania happened (doesn't change my view that Shootmania looks really good). Then... Watch Dogs happened. This thing was accompanied by the most Syndicate trailer I have ever seen. When they were talking new IP, I figured there was no way Ubisoft had anything left, they were totally not going to show what this thing was about. Then... They totally showed what this thing was about. What followed seemed to be a very modern day Assassin's Creed. A guy in a trench coat that had these incredible hacking skills manages to get into this club, and gather information. Some cool things happened, like when he was looking around it was showing things about people that other people really shouldn't know. There was a guy with a QR code for a face that actually led to something in real life. All of this stuff looked great and the game looked really great, but then THIS happened:
So naturally a good way to get information in a game like this would be to hack into devices and listen into conversations. Unfortunately for me I was suddenly flashed back to a scene where Altair sits down on a bench and eavesdrops on a conversation between two dudes in order to get information on his target. That one thing in Assassin's Creed 1 has scarred me for life, and with that I cannot get these doubts out of my head for this game. Now I know nothing about how the mission structure of the game is or how you go about progressing in it, I still can't escape this idea that Watch Dogs could be to it's possible franchise like how Assassin's Creed 1 is to the Assassin's Creed franchise in general. I probably should be putting my skepticism into other things like the game being another shooter or the bullet time, but something about eavesdropping conversations has just left a bad taste in my mouth. While I still am interested in this game for what seems to be offered, I'm not going to let myself get burnt like Assassin's Creed 1. Color me cautious for this new Ubisoft game.
Beyond: Two Souls
Now knowing Quantic Dream, this thing really isn't going to be much of a video game, but due to the amount I actually liked Heavy Rain, I'm looking forward to "playing" this new one. Most of my love of these games comes from me playing them with one of my friends, which unfortunately me not being around the same area as him anymore may hinder the experience a bit. Yet one of my fondest moments from Heavy Rain came from watching my friend go through it in one sitting. Seeing what he picked and how his ending looked compared to mine was a blast, because of one key thing between his and mine was Agent Jayden. While I got Jayden all the way to the end, I was forced to sit and watch him try to get through the Mad Jack encounter, which ended up him failing too many times on sixaxis movements. What came out of it was a very creepily happy Mad Jack dragging Jayden away to what I assume wasn't to patch him up and watch over him. The conversation afterwards was pretty much like this.
"Wait what just happened?!"
"You just totally let Jayden die."
"You let Mad Jack kill him, and now he's gone forever."
"I didn't mean too!"
"You like totally missed out on a big chunk of the end."
"Can I just-"
"It's over, man"
"IT'S OVER, LET IT GO!"
Despite this key element most likely going to be missing for me, I'm still pretty excited to get into Beyond. I thought that the character models were a complete step up from what we saw from Heavy Rain, as it looks like they've developed the tech a bit more on it. I'm a bit curious on how most of the QTEs will be handled with the ghost following the Ellen Page character around, though from what we heard on the Afterhours stream it seems to be just your basic button pushes to get that hot shit started. If we get anything like the Scott Shelby rampage during Heavy Rain, sign me the fuck up.
The Super Monday Night Combat Corner!
I did mention this at the top right? No? Oh well! While E3 was making a ruckus, I was still dropping mad time in SMNC as I normally should be! Unfortunately even if it was E3, Uber really didn't do much during the week besides reintroduce All Star Leveling and Pro Tags back into the game. Even though Pro Tags are back in I'm bummed because it means my stats were not taken care of well. I have a total of 9 hours and ~2300 kills in game, while the kills may be true anyone who's seen my time played on Steam can call shenanigans that I've only played 9 hours. Not only that, my kills seem to come out of nowhere, as I only have around 150 kills with the Vet and only a staggering 11 kills with my main cybro Karl. Despite that discouraging news I still just played like nothing happened, who cares about those totally cool Pro Tags you can attach to your name anyway?
Most of my playtime this week also heavily favored The Veteran, as I'm still practicing pretty hard with him to understand him even better. I'm still getting used to how the Ka-Klaw works, as I still tend to clip small parts of the floor and walls trying to pull people in resulting in a wasted cooldown. It's probably not helping either I'm playing what is primarily a grapple character on the US East region, as my ping isn't favorable on those servers. What's even worse is that the US East region also attracts people even FURTHER away from the East than me, I've seen totals of over 200 ping in some games. All you need to know is that a lot of my stool grapples end up looking like I'm using a mime's furniture to kill people from time to time. I'm also getting many situations where I do not get the last hit on my kills, only snagging assists. Which is fine in practice if my team is competent to use those kills to help the cause, but when that doesn't become the case I tend to fall way behind in levels in some games. Which reminds me of last week about that one Tank, there were games this week where I go 10-2 and I'm totally in the cellar on my team in terms of money gain. I know I wasn't heavy on the bots in some of those games but... there were some guys who weren't even putting up the same numbers and getting more dosh than me. I mean I've been to some alone time with Bullseye and Jungle Bots, but do they really level you up that fast mid game? Or is it people using Money Magnet? Are people maintaining Bot Streaks? All I do know is that I still have to find that balance with the Veteran like I do with the Tank or Karl, I just don't know the spot where he can spiral out of control yet.
Out of all the games I did play this week, there was really one I had to mention that was just one of the oddest I've played. It started off in the pro select screen (Where most of them start), except this time, some dude starts complaining that someone locked is precious Assault. So in response of this he picks Gunner, and as the game starts, he goes off and dies purposely three times to the enemy team. At this point in my head I'm like "GREAT", someone was so mad that he wanted to throw the game for us. After about his third death he just straight up leaves, so while we DID lose a teammate, we ended up dodging a bullet due to his intentional feeding. While that was going on, both me and a Sniper start pushing their right lane pretty hard, their team reacts and starts a great big firefight in the middle of the lane with just me and the Sniper. The other team ALSO ended up picking a Veteran and tried to pull me into their group of guys to be ganked, he missed, and I ended up pulling him into our meager group of two dudes and straight up busted his face up. For some reason, their team did not see it fit to go in and overrun our tiny push, even after I started pulling them in one by one. Long story short their defense was garbage, we got an early turret down in a 5v4. Fast forward a bit, for some reason our CG is able to hold everyone off at the Anni fights and we control it for most of the game. Their Veteran 9 deaths later just calls it quits and we're back to an even game. We wear them down to their back turrets, and everything seems to be going our way, UNTIL...
They managed to sneak a Jackbot past us! We have to run all the way back (For some of us respawn) and get this mofo out of our base. Now with the recent updates the Jackbots have been acting a bit funny as of late. This one in particular passed one of our front turrets on the right lane and just OBLITERATED our Moneyball Rock-it turrets! We get that Jackbot down, but their team is pushing pretty hard, so naturally we counter their push and wipe out the whole team, and continue our push to their Moneyball. With them still respawning our bots reach their back turrets and we proceed to take them out, Our Defenders set up their turrets and we start going to town. I was unfortunately not there at the end of it due to me being taken out to a dumb Megabeth Whirling Derbish, We won the game. Now in the end the game doesn't sound as weird as I made it out to be, but it just strikes me as odd how the Gunner just left the game after purposely dying three times in a row. If he was just going to purposely feed the other team, why didn't he just stick around to make sure we lost? I know I shouldn't be looking a gift horse in the mouth, but I just can't help but wonder why this guy didn't go out on his troll attempt.
The End! (?)
With E3 at a close, we can finally get back to our normal routine of playing games instead of getting anticipated to play games. This is the second week in a row that Dragon's Dogma is still not in, 3 if you're counting the first blog post. So next week, don't expect it! Instead, Lollipop Chainsaw more than likely, and also Diablo 3, as a kind soul was able to get it for me (hint: it was the guy I watched play Heavy Rain). Maybe Lone Survivor too, as I got to it two days ago and want to get through that atleast once. So look out for all those and maybe more next week!
SEE YOU GUYS LATER