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Megasheep

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Megasheep

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#1  Edited By Megasheep

@bananasfoster said:

"Like Metal Gear Solid 2 or Dark Souls II, KOTOR II is a sequel that plays with (and often subverts) many of the assumed truths about the setting and narrative, and it uses the player's knowledge against them to surprise and teach. It forces the player to confront the sometimes uncomfortable subtext of a world where magically (and/or genetically) superior, self-appointed vigilantes are the heroes. And it does all this through a collection of characters who are deeply human, even when they are forces of alien horror. KOTOR II dramatically changed how I felt about Star Wars, and it did that without ever really giving in to nihilism. It asks us to reject the classic Jedi morality of Light and Dark, but then also insists that we build a new mode of ethical being for ourselves and our communities."

I couldn't disagree with this more. It clearly is a game that TRIES to "subvert" the established tropes of Star Wars, but it does so in a way that is hamfisted, sophomoric and not in keeping with the established universe.

It reminds me quite a bit of fanfiction that tries to be clever by "subverting" the fabric of the story itself. Oh, there's only female vampire slayers? Well I'm writing the story about the one MALE slayer. Oh, Luke is the last Jedi? Well I'M writing the story of the SECRET last one that nobody knew about. Oh Harry Potter defeated Voldemort? Well, I'm writing the story of the one GOOD person in Slythrin who actually had a big hand in defeating Voldemort that you didn't know about.

Not playing by a universe's rules isn't clever, it's a lack of wit masquerading as clever.

You make a solid point. I just happen to disagree with it. I think that characters like Kreia and Jolee Bindo show that there can be more subtlety and nuance to the silly notion of a binary Light Side and Dark Side of the Force.

Anakin's fall to the Dark Side in Revenge of the Sith was hamfisted. It was like turning off a light switch. "Oh, I guess I'm dark side now, guess I'll go and murder a bunch of kids... because of my wife." "Oh, now that my wife is dead, I guess I'll scour the galaxy and murder every Jedi that I can find... because of the Dark Side." The world is not binary. People don't turn into sociopathic murderers because they love their wife, and didn't want to see her come to harm.

KOTOR 1 & 2 do such a better job of adding texture and flavor to the Jedi/Sith dichotomy than the movies ever did. So, I think that siting the "established universe" and feeling a need to follow it's very limited explanation of what The Force is, is far too narrow for the plot of something other than a 2 hour movie.

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Megasheep

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@mb said:
@moab said:

@mb said:

Sometimes I feel like I'm the only person on Giant Bomb who has never played Minecraft.

I never understood the appeal.

I never did either, not sure why. I always saw it as a kids' game.

No snark intended, but did you ever play with Lego when you were young? That's pretty much how I describe MC to someone who doesn't know what it is. Lego, with infinite blocks. But, with a little more structured gameplay to it.

I'm actually looking forward to platform crossplay, if that happens. All of my daughter's friends have the game on Xbox, and it would be nice to set up a server for them all to play together.

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@milkman said:

"but this would set a very dangerous precedent for journalists in the future."

Sorry, I don't see any journalism here.

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Megasheep

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I got my Friday and Sunday (Saturday sold out fast!). I would also be interested in GB related events/activities.

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"While at Giant Bomb, I grew up. I discovered a fiery empathy for individuals--women, people of color, LGBT, etc.--who experienced life differently. It sounds simple in retrospect, but it was a revelatory. I wanted to have their voices represented. Expressing how I felt, how the industry often undermines all but the status quo, wasn't always smooth. At times, I was too aggressive, phrased my arguments poorly, and did more harm than good. Growing pains happen, though. I'm proud of the conversations we had."

Patrick, you made me think about things differently. I have a lot of respect for you and the opinions that you were willing to stand up for and take some heat for. It truly takes some balls to put yourself out there, open yourself to the ridiculous cesspool that is the Internet, and almost always being above the hate (die in a fire? really?).

Patrick, I wasn't sure about you when you first came to Giant Bomb, but hated it when you moved to Chicago. You had become part of the Giant Bomb family, and we are better for it.

Thanks. I look forward to hearing about what you do next.

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Thank you Mr. Baer.

Thanks Patrick, for letting us know. I didn't know much about him, to be honest.

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@bdead said:

Apparently we are unable to decipher the content we play for ourselves and need a hand from the feminist critics who are so eager to constantly remind us of just how sexist games can be.NO shit guys, we have brains too you know!

But, what happens when things don't change? Isn't that the point of talking about it?

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#8  Edited By Megasheep

I kinda just found out about this game, and was wondering if it was alive or not? I like the idea of this or Cubeworld, but Cubeworld's developers have seems to let that game die on the vine.

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That's great, thanks. I think my copy is waiting for me at home!