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4 stars 4/5 Stars Average score of 17 user reviews spread across 17 releases and 0 DLC
Swedish Indie game developer Nifflas has been cultivating a small but vocal fanbase for his Knytt series: a collection of freeware platformers designed to emphasize the exploratory aspect of the Metroids and Castlevanias they are influenced by first and foremost. His newest, Knytt Underground, feels like the culmination of everything Nifflas has learned in his years of working on this series; a bold attempt to step out from the freeware scene and finally make a project big enough to monetize. In...
Lara Croft's been through some shit in her storied career as a beloved video game character. Angel of Darkness, sure, but I also mean figuratively. The newest Tomb Raider game, from studio Crystal Dynamics who have been developing for the series since its last reboot, has chosen to retell her origin story with this in mind: How the archeologist heroine acquired her ruthless survival streak that's been at the core of her character from the offset, along with her sardonic sense of humor and back-f...
How far are you willing to go to save the woman you love? Would you fight a series of enormous monsters with nothing but a sword and a chain? Would you stuff monster flesh (not a euphemism) down her gullet to keep her from transforming into a tentacled monstrosity? Would you dust off that Wii for one more Japanese RPG from Operation Rainfall?These are questions posed by Pandora's Tower, an Action RPG from relatively obscure developers Ganbarion - perhaps best known for their One Piece and Jump a...
Fragile Dreams: Farewell Ruins of the Moon, beyond having an unwieldy name, is something of a dark horse among tri-Crescendo's library of more straightforward RPGs, like Eternal Sonata or Baten Kaitos. At times it has the slow cadence of survival horror: The foreboding darkness of a post-apocalyptic Tokyo is an eerie environment to stage a game, with protagonist Seto constantly requiring the use of a flashlight and his wits to fend off the many restless spirits that now occupy the various dilapi...
I was concerned I couldn't give this game its due respect in review form, considering how odd an overall package it is and how much of its appeal lies both in- and outside of its nostalgic 16-bit JRPG trappings and absurd sense of humor. I believe I have found an angle that works:Everybody Get Up, It's Time to Slam NowBarkley, Shut Up & Jam: Gaiden (occasionally referred to as Charles Barkley, Shut Up & Jam: Gaiden, using its irascible protagonist's full name) is an RPG Maker-derived fan...
That Level-5, purveyors of such quality products as Professor Layton and the Dark Cloud series, and legendary Final Fantasy Tactics designer Yasumi Matsuno were teaming up to produce an RPG was, to put it mildly, information that piqued my interest. Crimson Shroud was originally part of a four-game compilation in Japan spearheaded by four very diverse talents in what amounts to a company-funded game jam project, but only three games have been released on the eShop separately overseas. Its siblin...
Ubisoft's Assassin's Creed series began its life with a flawed but promising progenitor; a game with ideas but not enough confidence to venture beyond the small group of repeating missions that led to each of the game's set-piece assassinations. Assassin's Creed II managed to do what all video game sequels aspire to; not only be bigger and better, but use what its developers had learned from the mistakes of their earlier project to perfect the formula. That the same formula has been used for eve...
Darksiders left our anti-hero War contemplating his options as his brothers (and sister) caught the last few express meteors to Earth to help in what promised to be an Alamo style stand-off between the four Horsemen of the Apocalypse and apparently every other force in the universe. Darksiders 2 doesn't quite pick up there, however, electing to roll back the clock a few years before the first game begins and follow the redemptive arc of War's more emaciated and guilt-ridden sibling Death instead...
I've never read Moby-Dick. My knowledge of Herman Melville's classical literary text begins and ends with that broad Futurama parody and the fact that Captain Picard likes it, or conveniently did by the time he was having a similar crisis as the book's central character Captain Ahab. Probably doesn't say a whole lot about me, but even with that base level of knowledge it was hard to avoid how prominently that novel is referenced throughout Arkane Studios' Dishonored. Not least of which in the ce...
When I first starting playing Disaster: Day of Crisis, I had no idea what to expect. I'd heard of its troubles in procuring an American release (sadly, four years later, it appears it will never transpire) and had seen the episode of the Two Best Friends YouTube show gently mocking some of its more outrageous elements and unfortunate foibles. Yet I was pleasantly surprised with the type of game it turned out to be. I was even more pleasantly surprised to find out that Disaster: Day of Crisis was...
Adventure games are deceptively difficult to create. What first appears as a simple series of environments laden with hotspots and easily scripted "Item A used on Item B creates Path Z" instances would seem to put the genre amongst the easiest for coding neophytes to put together; a truth not unsupported by the fact that there have been plenty of Indie point & clicks over the years, thanks in part to very approachable freeware development tools like Adventure Game Studio. However, the most e...
Spider-Man, as his 60s cartoon theme song is often wont to tell us, is able to do whatever a spider can. However, this particular Spider-Man is also able to do whatever a Batman, a green-haired danger-seeking photojournalist, an electricity-infused hero (not Electro) and various others can as well. The lack of confidence in trying anything too new with the Amazing Spider-Man, Beenox and Activision's latest movie license game based on the current Mark Webb/Andrew Garfield reboot that's either a t...
Avadon: The Black Fortess is a turn-based strategy computer RPG from Spiderweb Software, the creators of - among other things - the Avernum and Geneforge franchises. Spiderweb's been making their own brand of strategy RPGs in the mould of classics of the genre since the mid-90s, very much staying on the fringes of the PC gaming world and catering only to the hardcore crowd who wanted more of the games they used to play, while BioWare and other major developers moved onto things like "3D" and "ap...
Wadjet Eye Games wants to live in a world where the adventure game genre never suffered the Black Death of FMV-ridden, incredibly obtuse puzzles that robbed it of its vitality for so long. It's content to pick up where the adventure game's golden age left off, with the gloriously rendered sprites of LucasArts' (then LucasFilm) and Sierra's stalwart heroes exploring well-realised worlds following well-told stories. Wadjet Eyes' earlier works, such as The Shivah and Gemini Rue, managed to craft eq...
Never let it be said that I don't occasionally leave my RPG comfort zone for something a little more faster-paced and visceral. Sega's Binary Domain is a near-future (2080! Mark your calendars!) third-person shooter that follows a "Rust Crew" - a SWAT-like task force from a multinational organization called IRTA that monitors and enforces a global law that prohibits human-like robots - as they traipse across a Tokyo that's been largely devastated by the rising sea level caused by global warming....
As Monolith Software's Wii opus approaches its North American release date, I figured something should be put up here on Giant Bomb to help advise those who are still on the fence about this game. Specifically, the ones pondering the purchase of a Wii to play it on. I could quite easily recommend the purchase of a Wii, either now or when they become even cheaper after the imminent advent of the Wii-U, due to a quite well-hidden library of distinctively unusual yet wholly entertaining exclusives....
Hell, I've written extensively about The Last Story in recent weeks, so I might as well collate all that information into something useful for those still pondering the purchase of this game, whether they're European or Australian citizens who have heard almost nothing about it or those on the North American continent who are eagerly anticipating its XSEED-produced summer release.The Last Story is an Action Strategy RPG from Mistwalker, the Japanese development studio started up by Final Fantasy...
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