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Mezmero

My cat doesn't meow so much as she grumbles.

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Mezmero

4107

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Can't think of anything recent but I never got around to Crackdown 2 nor 3 but why would I when I've played Saints Row IV which is vastly more appealing in just about every way.

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Mezmero

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Out of stuff that came out this year? Looks like about 6 or 7. Honestly I'm impressed as many mid-to-high profile games even came out in 2020. I thought for sure this would be a better year for playing my backlog but even then I could only do so much considering I've had to keep working full-time this entire time.

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Mezmero

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If things are going well for you then that's great, but you could've fooled me given how a majority of your posts lately seem kind of grouchy and miserable.

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Mezmero

4107

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#4  Edited By Mezmero

Finished Gravity Rush Remastered and that game is great! I love Kat (and I love cats) and I love that she finishes off almost every boss with a psycho crusher. The soundtrack is excellent as well especially considering it's originally a Vita game. Definitely a new all-time favorite given how unique and novel it is. I wouldn't mind playing the sequel in the near future.

After that I've been going through 13 Sentinels: Aegis Rim. I'm admittedly rather perplexed by the way the story is structured, but the more it goes the more it gets it's hooks in me. Feels like there's inspiration from all over the shop for this concept and design. Kamitani's art style is gorgeous as always, I find myself marveling at the simplicity of the various walk animations. While it's somewhat of a bummer that the tactical portions don't have nearly the visual flare I've found the actual game play to be surprisingly engaging for what it is though I'm pretty early on with that stuff.

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Mezmero

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#5  Edited By Mezmero

Yeesh no mention of Pluto or Identa 5: The Noble? I know one is a revamp but they're still two of the best videos game this year.

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Mezmero

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Weirdly enough I've been playing Gravity Rush recently and I actually think it could be a good fit for a Superman game. The enemies are fairly fragile and easy to deal with so that tracks with his power set. Most of what you'd change are: a more normal city architecture for the game world, alter Supes' posture and how the camera locks to him for flight, an enemy variety to match with the source material. Admittedly that strips away quite a bit of what I find cool about Gravity Rush but you gotta start somewhere right?

If you need a narrative justification just create an abilitease at the start where you're fighting a mid to high tier villain when he gets blasted in a cut-scene by a kryptonite bazooka or omega beams and he has to build his powers back up in the game. While there have been cool Superman stories out there I don't think they need to overthink it for a video game. All the Arkham games have all been serviceable enough in that department (with varying results) and Marvel's Spider-Man made a largely safe superhero story yet made it compelling to someone like me who isn't even a big fan of the character.

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Mezmero

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Brilliant! I like how enthusiastic hotdog Abby is about her new calling! How tragic that of all the great dawgs you could get in NY she's hockin' em' for 7-11. lmao

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Mezmero

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I've been playing Gravity Rush Remastered (which I bought on sale a while back) recently and I'm having a good time with it. I can see why this is seen as one of the stronger games to come out on Vita because it feels like such a novel game design that's simple to grasp and fun to play. It can feel a bit unwieldy at a times but in a way that sort of adds to the charm in my opinion. I may even jump into the sequel (which I also bought on sale) once I get through it.

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Mezmero

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#9  Edited By Mezmero

Neat, I'll check some of these out when I can. Though speaking as someone who never bothered to finish Inuyasha, I don't need more Inuyasha. To be honest I've spent a lot of time lately catching up on some really great western cartoon series that I've been missing out on for the past several years.

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Mezmero

4107

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Played through Carrion over the weekend. What a cool and stylish little thing this is considering how simplistic the mechanics can be. I wouldn't mind seeing this concept expanded upon as I enjoyed sloshing around as a big gross-o monster quite a bit.