Since I don't have the numbers, I can't really say if open-world games will remain popular, or even if they're as popular as they were in the past. Maybe the push for unionization discourages publishers and studio upper management from overworking developers to make enormous games with laundry lists of things to do?
The problem with many open-world games is that they don't justify their scope. Not in terms of gameplay (limited interactions with the world), nor quests and objectives (linear quest lines and restrictive objectives). If a studio doesn't have the means to invest in designing mechanics and systems for an open world game, then maybe they shouldn't.
I generally agree with @barrock, give me something like FromSoftware games, Prey, and Hyper Light Drifter, or more level-based games like Dishonored and Hitman. I'm hoping God of War's success encourages more developers and publishers to consider smaller scale open worlds.
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