Firstly, I enjoyed the gameplay way more than other people. I don't think it's amazing or anything, but people act like its' nearly unbearable and I just don't get that.
The soundtrack might be my favorite of all time. This is boosted by how it's used in the game, with different versions of the songs playing at different times/as you transition to different areas.
I really think the story is incredible. A lot of people seem to boil it down to just another "can AI achieve consciousness?" story. If that's all you got out of this game, I feel like you weren't paying attention. It asks and answers that question within like three hours.
The rest of the game explores the deeper implications of that. If robots want to be human, what does that look like? How might AI try to emulate humanity? What would different machines see as the defining characteristics of humanity? Some see it as mortality (Adam and Eve), or love (Amusement Park machines), or peace (Pascal), or duty (2B), or hatred (9S), or beauty (Simone), etc.
Are humans even like humans? If you try to isolate what makes humans unique and emulate these characteristics, you realize that humans themselves don't even act on them. Despite their efforts, none of the various types of AI ever really become humans, they just capture very specific truths about humanity.
The biggest question this game asks, though, is why? Why should AI try to be like humans? Humans aren't the "good guys" of the universe. The robots are left in world without them, and for most of the game, their obsessed with trying to recreate them. Only at the very end do the machines realize that Humanity doesn't matter, Earth doesn't matter, and they should just leave and create something new.
All this is done with a cast of (mostly) extremely well-defined often very likable characters. You see how different people react to the undoing of a society that was always doomed. Thier own pursuits of Humanity come back to destroy them. Shifts in perspective are one of the most important part of this game. They show you different ways of thinking, show you more pieces of the larger puzzle that no single robot can see. Ultimately, they start to signify that something terrible is about to happen (the A2 shift, the Pascal shift, the Ending C & D choice).
And of couse, all the meta shit. There's no argument I can really make for all that. If it really did nothing for you, there's nothing I can say.
In the end, this game presented an extremely nihilistic and hopeless view of the world, and humanity, and the future. In Ending E, it somehow manages to take all these and, without rejecting it all, says that despite all of that being true, there is still purpose and hope. And that is worth the rest.
So yeah, I loved this game, and there's nothing else quite like it. I hope this at least helped you understand it a little. You should really listen to the Waypoint spoilercast if you want some more specific stuff.
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