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moonwalksa

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moonwalksa

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Edited By moonwalksa

@maxxcanti said:

Uhh, it's only the Cell story that ends soon, not the entire DBZ Kai series. There's still around 70 episodes after Cell's story is finished.

Kai did a weird thing where they labeled all the stuff after Cell into a set called "The Final Chapters" as though it is meaningfully separate from the rest of the show rather than just another arc.

I think that's thrown off Dan and Jeff into thinking that DBZ ended somehow after Cell, and that the Buu saga is some kind of bonus content or later series. (Just in case either of the guys are reading this: It isn't. It's still just the same show, and it aired continuously despite Kai separating them.)

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moonwalksa

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@munnyshh said:

Also, I think the downed mech can stand up and have full movement and attack one their turn comes up. I haven't noticed any other benefit besides free called shots for a downed mech.

Knockdown effects are: Drops them down one space in the turn order, sprinting is disabled, I believe the move speed is also lowered, called shot/hit chance bonus is active on your team's attacks, and the biggest benefit (imo) is a guaranteed injury on the pilot.

In the early-mid-game, when heavier mechs start appearing and you want to gear up into them (and your team becomes capable of dealing enough stability damage), knocking down a mech repeatedly while limiting the number of broken parts is often the best way to get a ton of good salvage.

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moonwalksa

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Edited By moonwalksa

@lazyaza said:

Man I love this micro system stuff game seems way up my alley.

Almost seems a little excessive though between the morale and finance systems. Hoping once you get a ways in you can have more leeway and just say fuck it with heavy mechs kitted out in everything.

As a long time fan of the bt franchise I'll probably lose my shit over the mere sight of a timberwolf once again.

I'm fairly late into the game, and yeah:

Monthly expenses of 700k. Fly to a planet for my next set of contracts (maybe 12-18 days travel), blow through them with a fairly expansive arsenal of Heavy and Assault mechs and expert pilots (1 day per mission, maybe an extra day of time spent for repair if something *really* important takes damage), make probably 1.5-2mil profit total or much more before grabbing a new Travel Contract and repeating the process on another planet. The missions themselves are often tense - doing everything I can to avoid taking systems damage or losing valuable gear - but have never really felt unfair (though I have nothing against loading pre-mission saves if something does go as bad as a random heavy headshot).

And if finances ever dip low (they haven't, even with superfluous spending on boosted weapons and such), there's still story missions that give a couple million on their own... Admittedly I don't know what happens after you finish the story, though. And morale is also just absurdly high at this point from gaining it during the time-passing events, plus a cockpit mod that stacks across mechs to give tons of it per-turn in combat.

"Kitted out in everything" is a little more of a stretch, though - it's still nice to have customized specialists, even with an ultra-heavy team. Usually for me that's an LRM artillery mech in the back line, a mid-range skirmisher, a short-range brawler, and another midranger or shortranger depending on the expected needs of the mission. I also haven't bothered fielding a light mech in a long time, especially since the Tactics mastery lets a scouting pilot move one turn sooner than their mech class should be able to (and Sensor Lock doesn't necessarily need a high-movement mech to still be good at scouting).

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moonwalksa

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It is here.

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moonwalksa

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? When the moon hits your eye like a big Frietza pie, that's amoreeeeeee ?

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moonwalksa

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@hassun said:
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Frieza's reaction to the Ginyu Force is just begging to have that whole sequence mashed up with the gif of Vince McMahon freaking out.

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moonwalksa

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I thought "just sits on his balls" was an excellent euphemism for waiting until I remembered that the show is about literal balls.

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moonwalksa

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Gimmie a hot slice of that freitza

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moonwalksa

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Edited By moonwalksa

I'd been thinking of playing this after the quick look being.... weirdly intriguing. it was clearly a bad game, but still seemed uniquely strange enough to be worth giving a little time to. Of course I assumed it was obviously a free to play game based on all pre-release coverage, plus simply how it looked.

But this is the first I've heard that it's not free-to-play, and the idea of it being a whole $40 is just totally absurd.

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moonwalksa

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Oh my god it's impossible not to hear the UHH! sound effect from that one Lisa track when it happens in this game