Spookin' With Scoops: 10/14/2014
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Platinum Games' sequel delivers nuanced, non-stop action that stands among the best in its genre.
Driveclub looks nice and has a couple of good ideas about handling leaderboard challenges, but the core of it--actually driving a car--drags the entire thing down.
It's been a while since the xenomorph was worth being scared of, and while Alien: Isolation runs a little long, it's a hellacious ride.
That letter really synergizes the focus of their corporate journey's viability transition for me.
The rapping itself was on point--swift, percussive, etc.--but the instrumentals were bland, like they just slapped on a couple background loops and called it good. The game, similarly, looks to be another lovingly crafted Netherrealms title, but the overall formula--the figurative 'background loops'--seems dead tired to me. Or maybe it's just me. I've been playing Mortal Kombat for, what, like 20 years now? And I suppose there are only so many times I can come back to the same game. I hope today's youth gets a kick out of it, though. May every child with strict parents have a friend whose don't give a damn!
Correction: Those character upgrades are permanent. Props to you, Brad, for getting so far without them!
@j12088: But Stacking was awesome, if maybe a bit reading intensive. Double Fine always puts an extra level of care into atmosphere and characterization, and Stacking is the epitome of this ethos--plus Stacking comes stuffed with a huge number of diabolical, Tim-Shaferrific puzzles. The world may seem a little inert at first, but the further you travel and the deeper you climb into the game's countless puzzles (and puzzles-within-puzzles), the better you start to see it for the big brilliant thing it is. Really, seriously, a great and under-appreciated game. Double Fine still knows what they're doing, even if they're constantly, incessantly taking absurd creative risks.
I don't know about everybody else, but my buddy and I were 100% bummed that we couldn't play through the campaign together in multiplayer. You can only earn stars, which are needed to unlock stuff/make progress, in 1P mode. Alas. She's never going to play it by herself, and she's not going to be interested in racing me in levels I've already mastered. Which means I'll just have to play it alone, forever, or else online with you lot, which is all well and good, but it ain't the same.
It's a solid entry in an oddly great franchise, and I'm ecstatic that it's FREE, and of course I'll probably 100% it like I did the first one, but the limited multiplayer is a tremendous bummer. I love when she and I can beat a game together.
I was hoping it would control kind of like a dual joystick shooter, use the right stick to choose a direction and then use the triggers to set how far out the pointer to be
Thought about it, and I agree.
The stunned silence at around 11:00 mins when the guy reveals that all of the oodles of upgrades, save for one, (the spike trap, which he already demonstrated was awesome and multifunctional) are still locked. DAT GAMEPLAY.
Dude, everybody, this game is legit. Have it. Beat it. Still have a tendency to take other games out and put it back in. Once you beat the main story, which is breezy and fun in a kid-friendly Pokemon kind of way, it transforms into an excellent simple-on-the-outside, complex-on-the-inside "just one more battle" kind of game, with a staggering amount to do if you're up for it. Basically, the game evolves like a Pokemon. Cute Pokemon Game at first. Bitchin' Pokemon Game after that. I don't know if it has another evolution. Mine's still just Bitchin'.
EDIT: I looked it up in the Pokedex. Its third stage will be "Fond Memory." Makes sense.
Oh my aching need for a new computer.
Use your keyboard!
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