MrCHUP0N
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Aug. 14, 2009
  •  Advance Wars: Days of Ruin is quickly growing on me, but first thing's first... For some reason, according to @Edubuccaneer, the RSS feed is poop. If anyone's experiencing problems please let me know what they are. Al and I combed through the feed and couldn't find anything wrong with it! Sad face. In any case, you know where you can directly download Episode 142, but just in case you don't: ...
    2 months, 3 weeks ago
Aug. 6, 2009
  •   Whew! Many hecticness over the last few weeks. The podcast is not dead, and we're recording this Saturday, which means throw your questions and comments over to mailbag AT trigames DOT net. Even though we haven't recorded a traditional episode in a while, we've christened Pete's hour-plus-long trilobyte as Episode 141 because there's enough in there to qualify as a full episode. The RSS is updated all nice and ...
    3 months ago
July 4, 2009
  • I didn't treat it too kindly in the review after all, which is a little bit of a disappointment because I was enjoying parts of it. The obvious answer is that Monster Hunter fans really have no reason to not buy Monster Hunter Freedom Unite. But then, said fans would probably have already pre-ordered the game and bought it regardless of any Metacritic score, so the review would be useless ...
    4 months, 1 week ago
June 26, 2009
  • I came home with The Conduit today, and after spamming a bunch of Gathering missions in Monster Hunter Freedom Unite, I decided to give this much bally-hooed Wii first-person shooter a whirl. Quick, bulleted impressions:+ Great control options. This is pretty much a known quantity going in, what with all the previews talking about High Voltage Software's dedication to customization. I like this because I always tweak my settings on ...
    4 months, 2 weeks ago
June 24, 2009
  • But thankfully I did not. I just defeated my first boss (denoted by an "Urgent Mission!" Tag) in Monster Hunter Freedom Unite. Now that I'm making headway, the game isn't so abhorrent anymore. I still agree with Joe Dodson that the combat is weak but I am upgrading it from "awful" to "not good." In any case, the game came out yesterday, and if you like Monster Hunter I see ...
    4 months, 2 weeks ago
June 18, 2009
  • MrCHUP0N had a submission approved for Holy Invasion Of Privacy, Badman! What Did I Do To Deserve This? for a total of 3,894 points.
    4 months, 3 weeks ago
  • MrCHUP0N created a blog I threw my PSP.
    DISCLAIMER: I should probably note that playing a game for review and playing a game for your own entertainment are two very different things. The reason why I am disclaiming this should be apparent from the post below, but I just wanted to clear that up. Part of our job is to review a game keeping in mind that the average player is not going to marathon through a game ...
    4 months, 3 weeks ago
June 16, 2009
  • MrCHUP0N had a submission approved for Red Faction for a total of 3,894 points.
    4 months, 3 weeks ago
May 29, 2009
  • "Virtual Entertainment Experience" was the winner. Contact Slunks for prize details!
    5 months, 1 week ago
  • MrCHUP0N had a submission approved for Burrito for a total of 3,894 points.
    5 months, 1 week ago
  • I've determined that I'm too old, and that my job requires me to wake up too early, to keep doing this. What's "this"? Staying up all night imbibing liquors and spirits. Yeah. Taking midday naps when there's a lull, instead of trying to find stuff to do, is not a good sign, but luckily I work from home on Fridays... hmmm.The podcast sound files are messed up. AGAIN. I've been ...
    5 months, 1 week ago
May 22, 2009
May 21, 2009
  • I took a quick break from Dokapon Journey--which I have a lot of fun with--to sample Punch Out!! on Wii, which arrived in my hungry mailbox today. It's really a whole lot of fun. I love the little aesthetic touches that the developers have made to the fighters when they're bruised, as well as to the music for each person; for instance, the "Game Over" screen music from the NES ...
    5 months, 3 weeks ago
May 19, 2009
Added by MrCHUP0N on Aug. 14, 2009

 Advance Wars: Days of Ruin is quickly growing on me, but first thing's first... For some reason, according to @Edubuccaneer, the RSS feed is poop. If anyone's experiencing problems please let me know what they are. Al and I combed through the feed and couldn't find anything wrong with it! Sad face. In any case, you know where you can directly download Episode 142, but just in case you don't: http://trigames.net/articles.php?content_id=843. Please leave a comment if you're having issues with the RSS feed though and if there's any information you can provide, that'd be great...

Also, for the first time ever, Al will be participating in the infamous 24 Marathons which have disrupted podcasts in the past, so 143 will be on hold! Sorry guys, but the call of BBQ and Jack Bauer are just too much to resist.

Now, Advance Wars: Days of Ruin. It's not that I ever disliked the game; it's simply that I was a little disappointed in the lack of changes. I ended up being wrong, of course, about the CO powers though: I initially thought that they simply weren't present, but I finally reached a mission in which I was able to use a CO power. The power I used was far less game-changing than those in the past, and I don't know whether it's simply due to the CO I used or because that's how the game is now balanced, but from Ryan Davis' review on That Other Site, it seems to be the latter. I suppose it's better for the sake of game balance, but I always got a kick out of being able to get out of a REALLY tight spot by unleashing the fury of a Dual Strike.

Nevertheless, the subtle changes and unit additions (and subtractions, though I've not yet determined what's missing since I'm not even halfway through the game) do make for a noticeably different experience when you dig deep. I like the new anti-tank unit quite a bit. It's a ranged attacker, so it can't move-then-attack, but its range also covers the space immediately in front of it so it can still counter-attack when approached by a tank. (Hence, anti-tank. Dur?) The Flare unit is a godsend for those who hate Fog of War, though it's a little useless on maps without FOW; it CAN attack, but it's not entirely powerful. There are great additions in the Carrier-Seaplane combo, where a Carrier can roam the seas and then produce a seaplane that is very useful against sea and ground units. I can't remember whether or not it's weak against its fellow air units, but it's expensive (it costs money to build the carrier and THEN build the seaplane) so I can't imagine that it's supremely vulnerable to anything. So while at first I was a little bummed, now there seems to be much more of an expanded roster than when the NeoTank was the ONLY new unit, way back in the GBA days.

I like the ranking system (whenever a unit destroys another, it goes up in rank which increases its potency), as it forces me to take more care of my units. I also like the area-of-effect that a CO-occupied unit has. Similar to a hero unit in many RTS's, a unit that's carrying a CO buffs units around it. That unit is also the one that executes a CO power, though, so if you wanted to use that unit to bulldoze a hole through enemies, you'll have to consider postponing usage of the CO power or wasting an active turn with that unit. It's a nice balance, and I guess that's mostly what this game is: more and more balance.

I've started skipping the dialogue and story though. There's just too much ham-fisting and unnecessary reading. At least it's not super zippy chipper sugar rush...

...but is fake emo really worse?



Added by MrCHUP0N on Aug. 6, 2009

 

Whew! Many hecticness over the last few weeks. The podcast is not dead, and we're recording this Saturday, which means throw your questions and comments over to mailbag AT trigames DOT net. Even though we haven't recorded a traditional episode in a while, we've christened Pete's hour-plus-long trilobyte as Episode 141 because there's enough in there to qualify as a full episode. The RSS is updated all nice and smooooove, but if there are any issues, please let me know. (Pete says he was having trouble with it before.)

Al's wedding was a very nice gathering on the side of the beach at the Rio Montego Bay. The rest of the trip was quite a lot of fun, as well. We all went on a zip-line tour but spent most of the time relaxing on the beach and enjoying free beverages of the "hard" kind. Never before have I spent that much time just lying down on a beach chair and getting some color to even out my horrendous t-shirt and sock tans. There were also some random late-night hijinx after those beverages started to take effect. I'll sum it all up with these pictures (our condition worsened from the first picture to the second picture in, I think, the span of an hour):

Don't ask me what we were doing in the second picture. Maybe he thought I had some electric charge to my skin, a la Blanka, and wanted to try it out. I don't know, I'm not a doctor.

But before we went to Jamaica, we caught up with Alex Navarro at the Village Pourhouse in New York City, where he and other Harmonix and MTV heads (with a cameo from Alex Rigopulos!) were showing off a preview build of The Beatles: Rock Band. Plenty of off-pitch harmonizing, Beatle-lovin' and open-bar drinking to be had, and Al finally met the voice behind the special guest of Trigames.NET Podcast Episode 47:


I hadn't shaved in a week. Still can't match the Navarro beard.

In the meantime I picked up Street Fighter IV for Windows via STEAM, and boy am I enjoying it. I suck at it completely but I'm definitely getting a kick out of learning the ins and outs of the Focus attack system, with the three levels of Focus, EX canceling, and the nasty stuff you can use to punish fools when you hit them with a fully charged attack (Zangief says hi). You're probably laughing at the fact that I got it for Windows, but it was cheaper than the console versions, I don't go online with my PS3 due to its physical location in the house, and the gamepad I have for my PC has a better d-pad than both the 360 and PS3 controllers. I also plan on trying out my X-Arcade joystick on it, something I *can't* do on those consoles (yet).

I also started a bit of Advance Wars: Days of Ruin, and I'm really sick of all the dialog that it throws at me. I would just skip it but sometimes I feel guilty for doing so. I don't know why. Thus far, I'm about 8 missions in and there are very few, minor differences between this game and those of old. I didn't bother reading the instruction manual; I figure I'll run into gameplay enhancements as I see them. But thus far, it really just seems like more of the same old same old. A new unit here, new zoning and building capabilities there. That means it's still a lot of fun, but it also means that Advance Wars: Dual Strike has been the only one out of the series to show any huge differences in gameplay thus far. Of course, I'll wait until I play a lot more to actually make a judgment.

Remember to send your mailbag questions in. We'll be recording on Saturday, August 8th, at noon EST.
Related to: Alex Navarro


Added by MrCHUP0N on July 4, 2009

I didn't treat it too kindly in the review after all, which is a little bit of a disappointment because I was enjoying parts of it. The obvious answer is that Monster Hunter fans really have no reason to not buy Monster Hunter Freedom Unite. But then, said fans would probably have already pre-ordered the game and bought it regardless of any Metacritic score, so the review would be useless to them except to find someone else to hate (me). I know that reviews such as the ones on 1up.com and IGN-PSP serve as evidence of players who can definitely look past the control, camera and combat issues and enjoy the awesome stuff inside (seriously, the satisfaction of downing a formidable monster and then carving out a bone to show off to your fellow hunters is pretty sweet)  That's why different publications exist, and that's why it's great that we can get a scope of opinions. I was able to play the game just fine, but both the mental frustration and anger at the principle of Capcom not exploring ways to fix its issues can be exasperating. There are those, again, who can look past issues. There are those that cannot. My review serves as warning to those who cannot look past them.

I don't know--I guess I felt the need to point this out because @5parrowhawk was kind enough to give me all those tips on enjoying the game more (a big shout out and thanks for that). And, if anything, I'm definitely interested in seeing what future iterations have to offer. I'm already curious about Monster Hunter Tri for Wii, though now much less so that I've heard that the old lock-less control scheme still exists. I almost tremble to think how bad the camera control is since we're talking about a system without a second analog stick, unless Capcom makes full use of the Classic Controller's right stick (it looks like there's a special boxed edition that comes with a MH-themed dual-analog stick, or at least, the box promotes it). We'll have to see. Point is, I've always found that it's better to be safe than sorry. That Other Site's M.O. for review writing is such that I know I made the right call when reviewing the game. Had I reviewed the game for another outlet, the result may have been difference. Gerstmann always said to realize who your audience is when you write. That's about all I can say about that.

Finally, when I heard Ryan on the Bombcast talk gully about Monster Hunter games as (to paraphrase) stubbornly clinging to archaic conventions because "that's how it is", I think I uttered a "Hallelujah." It's EXACTLY how I feel. Again, if you can look past that, you should have already purchased the game. There are those who can't. I'm one of them.

Meanwhile, as I play further and further into The Conduit, its design flaws are becoming apparent. You know how it was a little lame in CoD2, 3 and 4 when the developers would throw an infinite spawn point in front of you as a mechanism for "keeping things moving?" ...yeah. That's basically what Conduits in The Conduit (har har) do. They serve as interdimensional portals through which countless drones come at you. Forever. (Well, to be honest, I didn't wait forever--but I saw them coming out for a pretty long time when I decided to see how long they would keep coming in.) These Conduits are The Conduit's (har har again) version of infinite spawn points, but at least you can destroy them. (In fact you have to destroy them... so there's that.) Still, I think what would be ideal is for High Voltage Software to license its engine off, Epic style, to other development houses who actually know how to design a good game. Someone like, say, EA Canada - Team Fusion, the team responsible for Medal of Honor: Heroes 2 on Wii. (Only this time they could lay off the World War II and do something else.)

Here's the thing that bothers me most about The Conduit. Matt's review on IGN said that it was a fun shooter, if generic. When I hear generic, I think that it's maybe not unlike other decent shooters, that it's not entirely unique, but it's not a regrettable experience. At the very least, I should be able to have fun shooting things in the face, and that's what I thought I was getting through the first hour of the game or so. Now another hour in, High Voltage's level decisions are really making me wince. The aforementioned "let's just throw a bunch of shit at you and call it 'challenging'" was one of them. The utterly boring hallway-to-killroom structure is another. The ridiculously barbaric AI is yet another. The bland objectives--"Destroy all these steam valves!"--are another example of things that are uninspired about the game's design. The simple act of shooting continues to be very fun. But shouldn't a game be fun for the times OTHER THAN when you're pulling the B-button?

This is no Red Steel, of course. At least it plays very competently (customization options are always good to have). It still doesn't make it any less disappointing.


Added by MrCHUP0N on June 26, 2009

I came home with The Conduit today, and after spamming a bunch of Gathering missions in Monster Hunter Freedom Unite, I decided to give this much bally-hooed Wii first-person shooter a whirl. Quick, bulleted impressions:

+ Great control options. This is pretty much a known quantity going in, what with all the previews talking about High Voltage Software's dedication to customization. I like this because I always tweak my settings on PC first-person shooters just the way I like it, and I like being able to do it here. Some people say, "Shouldn't they just get it right?" No, getting it right is allowing me to tweak it. The way I see it, for a first-person shooter, there is no "right" set of settings. Not allowing us to tweak is "getting it wrong" every which way you look at it.

- The framerate, while mostly consistent so far, is nowhere near as silky smooth as that of Metroid Prime 3 or Medal of Honor: Heroes 2. This goes a long way in making shooting with the Wii-mote feel good. In terms of responsiveness, it's at about the same sensitivity as Call of Duty 3 on Wii, which wasn't bad, but wasn't entirely great either. A 60 frames-per-second framerate would have been much appreciated.

+ On the flip-side, it's easy to see why the framerate had to be "locked" at 30. The enemy models, while not entirely varied, have great lighting and detail to them. You're not going to mistake this for an Xbox 360 game after you stare at it for a few seconds, but it's very, very high quality and at first you might do a double take. It's certainly a level of detail we've not seen on Wii before. Faux depth-of-field blur while reloading is cool, too. Some environment textures are nice, too.

- However, much of the environment seems flat. It doesn't help that the jaggies come out to play. Oh how I wish we had some sort of anti-aliasing. The environments just aren't entirely interesting yet, either. I'm on the third "level" so to speak and I haven't seen anything exciting.

+ Lots of fun, cathartic run-and-gun action.

- But as a result, lots of "killroom -- clear a space out, go to next" or "corridor shooter -- let's play whack-a-mole with soldiers popping out of doorways and from under cover" gameplay. Oh, and don't forget the exploding fuel tanks :P It depends on what you're looking for, but if it's the old-school linear heart-racing type of shooting you want, it's very hard to top Half Life 2.

+ Then again, Half Life 2 isn't on Wii, and perhaps this is The Conduit's saving grace: If you only own a Wii or just badly want to shoot stuff with the Wii-mote, this definitely beats dual analog control (but then again, you know how I feel about dual analog...blech) and is certainly a fine option...

- ...as long as you haven't been spoiled by Medal of Honor: Heroes 2 or Metroid Prime 3's smooth control.

Quick preview evaluation would be one thumb up, but not two.

Related to: The Conduit


Added by MrCHUP0N on June 24, 2009

But thankfully I did not. I just defeated my first boss (denoted by an "Urgent Mission!" Tag) in Monster Hunter Freedom Unite. Now that I'm making headway, the game isn't so abhorrent anymore. I still agree with Joe Dodson that the combat is weak but I am upgrading it from "awful" to "not good." In any case, the game came out yesterday, and if you like Monster Hunter I see no reason why you wouldn't pick it up--unless you were expecting something significantly different than Monster Hunter Freedom 2. Of course, as I've mentioned before (either that, or "as should be common knowledge") diehards aren't the only ones looking at this game so I have to make other considerations with my reco. (Nevermind the fact that I've harshly scored games that I actually personally loved--Shiren The Wanderer, *cough*--that's the job.) You'll know soon enough when I finish the game and finally post the review.

Episode 137 is up and I've done my best to eliminate the echoing. There are still traces but thanks to the short length of this episode (a shade under 90 minutes) it was easier for me to manage. The RSS is updated so you can hit it up at http://trigames.net/rss.xml -- and remember to mail us your questions and comments on anything videogame-related (mailbag AT trigames DOT net).


MrCHUP0N's Reviews
Interesting concepts marred by a few rough edges too many (DS)
Adventure games have long since been declared dead by critics and players alike, but those who hold onto the genre will quickly point out that Myst V, Syberia, Dreamfall and Indigo Prophecy are keeping things out of the grave and in intensive care. Trace Memory for the Nintendo DS, then, ...
Reviewed by MrCHUP0N on July 22, 2008

1 out of 1 found this review helpful.
At best Red Steel is a rental, if only for curiosity's sake. (WII)
The protagonist's hand tilts just as you tilt your hand in real space, holding your pistol with dat gangsta grip. Where you wave, your gun aims. You pull the B-button "trigger" on the Wii remote and gunfire erupts on-screen. It all seems so intuitive and natural. But then you try ...
Reviewed by MrCHUP0N on July 22, 2008

2 out of 2 found this review helpful.


Date Joined: July 21, 2008
City: New York
Gender: Male
Alignment: Neutral
Points: 3,894 Points
Ranked: Ranked #328 of 59,223
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Reviewed for Gamespot / Anothercastle
a list of 9 items by MrCHUP0N
ZeroCast 1 day, 11 hours ago
ZeroCast is looking for a place to hide...
Kenshin 1 day, 19 hours ago
I think you should buy Dragon Age. Like, right now.
LordAndrew 2 days, 3 hours ago
:(
Jeff 4 days, 13 hours ago
Game of the Day: Rambo: First Blood Part II (SMS)
JoshS 5 days, 1 hour ago
JoshS is wishing (and maybe is blind) there was a way to BASH locks in Dragon Age.
skrutop 5 days, 5 hours ago
skrutop is still married, and getting ready for Kona!
Silver 5 days, 13 hours ago
Silver wishes that he could beat up every nerd who does not understand that not every product and service is aimed at him or her, and that products and services not aimed at him or her are not automatically terrible.
lordofultima 6 days, 23 hours ago
SpecialBuddy needs to abandon his pirating ways once and for all!