2012: Year in Review
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Summary: Pretty crummy year for gaming, with some AAA titles ending up to be pretty disappointing.
1st Half | 2nd Half |
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Summary: Pretty crummy year for gaming, with some AAA titles ending up to be pretty disappointing.
Score: 8/10<br><br>
Beautiful and vast world, glitches abound, addictive combat, not much of a challenge, hit-or-miss story missions. Overall, it's a very flawed but still worthy 60+ hour fantasy adventure.
Score: 7.5/10<br><br>
One of the games I've personally been most hyped for. Unfortunately, it doesn't live up to most of it, but it still offers the most fun, responsive combat in the series. Too bad everything else falls short compared to its predecessors...especially that ending.
Score: 7.5/10<br><br>
Score: 7/10<br><br>
It's more Borderlands, but it somehow didn't hook me the same way the first one did. Still good for crazy co-op action and some laughs though.
Score: 7/10<br><br>
Score: 6.5/10<br><br>
Slapping on Prince of Persia platforming to a suped-up version of Darksiders? How could I not be excited? The visuals and environments are fantastic, but the story and atmosphere lacks the punch of its predecessor. The most damning problem for me though is the unresponsive controls and mashy combat system.
Score: N/A<br><br>
Yet another game I was really excited for. Loved the concept of bring the Assassin's Creed world to the Revolutionary War, but this game is boring. And glitchy. And unpolished. It fell flat on its face for me.
Score: N/A<br><br>
Pokemon + SRPG? Sounded like a great match to me. It's just way too slow for my tastes. Didn't really give it a chance though.
Score: N/A<br><br>
Felt like a FFT wannabe, but didn't quite match up. Dropped it after a short test run.
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