• Mysterysheep posted a message in the forum topic Jeff Gerstmann Appreciation Thread. on the Jeff Gerstmann board

    It bums me out that you're probably (and understandably) super bummed out about this, Jeff. Hope things brighten up soon.

  • Mysterysheep posted a message in the forum topic Too much talk about death?. on the Bombcast board

    @development said:@demoskinos said: I didn't think that talk was that bad?@big_jon said: Not sure it's nearly as bad as you're giving it credit for.@mysterysheep said: @development: Oh yeah... Wasn'...

  • Mysterysheep posted a message in the forum topic Too much talk about death?. on the Bombcast board

    @development: Oh yeah... Wasn't he just commenting on how old the industry's gotten and that older developers are starting to pass away more frequently, though? I mean, sure, slightly morbid but it's...

  • Mysterysheep posted a message on the post Quick Look: D4.

    @orwellhuxzam: Holy shit, you're right! CALLBACKS!

  • Mysterysheep posted a message in the forum topic Too much talk about death?. on the Bombcast board

    Could someone clarify what conversation this was? I listened to the bombcast, but all I remember was a light-hearted conversation about Mars...

  • Mysterysheep posted a message in the forum topic Too much talk about death?. on the Bombcast board

    To be fair, they were doing it mostly with a nod and a wink. Having a sense of humour about these things prevents them from becoming too grim. I mean... they were talking about Mars here! And with Da...

  • Mysterysheep posted a message in the forum topic Swery's D4 releases September 19th for $14.99. on the D4: Dark Dreams Don't Die board

    Man, I hope this makes it's way to PC eventually. Is it weird that the only Xbox One exclusives I'm interested in are this and Scalebound? Two Japanese games on an American system...

  • Mysterysheep posted a message in the forum topic A revolutionary new monetization model (not). on the General Discussion board

    Just addressing the part where you mention games like Spelunky that have a steep difficulty curve. In those games death is used as a really important learning device when it comes to getting better a...

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