As a person who values animation priority over response, I love the movement animation in ME Andromeda, even outside of combat but I can understand it's not for everyone, but i love the nuance to characters moving around.
Provie's my main, once you get your special, and a bit of stamina upgrade, shes unbeatable. It kinda breaks the game, she'll do her breakdancing kick and wipe out groups of enemies which is fine, but I feel the stamina refills too fast, as it refills when the move is active, you can do it indefinitely and the enemies don't have a chance to recover. Perhaps when the move is active, maybe the stamina bar shouldn't refill to make it more balanced?
nimbil's comments