Monument Valley Review in Progress
By noahtheboa999 0 Comments
Monument Valley is a perspective-based puzzle game, in the vein of something like Echochrome. It creates a unique art style which is relatively simple, but also compliments the brain bending shifts in gravity when the player character starts walking up and down walls.
I normally find one or two mobile games in a year that I enjoy a lot and I believe truly fit the platform. Normally these games are free of micro-transactions, which can sometimes sour the experience (but I'd love to be proven wrong). Last year it was The Room, a phenomenal puzzle game which perfectly exemplified the possibilities of mobile gaming, albeit with a rather throwaway narrative. The storyline in Monument Valley is practically non-existent, with a few injections of poetry here and there which may or may not develop into a cohesive plot. The game has a great sense of minimalist style, and I have to give a shout out to the developers for a great opening title screen which reminded me of the beginning of Alien (believe it or not). I've completed four levels so far, and haven't had really any trouble getting from point A to B, which is the only objective so far. I hesitate to call it a puzzle game, as there haven't been any moments which left me scratching my head so far. The music is soft and quiet, and matches the visuals well, creating an even more lonely atmosphere. I find with a lot of mobile games the developers haven't seemed to tailor the controls towards the system, not so with Monument Valley. The simplistic "tap here to go here" control scheme never let me down, and seemed to work as good as, if not better than a set of buttons would have.
I don't have a lot to say about the game as I haven't played much and it is relatively simple. I'll probably finish it today though, and my full review should be up by the end of the day, or by tomorrow evening.
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