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omghisam

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Year in Finished Games: 2017

Let's see if I can finish anything in between nightly Overwatch comp matches. I would like to finish off my PSP collection so I can box that system up. Update: As an experiment I decided to cut off home internet between June 1 and September 1. By cutting out a major distraction, my goal is to increase the number of games I play a year (among other things I wish to accomplish). I have an insanely long backlog I want to work on.

List items

  • Finished February 2017. I have never been more bored playing a game. You just mash one button and stuff happens. I like the FF7 universe, even after it reached peak Nomura, but the gameplay was tedious.

  • Finished February 2017. The writing and voice acting turned me off. Too corny, not like how teenagers talk. I liked the spooky music and the art. It was a fun little play through.

  • Finished April 2017. I was really looking forward to this game and it did not disappoint. I was late to Yoko Taro's works, but I'm now a huge fan. Platinum did a great job with the combat. Probably one of the best soundtracks this year. What happened during Ending E was the most moving experiences I've seen in games. This feels like a game I'll come back to every few years to play.

  • Finished May 2017 & June 2017. 280 hours later I finished two complete playthroughs of Persona 5. Of course I love this game. Shin Megami Tensei/Persona is my favorite franchise going back to Persona Revelations. However, I am disappointed by the flow of the game. The pacing got monotonous. I found myself doing long stretches of one activity at a time. I spent hours only leveling up confidants, hours in a dungeon, or hours going through the story. The need to optimize your run to see all the content gave little room to mix things up. I loved the idea of theory crafting personas but there really wasn't a point to it. The one thing I would have liked in the game was a more developed Mementos, the procedural generated dungeon. In Persona 5, Mementos exploration is gated at certain story points. I would have preferred if it gated progression through difficulty. Having an endless dungeon and procedural generated missions would have added a way to break up the story sections of the game with action and give the player reasons to create insanely powerful persona.

  • Finished May 2017. I really enjoyed the first Emily is Away released in 2015 because it hit a real nostalgia button. I recall that game taking place in 2004/2005 to university students, the exact time I was in college living out my own relationship drama over AOL Instant Messenger. Emily Is Away Too takes place a few years later to high school students, so I was connected to the characters a little less, but the story itself was more fleshed out. The game relies on some pretty shallow mechanics; essentially a game of "gotcha" but I really enjoyed the story it was telling.

  • Finished June 2017. I was really disappointed by 2064: ROM. Mechanically it was a very casual click-through-dialog adventure game. I was expecting more puzzles. I wouldn't mind the gender fluid, choose-your-own-pronoun, queer friendly, otherkin themes of the game if it did anything interesting with them. While it was a nice surprise hearing familiar voices doing VO (Dan Ryckert and Xavier Woods), the VO was bad and often poorly recorded. Overall I didn't enjoy this game.

  • Finished July 2017. Had I known how much I would have enjoyed P4A I would have played it much sooner. I thought it would be a fighting game with a throw away fan service plot, but instead it's a really well-written visual novel punctuated with fighting game segments. I think I enjoyed the Labrys plot more than anything in Persona 5. I have Persona 4 Arena Ultimax sitting on the shelf, but I plan to wait a little while before jumping in.

  • Finished September 2017. Something I played on and off through the summer. This was by far my favorite Yakuza thus far. Switching off between 4 characters really breathed new life into the series. I particularly liked Akiyama the moneylender. I usually mainline through the story in the Yakuza series, but this is the first time I explored more side quest activities. They still aren't that varied (either beat up a bunch of people or chase someone down) but subplots were often enjoyable.

  • Finished October 2017. Spooky game for October. Incredibly short, only four chapters played over 2 hours. The latter half didn't live up to the very strong first half.

  • Finished December 2017. I had high hopes for this game from watching Vinny play it in a quicklook. It had a unique vibe and art style. Set in a futuristic Mongolian Steppe. I've always wanted to see a cyber future story set in the peripheries of society. What is Blade Runner Wyoming like? Sadly this is a mediocre puzzle adventure game with a convoluted story. Half the game is spent searching around a single one room yurt looking for the next thing that will progress the story and the other half of the game involves a repetitious minigame akin to the busywork found in Minecraft. Very unsatisfactory ending. Glad to cross it off the list.

  • Finished December 2017. I played a lot of Starcraft between 1999 and 2001 but I never touched the campaign. I would play no-rush skirmishes with high school friends over TCP/IP because none of us had legitimate copies of the game to play over battle.net. I picked up the Remaster hoping to get caught up on the story before I move on to Starcraft II. The writing doesn't quite hold up. Pretty goofy, but I enjoyed it.

  • Finished December 2017. Counting Brood War as a separate entry because it's a long campaign. Enjoyed my time with it. Micro in Starcraft is hard to manage. I got spoiled on later RTS games that allow better group management and letting the player know when there are idle workers.

  • Finished December 2017. Very short puzzle adventure game to finish up 2017. Reminds me a lot of an Amanita Design game like Botanicula or Machinarium. You move around panels to progress. Good art and music. Wish it were longer than 2 hours.