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OspreyScout

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OspreyScout

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#1  Edited By OspreyScout

@Nadril: Yeah, you're right, but when you get out of the "dream" you can see Buck dead and Hoyt dead, in their respective cases. Not the same with Vaas. 

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#2  Edited By OspreyScout

Citra's turn out of nowhere could be seen early if you distrusted the Rakyat or saw them as a "sect/cult" thing. Actually, I was more surprised with the stabbing section than with Citra turning Jason against his friends. In fact, it is clearly stated after you kill Vaas that Citra wants you to stay and forget your friends. She then sees that Jason is tied with his friends and proceeds to use a radical method to convince Jason.
The final "scene" in which you walk through the fire with all those rakyat warriors kneeling before you can be taken as Jason fighting against the drugs influence. He barely wakes before slicing Liza's throat up. 

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#3  Edited By OspreyScout

Great point.

I believe Vaas character was rushed or left incomplete. It may also be that the writers put little info pieces here and there for us to pick up.

I still don't understand what's Vaas speech is about, when you infiltrate his hide out in that Island. During the "drugged" (Notice that the knife he stabs into you is alight/in flames) scene you only hear his voice, Citra's and yours. He also say "Im your Saviour, nail me to the cross!" Clearly, he was trying to kill two birds with one stone: Stop Jason from falling into Citra's hands and killing him.

It's somewhat weird. If someone read his dialogue without watching the game, one would think he is kinda trying to help Jason.

Or maybe, after all, he is really crazy and illogical.

EDIT: I was extremely annoyed by how they handled Vaas's death. I mean, we only see him "die" in a dream sequence (Even though, you can see his eye twitch) but we never get to see his corpse etc etc. On the other hand, many characters through the game say "You killed Vaas". I mean, how do they know Jason killed Vaas? Maybe Jason was also psycho due to drugs and hallucinated that he killed Vaas. Mayb

Oh, screw it.

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#4  Edited By OspreyScout

SPOILERS BELOW.

(First time posting here. Also, I'm from Argentina, so I apologize for any grammar mistake)

What I found odd about the end is that leaves you wanting more. I don't know if it's me wanting more or the story being cut abruptly.

Character development was odd. They were introduced too quickly and dispatched too quickly, leaving you for more. Sam's death could be seen a mile away for example.

You had to be extremely alert in order to get the character's "puzzle pieces".

Many like me will agree that Jason's friends were not developed/didn't cause you something to care for them. What made me kinda angry was the fact that FC3 actually tells you more about Jason's friends, but ONLY if you are paying attention to your surroundings -> I bet, that almost everyone on their first play, skipped/missed the "red pill/seeds" flashback sequences in the boat cave. They can be found after killing Vaas/Speaking with Citra about staying in the island. The game didn't point them out so anybody up to this point would have, naturally, due to the game encouraging you not to explore (Pointing out where is everything but not them) missed them.There are 3 of them (AFAIK, I haven't still ended my 2nd playthrough)

They reveal more about how the group got into the island and develop a little bit more some characters. You can find out for example that Grant did not approve of skydiving into the island, that Keith is a big shot, that Jason had some troubles prior to skydiving with Liza. Etc etc.

Now, all that I can say about the game, is that Ubisoft needs to make a huge expansion pack/DLC ala Red Hammer/Opposing Force, with a character from the Pirates/Mercenaries. They just can't dispose those superb voice actors.

EDIT: LOL, I heard Willis dialogue over the radio:

Im joining Task Force 141, I'm flying out tonight.

Mind you he also says "This Russia's operation blown wide open"

Obvious Call of Duty reference is obvious.