SPOILERS BELOW.
(First time posting here. Also, I'm from Argentina, so I apologize for any grammar mistake)
What I found odd about the end is that leaves you wanting more. I don't know if it's me wanting more or the story being cut abruptly.
Character development was odd. They were introduced too quickly and dispatched too quickly, leaving you for more. Sam's death could be seen a mile away for example.
You had to be extremely alert in order to get the character's "puzzle pieces".
Many like me will agree that Jason's friends were not developed/didn't cause you something to care for them. What made me kinda angry was the fact that FC3 actually tells you more about Jason's friends, but ONLY if you are paying attention to your surroundings -> I bet, that almost everyone on their first play, skipped/missed the "red pill/seeds" flashback sequences in the boat cave. They can be found after killing Vaas/Speaking with Citra about staying in the island. The game didn't point them out so anybody up to this point would have, naturally, due to the game encouraging you not to explore (Pointing out where is everything but not them) missed them.There are 3 of them (AFAIK, I haven't still ended my 2nd playthrough)
They reveal more about how the group got into the island and develop a little bit more some characters. You can find out for example that Grant did not approve of skydiving into the island, that Keith is a big shot, that Jason had some troubles prior to skydiving with Liza. Etc etc.
Now, all that I can say about the game, is that Ubisoft needs to make a huge expansion pack/DLC ala Red Hammer/Opposing Force, with a character from the Pirates/Mercenaries. They just can't dispose those superb voice actors.
EDIT: LOL, I heard Willis dialogue over the radio:
Im joining Task Force 141, I'm flying out tonight.
Mind you he also says "This Russia's operation blown wide open"
Obvious Call of Duty reference is obvious.
Log in to comment