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Ouroboros

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So I went ahead and purchased Kodu (Mini Review)

Kodu Game Studio on Xbox Community Games.  First of all, this was a terrible place to place this as no even knows about community games.  I have a major dislike for the fact that I have to be connected to the internet through Xbox Live, at least initially to run Kodu or any other Community (soon to be indie) game for that matter.  Anyways, yeah I picked up Kodu.  I dont know if you have ever done programming before but this is programming lite and because of that the menus of things you can add, edit and script is overwhelming.  I did the first couple tutorials then I decided to just forget about the rest and go off and make a "game" of my own.
I decided to start simple.  Two dudes in a field, a net and a ball.  Something like soccer or football, or hockey.  Anything.  Just a really bad game that involved two dudes trying to get that ball into a net or something that's considered a net.  This is where the frustration for Kudo starts - the included items to bring into the game world are extreamly limited.  Take the Kodu character himself, he sucks.  He floats, is really slow and isnt easy to control.  Why on Earth could they not have added a simple man or woman to put into your game.  Instead you have to decide on this Kudo thing or a boat, a motocycle (which I assume is the only thing reliable for racing games) and other ridiculous things.

Anyways, so I go ahead and place my things in and like anyone who has any programming experience you now need to code this thing.  Coding is hit or miss.  The game doesnt really tell you how to do things, it really expects you to explore the program and try things.  I think a more indepth tutorial would've been better.  Anyways, so you set your character to move when you move the left analogue stick.  Thats easy.  What's impossible is to have the ball score as a goal when it crosses a ficticious line.

Now it's been a very long time since I've done heavy duty C++ but I am quite skilled at.  I struggled and tried every option available.  Let me tell you, there's no real way to create a net.  You can create a wall with an open area - which is what I tried, but no net.  So I settled for that.  I then looked in the pre-loaded game worlds and lo and behold there is a world with a dummy soccer field but no actual game.  Well that doesnt help me.  I went to look at the rest of the tutorials and I couldnt find how to set as a trigger or a simple if/then sequence of when a ball goes over a certain area to score a point.

I then gave up and tried some of the preloaded games, they arent of the highest quality which is weird.  They are more like tech demos, but really bad ones.  Like, "hey this is the kind of stuff you can do with this program" .  Going onto Youtube after to see if I could anyone elses work was only marginally better.   One huge bummer is that there is no upload server which stays true to Microsofts lame "no public user generated content" policy - you can only share your games with your friends - I think this was a really poor choice as even in Little Big Planet have fun with playing other peoples content and they use this random content made by random people to advertise the game to their friends or get ideas of their own.

The game is 400 points, I bought it along with Battlefield 1943 which I'm feeling a little regretful for buying as there's only 3 maps but I think that regret will go away in the coming days.  I guess we'll finish up with this:

Did anyone else pick up Kodu?  What are your impressions?  Got any games upcoming or released that you want to talk about and share?  Know anywhere someone can get some pointers or join a Kodu community?  Etc.,

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Japan > North America when it comes to playing fighting games.

Blazblue, what a game - and like any game it's sucess really hinges on the multiplayer.  Clearly the best time to play this or any other fighting game online is right now, past midnight in North America.  Right now its still pretty early in the Land of the Rising Sun.  I've have had a ton of excellent fights against Taokakas, Arakunes, Litchies...man one really amazing LItchie I fought 3 times in an hour, it was embaressing, she won every single fight.

I find fights during 'the day' or when North America is playing is still good but Japanese people > Canadians/Americans playing this game.  They know how to play Jin and not be cheap about it, they can destroy you with NU and they can make Taokaka incredible.  Specifically they have honour - they dont drop any matches, they always have their voices set to Japanese, they always let the full intro and outro go even when the fight is over and you happen to win.  I have not found any of them to use Tager but that might be just me.

Even in Street Fighter 4 - while you'd get the Ken spams of North America, a player from Japan took the character seriously and I never had maybe only one total fierce shuryuken total per match with them.  I always looked for Japanese prefered rooms in Street Fighter 4 just because of this, the fights were a lot more mature and interesting.

What do you guys think about this, am I just nuts or do we just suck at playing fighting games?  Or games in general?

On a side note, is this just me but does it seem like both the rage quitter and the rage quit-e are both punished in Blazblue?  I noticed my incomplete games now is at 2 - one from earlier in the day when it said "lost connection" during the fight, which I only could assume he dropped/quit from the fight.  The second happened when I quit the fight when I for some reason challenged a dude whos name was all in red.  Not knowing what this means (this means guy is prone to rage quitting) he, I assume, quit during the match and then my screen froze but the game was still going, the music in the background.  I had control of the guide and I sat there for about a minute until I quit to the dashboard.  So now I'm at 2 but I definently never quit ever boys and girls, dont worry.
16 Comments

Devil Summoner 2 > Devil Summoner 1

This game is so much better than the first game its unbelieveable.  I beat the first game in like, 25 hours total and had no desire to replay it on Hard mode or do all the extra side bosses like Beelz and friends.  I am just done the first chapter and I'm already 4 hours into the game, and already I've had more fun than I did in my whole time in DS1

I found it really diffulcult to finish DS1, the game was a lot of verbal diarreah and the nonsene really took its toll on me about halfway in.  There was a lot of things I enjoyed about it but for a game that came out at the same time as Persona 3 it left a lot to be desired.  How the sequel here handles the plot and the actual gameplay is so much better than the first game it's ridiculous.  Honestly if you played the first game, you'll really appreciate this one.  No more running back to the shrine to get your Summoner upgrades, no more having to get full loyalty to fuse as you can fuse anytime you want pretty much, no more abusing the combat system, no more irrelevant stats.  Now magic is actually important and meaningful.  Expanded inventory - side missions or case files to take, better way to capture demons, through negotiation.

What finally sold it for me was when I bumped into that healing demon whose name alludes me right now and the first thing she said to me was something to the affect of, "Oh dont worry, I dont charge as much as I used to" - that was amazing and she was true to her word, instead of charging thousands of yen she only took 300 yen from me.

I know I might only be one scene in but this game is totally one of the better console RPGs I've played so far.  Killer soundtrack as well, a lot of remixed tracks from the first game.  I whole heartedly reccomend this game to anyone who likes SMT games, the first DS or RPGs in general.
5 Comments