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Rise from your grave!

So, yeah, any of my friends on Live might have seen me online for the first time since '08.  This is because I finally did the X-Clamp RROD fix and replaced my lens-damaged DVD drive, and now MY 360 LIVES AGAIN.  So yeah, I've been playing the shit out of Fallout 3, and when I finally needed a break from it after four days straight of playing, I popped in Mercenaries 2 and finally finished that.  Satisfying.  The game has so many... issues.  Not quite bugs, per say, but more like quirky 'didn't think our cunning plan all the way through' programming tricks.  
 
When you fail a contract, and decide to accept the Retry option, several things happen:
 

  1. You get all your expended ammo/destruction on demand items back
  2. Health is restored and you're transported back to the camp where you receive the mission
  3. Any mission objectives are reset (IE: If you needed to destroy a building, or rescue a hostage, they are put back in the game world)
... but that's it.  Any bombs that were already in the process of falling from the heavens, any vehicles that were on fire and approaching detonation, any grenades you threw, they're all still there, and they all go off, and the consequences happen anyway.  I had to reset the game numerous times because for some reason Chinese troops kept getting attacked by helicopters I had to crash land to reach the ground safely, but did not explode until I had reset the mission, and I can only assume a Chinese patrol happened by the downed aircraft right as it exploded, so...  Yeah.  That's just the tip of the iceberg, and the game could have seriously used a lot more QA and testing, but it's still a gem, if somewhat flawed.  
 
Anyway, expect to see me on live in the comming weeks.  I've got a hankerin' for some co-operative destruction. 
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