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Phished0ne

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Phished0ne

2969

Forum Posts

1841

Wiki Points

48

Followers

Reviews: 0

User Lists: 7

I just came across a 2nd fielder named "DP Turner" and...man these names are good as hell.

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Phished0ne

2969

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1841

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Reviews: 0

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#2  Edited By Phished0ne

@kyle2010 said:

There is no better and more sensible option than walking away from the beginning with your hands clean, as the player and the character of the deputy can expect something extraordinary to happen. No sensible and healthy individual would believe they're a hero carrying death's banner with a hateful grin out of vengeance, spite and similar reasons towards other human beings.

If you're taking offense to the idea that your power fantasy that's based entirely around mass murder and violence is being doubted and even condemned as sick and wrong, there's no amount of men in the world that can die that will prevent you from feeling hollow inside, not having any confidence and doubting yourself. You just plain hate all men who live and are anti-social. This is why you enjoy murder on paper and treat it as some sort of fun, enjoyable thing.

You're psychopathic if murdering humans somehow can feel justified, sensible and righteous to you and if you take yourself so seriously in life that you hate video games.

the game didnt earnthat read though. It simply waved its hands in front of you a few times and held a mirror up in a "got ya! you are the monster!!!!" moment. It simply played like a run of the mill shooter, at no point in the game did a "Breakdown" happen, like as was done so well in Spec Ops, or even some of the other Far Cry games. You never turned on people in the story, you were always a monster, and the story they were trying to tell doesnt work that way(at least in a game where you are 100 percent supposed to *BE* the PC). You have to change, you have to start out feeling right and BECOME the monster. This game simply posits you were always in the wrong. For the vast majority of people playing the game, that is going to come off as hollow and wrong, because it is. No one THINKS they are wrong at the outset, you need to re-contexualise and show the story from other perspectives to EARN that story beat. They didnt.

Not only that, but any possible "Breakdown" of the PC would be covered in muck by the BRAINWASHING AND DRUGS plots. Its sloppy storytelling.

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Phished0ne

2969

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User Lists: 7

#3  Edited By Phished0ne

@trondra04 said:

of the game's message stems from the "Walk Away" ending. If you do heed the message that violence isn't always the answer you can take your fellow police deputies and Sheriff and leave. Finally, something DIFFERENT in this game! While it may not be the perfect outcome, walking away with some of your friends is far better than destroying the world and getting all of your friends killed. However, not a minute into this ending you are once again brainwashed and it is heavily implied you kill your remaining friends.

To me the biggest problem is with how they handle stuff like "brainwashing" in a shitty, cliche sci-fi way. On Waypoint, in his post review audio podcast thing, Austin talked about how(which was also discussed on polygon) UBI had press sign legal documents to not talk about some of the stories they used as inspiration, UBI said the devs talked to cult experts, met with people, and were going to do this correctly. They were telling press they were going to take this seriously. I would bet they realized they couldn't because they got worried about the content. So they started hamfisting in stuff like shitty scifi brainwashing with trigger-sounds and drugs, when now we know how cults work, is with social pressure and coercion. This means at the end, they could do a "WHOOPS BRAINWASH TRIGGER YOU KILLED EVERYONE" bait and switch instead of actually facing the issues in the story(how and why did this cult exist, why didnt anyone do anything about it, why wasnt the national guard called in sooner, etc).

The other problem with the "walk away" ending is that isnt world war 3 just going to start anyway? are we supposed to assume that all the impending doom stuff you had heard on the radio was just propaganda anyway? if so, where do you draw the line? was the whole game a farce? The ending is such a cop out for a game that distinctly pushes you away from thinking about the world outside of the county to go "WHAT ABOUT THE OUTSIDE WORLD HUH?!?! NUKES!".

It almost makes me think that the "joke" ending is the 'real' ending. The Sheriff looks at the Marshal and says "if we put the cuffs on him, no one gets out alive" and glances at the player. I like the idea that the Marshal could've just said "fuck this im calling in the national guard and we're taking care of this shit".

in the end I hate that i am stuck thinking about this game so in the afterglow, because i slogged through the story to see the end, and of course i was disappointed because the ending went down like a lead balloon. The game didnt earn this level of discourse from me, but here I am.

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Phished0ne

2969

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#4  Edited By Phished0ne

@chaser324: Yeah i just found that article as soon as you responded. Guess i'll go back to TPP and return to check this article again in 5 hours when ingsoc now links to a video of a couch with backmasked talking on it or some shit.

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Phished0ne

2969

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So..I just remembered after seeing the Silent Hills petition...werent there reports from back in July that said Del Toro and Kojima were still planning on making a game?

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Phished0ne

2969

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@xbob42: Just for shits and giggles i tried to reverse google image search that image but no go due to the framing of the image as a fake Polaroid.

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Phished0ne

2969

Forum Posts

1841

Wiki Points

48

Followers

Reviews: 0

User Lists: 7

Avatar image for phished0ne
Phished0ne

2969

Forum Posts

1841

Wiki Points

48

Followers

Reviews: 0

User Lists: 7

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Phished0ne

2969

Forum Posts

1841

Wiki Points

48

Followers

Reviews: 0

User Lists: 7

That video was pretty humorous though.

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Phished0ne

2969

Forum Posts

1841

Wiki Points

48

Followers

Reviews: 0

User Lists: 7