@trondra04 said:
of the game's message stems from the "Walk Away" ending. If you do heed the message that violence isn't always the answer you can take your fellow police deputies and Sheriff and leave. Finally, something DIFFERENT in this game! While it may not be the perfect outcome, walking away with some of your friends is far better than destroying the world and getting all of your friends killed. However, not a minute into this ending you are once again brainwashed and it is heavily implied you kill your remaining friends.
To me the biggest problem is with how they handle stuff like "brainwashing" in a shitty, cliche sci-fi way. On Waypoint, in his post review audio podcast thing, Austin talked about how(which was also discussed on polygon) UBI had press sign legal documents to not talk about some of the stories they used as inspiration, UBI said the devs talked to cult experts, met with people, and were going to do this correctly. They were telling press they were going to take this seriously. I would bet they realized they couldn't because they got worried about the content. So they started hamfisting in stuff like shitty scifi brainwashing with trigger-sounds and drugs, when now we know how cults work, is with social pressure and coercion. This means at the end, they could do a "WHOOPS BRAINWASH TRIGGER YOU KILLED EVERYONE" bait and switch instead of actually facing the issues in the story(how and why did this cult exist, why didnt anyone do anything about it, why wasnt the national guard called in sooner, etc).
The other problem with the "walk away" ending is that isnt world war 3 just going to start anyway? are we supposed to assume that all the impending doom stuff you had heard on the radio was just propaganda anyway? if so, where do you draw the line? was the whole game a farce? The ending is such a cop out for a game that distinctly pushes you away from thinking about the world outside of the county to go "WHAT ABOUT THE OUTSIDE WORLD HUH?!?! NUKES!".
It almost makes me think that the "joke" ending is the 'real' ending. The Sheriff looks at the Marshal and says "if we put the cuffs on him, no one gets out alive" and glances at the player. I like the idea that the Marshal could've just said "fuck this im calling in the national guard and we're taking care of this shit".
in the end I hate that i am stuck thinking about this game so in the afterglow, because i slogged through the story to see the end, and of course i was disappointed because the ending went down like a lead balloon. The game didnt earn this level of discourse from me, but here I am.
Log in to comment