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PollySMPS

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

I run a server myself for some friends and we ran with 2x EXP rate and our drop rates are roughly 25% higher than the original game. We also did a bit of redundancy cleaning up in regards to what drops for what Section IDs as well (and added items to the drop table that could only be obtained from events we didn't have.) That's probably a bit too ambitious and it took quite a while, but I definitely think a slightly accelerated EXP gain would keep things a little more arcadey and refreshing.

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

Avatar image for pollysmps
PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

Maybe I'm just remembering my Hard/Extreme mode playthrough, but I remember the Harrier fight being a goddamn nightmare sticking point for me for a bit. The damage some of those attacks do and how hard it was to avoid some of them was nuts for me.

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

It's a pain we never get over, but we do learn to live with. Best of luck to you in getting there. Take all the time you need.

Much love to you, Jeff and your family.

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

Like a lot of others I'm happy that this is something that can exist in this medium. It's interesting and important to try and explore ideas like this in this way.

I'm the kinda person that when I'm down, I want to listen to music that's sad. When I'm angry, I want to listen to music that's angry. This is a game that would match the kind of emotions I've felt over the last few years, and if handled right, may help others understand their various losses through the eyes of someone else's experience with loss and expression.

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

I love Dave Lang. This dude "gets it." A really inspiring figure and story in the industry that a lot of aspiring game devs can learn from, I think.

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

After this incident, I really don't feel welcome here. I used to want to be active on the forums, but that enthusiasm has dwindled with every discussion about sexism. Every rationalization for why things are OK the way they are. I have nothing against the GB staff, including the new hires, and I wish them well. The conversation should be all about how exciting it is to have new hires, and I really wish it could be. But the pot is boiling over on a serious issue, and people refuse to just stay quiet about it. That's good, because it's the only way anything changes.

But...the reactionary backlash here over legitimate issues is frustrating. It's invalidating. It's not even just this particular incident. It's every conversation about discrimination. Every. Single. One. Even the ones I haven't read, the times when I just don't have it in me to read them, because I know exactly how it's going to go. I shouldn't feel drained and sad trying to be part of a community, but that's how it is. I dunno that anyone's gonna care, since I've mostly just been a lurker. But...I've been here, reading. Trying to find a way to speak up multiple times, succeeding only a few. It's been fun. No, wait, it's been the exact opposite of that.

took the words right out of my mouth.

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

I'm nearing the end of Chapter 2 and so far it's a pretty harmless/uninspired hack and slasher that's got a sense of style, but not quite the budget to back it up. Sorta like Deadly Premonition where I don't really mind the game's flaws too much, but I've definitely had my fair share of the game's incredibly terrible technical performance botching missions for me with dropped frames and inputs or the camera spazzing out.

Can't really say at this point if I'll finish it or not. The side missions are so agonizingly bad, I don't really want to bother with them at all anymore already. Given how Japanese game design loves to hide good stuff behind tedious junky busywork tasks though, I'm sure there's items or weapons in there that'll be required to see everything the game has to offer.

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

#9  Edited By PollySMPS

I didn't really much care for Transistor at all, but I felt that the ending was fine. The story didn't really hint so much at player agency as it did revenge. It was Red's story, not mine, so I feel another choice at the end would have just been tacked on. I understood her motivations as why live in a big futuristic city where most, if not all, of the population had been processed, when she could start a different journey?

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PollySMPS

267

Forum Posts

8

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

@efesell: Yeah, I feel I've got a pretty good grasp of everything that went on, but The Spine feels like an idea that got cut short due to either budget or time restraints. I mean, yeah, it could have just been a boss (and from the looks of it, a nixed boss fight too), but the effect it had on The Transistor isn't very clear. My only guess is that The Process was trying to process the Transistor itself, but even that's kinda pushing it, maybe.