@Wallzii said:
@Potts said:
There is one way that ME3 can end: the reapers are stopped, one way or another, and the mass relays are destroyed. The ending varies in the method of reaper stoppage, or whether or not Shepard lives or dies. My point was that when you look at it from afar, and forego the details, ME3 has one ending, just like ME1 & 2. The three "endings" for ME3 all lead to the same result, and therefore, ME3 has one ending.
You seem to be neglecting the fact that the details are what define the ending of Mass Effect, and can't be forgone in representation of this theory. Not only does the ending vary in the method of Reaper "stoppage" and whether or not Shepherd lives or dies, but also whether or not the Reapers still exist or not, and the future of life itself.
If you destroy the Reapers, all synthetics are destroyed as well, effectively leaving a universe purely of organic life.
Controlling the Reapers will stop the cycle as well, but the Reapers still exist. Organics and synthetics coexist together in the universe.
Synthesis absorbs Shepher's energy into the Crucible and sends it across the universe, combining organic DNA with synthetic life, creating a new "evolution" of life.
These are radically different states of existence for the universe and its inhabitants after the cycle has been stopped, and don't at all conclude to the same result. The only definitive similarity of importance in the ending is that the cycle has ended, and the mass relays are destroyed. I don't see how the after effects of this event can rationally be discarded, when clearly things are extremely different. Universe A, B, and C each have drastically different states, and therefore by definition are not of the same result.
I'm not neglecting it - the details are what make the Mass Effect games good.
What I was saying is that while there may be endings that vary in the events that transpire, and the implications of the consequences of said events, in the end, the major state of the universe is the same: Reaper threat neutralized, Mass relays destroyed, Normandy crew inexplicably stranded on mystery planet. While the endings do differ in small ways, with differing long-term implications, they all are essentially the same, as they all result in identical situations.
Unless you think of it this way:
Synthesis: Use Space-Magic to preserve the Reapers in every living organism in the galaxy. Shepard sacrifices himself to do it. Reapers Win.
Control: Shepard sends the reapers away for this cycle. Shepard dies doing so. Reapers come back in the future. Reapers Win.
Destroy: Shepard tells the reapers to go fuck themselves, blows them up, supposedly dies. Shepard then wakes up on Earth, inexplicably. Reaper victory unknown, because Shepard waking up on Earth suggests that all events past Shepard leaving Earth did not actually happen.
Also:
How would Synthesis even work? ME is a franchise that tends to fall on the Science end of the Science Fiction spectrum. You can't just re-write an organism's entire DNA code, and even if you could, it wouldn't make them part synthetic. Synthesis is complete bullshit, and in no way would ever work in the real world.
How would Control work? This one makes the most sense, but still - why would a Master Remote Control Panel for the Reapers electrocute the user? Didn't Humans design this thing? Or at least build it? Someone would be bound to notice this particular (major) design flaw, and fix it.
How would Destroy work? How exactly does shooting a conduit until it explodes cause every reaper in the Galaxy to suddenly die? Reapers existed before this thing was built - it's not like they require this particular conduit to exist in order to survive.
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Refute these points. Please. I want to know how any of the endings work. If you buy the ending at face value, I want to know how you can explain how any of the choices you make in the end would possibly work. I want to know how you justify it.
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