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PurplePartyRobot

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PurplePartyRobot

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Oh dear god when my friend told me about this I thought he was joking.

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PurplePartyRobot

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This game can be real brutal sometimes. Had a 2 1/2 difficulty mission start taking a turn for the worse when a reinforcement lance decided to show up right alongside the scout lance I was supposed to hit. Engagements like that really stress that you need to quickly dispose of your enemies as soon as you find them as often times you're pitted against 2 or more lances throughout a mission. Learned quickly from that mission that I need to strip evasion off of the units I'm fighting and then go all-in on a precision shot to bring down an enemy quickly. The longer a fight goes on, the higher the chance a stray missile or MG shot can hit the cockpit and put a merc in the med bay for the remainder of the month. Had two mercs almost die that mission from stray shots to the cockpit and now they get to wander around the ship for 51 days.

Then I took a one level difficulty mission and it happened again with two more mercs: just a single hit to the heads of each of their mechs from missile impacts. Now I have four mercs out of a total seven camping the med bay for about 1-2 months. Brutal.

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PurplePartyRobot

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Loved playing the SNES original when I was a kid, bought the PC version.

I have mixed feelings about this game. The combat system remains the same with little changes here and there, for better and for worse. Enemies still do their hit reactions but that can lead into situations where if you floor an enemy, they don't get up for like a solid minute for whatever reason, making them invulnerable to physical attacks the entire time.Your AI-controlled party members can be set to attack your target, attack a target different than you, or assist another character instead of the action grid in the original. As a result your AI-controlled teammates will just stand there and do nothing from time to time. The ring command system now sits dead center on the screen and the only way to tell who it applies to is the color of the cursor crosshair which makes it confusing if you're looking for magic from a specific character or giving a character a specific weapon.

The English voice acting is largely pretty bad and the remake soundtrack has both really cool and abhorrent renditions of the source music.

As far as good new things go, I think the added inn dialogue between party members is a neat way to add characterization to the three protagonists without trying to shoehorn it into the story (but the way the game queues it up, if you don't use inns often the characters will talk about events that happened a good while ago). The script largely remains the same but now goes a little bit into the motives of the antagonists.

Also the PC version suffered crashes on a regular basis. Thankfully, the remake has a checkpoint save slot. I've also come across a bug related to the crashes where the checkpoint save has the game clock kicked up around 1000 hours after loading back in from a crash. This happened twice and now the game time for my end game save is around 2052 hours, or 85.5 days.

I don't think this game is worth $40.

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PurplePartyRobot

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PurplePartyRobot

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I have a PS4 Pro but I'm buying the Xbox version for my regular-ass Xbox because my friends are there. None of them have played a Monster Hunter game before so I can't wait to see them get trashed by dragons/angry pickles.

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PurplePartyRobot

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PurplePartyRobot

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I'm playing on I am Death Incarnate for my first run and it can be extremely frustrating at times, especially the beginning when you don't have the upgrades to take down the armored enemies the game throws at you. I had to restart most fights multiple times early on because I just didn't know where the enemies were. After leveling the headshot perk and fully upgrading the assault rifle I have a reasonable chance of finishing most combat sections without having to restart. Headshots kill most enemies in one shot and for anything larger I just look down the scope and spam the fire button. There's still the rare occasion that the game puts me into situtations where I need to make split-second kills or I die, but those are few and I'm willing to put up with it.

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PurplePartyRobot

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#8  Edited By PurplePartyRobot

If I recall, Hawken released on consoles not too long ago and they were going to focus on that. I wonder if the console versions are going to shut down soon as well?

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PurplePartyRobot

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#9  Edited By PurplePartyRobot

Used to have a mouse that had what was essentially a POV hat on the side. Used it to use the latter half of my skill bars in MMOs because I never wanted to take my hands off the movement keys or mouse to press anything I bound to 7-0

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PurplePartyRobot

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#10  Edited By PurplePartyRobot

I was a man of the Monarchy then, and will still be now.