The Graveyard: ill-fated gaming platforms
These are platforms that, for whatever reason, saw little success in the US market.
These are platforms that, for whatever reason, saw little success in the US market.
This headache-inducing monochromatic monstrosity was doomed from the beginning.
The Dreamcast achieved a fair bit of success in the US, but it's lack of success worldwide saw even its US lifespan cut short.
The TurboGrafx and its kin were very successful in Japan, but the US market could not support a console known for its 2D scrolling shooters.
Either gamers were not yet ready for a phone as game console when the N-Gage launched or they did it all wrong. Most likely, it was some of both. The platform still exists although it still cannot claim any sort of "success."
There have been few contenders to test Nintendo's dominance in the handheld gaming market. This console did not even approach that level.
To my knowledge, this was the first portable platform focused on gaming that featured a stylus. Unfortunately, the games were largely terrible.
N64's disk drive addon was never released in the US.
The barrier to entry was $500-600 not to mention that games started between $100 and $150. It was the only way at the time (short of purchasing a real cabinet) to get the actual arcade experience at home.
SNK brought some of it's beloved franchises to this portable which was very cool. Unfortunately, the US just wasn't buying it.
Poor software support (18 releases in two years) and high cost ($600) led to the Pippin's demise.
After the Sega CD, Sega decided an addon would be the perfect way to move their hardware into the next generation. Consumers disagreed.
The Jaguar fell so hard that Atari would never again produce a hardware platform.
Debuting at $700, this was way over and above what most gamers had in the way of expendable cash.
$970. Period.