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raddevon

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The Graveyard: ill-fated gaming platforms

These are platforms that, for whatever reason, saw little success in the US market.

List items

  • This headache-inducing monochromatic monstrosity was doomed from the beginning.

  • The Dreamcast achieved a fair bit of success in the US, but it's lack of success worldwide saw even its US lifespan cut short.

  • The TurboGrafx and its kin were very successful in Japan, but the US market could not support a console known for its 2D scrolling shooters.

  • Either gamers were not yet ready for a phone as game console when the N-Gage launched or they did it all wrong. Most likely, it was some of both. The platform still exists although it still cannot claim any sort of "success."

  • There have been few contenders to test Nintendo's dominance in the handheld gaming market. This console did not even approach that level.

  • To my knowledge, this was the first portable platform focused on gaming that featured a stylus. Unfortunately, the games were largely terrible.

  • N64's disk drive addon was never released in the US.

  • The barrier to entry was $500-600 not to mention that games started between $100 and $150. It was the only way at the time (short of purchasing a real cabinet) to get the actual arcade experience at home.

  • SNK brought some of it's beloved franchises to this portable which was very cool. Unfortunately, the US just wasn't buying it.

  • Poor software support (18 releases in two years) and high cost ($600) led to the Pippin's demise.

  • After the Sega CD, Sega decided an addon would be the perfect way to move their hardware into the next generation. Consumers disagreed.

  • The Jaguar fell so hard that Atari would never again produce a hardware platform.

  • Debuting at $700, this was way over and above what most gamers had in the way of expendable cash.

  • $970. Period.