Something went wrong. Try again later

Raven10

Blogging again!

2427 376 50 53
Forum Posts Wiki Points Following Followers

To The Moon and Interactive Narratives

To The Moon is the most powerful game I have ever played. As I went through this incredibly affecting and stunningly powerful tale of love, loss, and redemption I found myself near to tears several times. That beats the previous record held by Mass Effect 2 of me being momentarily sad when Tali's father dies. To The Moon features outstanding writing and one of the greatest musical scores I have ever heard in any medium. To The Moon also was made in RPG Maker. It's simplisitic and often poorly drawn sprite graphics might turn away more visually minded gamers, but To The Moon is an incredible example of a game whose graphics don't make or break the experience. Unfortunately, the gameplay also is largely inessential to the experience. And herein lies my problem with To The Moon. The "game" part of To The Moon borders between boring and downright bad. The only real gameplay present outside of walking around the environment to progress the story, is a simple flip puzzle where you have to flip squares on a grid to create a picture. It's incredibly simple, easy, and boring. By the third or fourth puzzle I just wanted to finish the damn thing and get back to the story. And I began to question how big of a problem this was.

To The Moon doesn't even have the excuse of games like The Walking Dead that the interactivity comes from making story choices. To The Moon has a linear narrative. The question is, really, would To The Moon work better as a visual novel? If the gameplay does nothing to enhance the experience, and, in fact, hinders it in several situations, why have gameplay at all? It's an interesting question and one that many people will argue over. For my money, a good game narrative is one that works best as a game. It's the type of narrative that is either enhanced through gameplay, or makes some sort of commentary on the game you are playing. A great recent example is Spec Ops: The Line. The story in Spec Ops was linear, but it forced the player to question the nature of modern military shooters and their sense of bravado. It is a story that would be an average movie, but because it is a game it works incredibly well. To The Moon gains nothing from being a game.

All that said, I have to return to my original statement that To The Moon is the most powerful game I have ever played. It is something that makes me pause. The recently deceased Roger Ebert said that games couldn't be art because of their interactivity. He said that the author of a piece needs to be able to direct the experience of the person entirely for the piece of art to have its intended effect. Looking at many of the non-linear narratives in gaming, I can't say that the story itself has been enhanced by non-linearity. It gives the player greater agency, and a sense that he or she is truly having an effect on the world. But as far as telling a compelling story goes, most of these stories would be as good or better without the interactive element. At the end of To The Moon a character makes a choice. It was a choice that could have been left to the player. But in doing so, the developers would have had to forsake the powerful ending that was the perfect conclusion to this tale. In letting the character make their choice without player input, the game was able to keep their motivations hidden, and the result is something that makes this story as amazing as it is.

So I guess the question on my mind is, is it possible to create an interactive story that has the same effect on the player as a linear story does? Or, is the addition of player agency a compelling enough reason to ignore the lower quality narrative? It's a question I am curious to explore and I'm curious to hear what all of you think about this. Regardless of my feelings that this "game" is much less a game and more of a visual novel, I would highly recommend it to anyone who values story in their games. This is the most powerful story ever told in a game. It combines a great premise with realistic dialogue and a musical score that is worth listening to over and over long after the game has finished. In fact I am listening to it as I write this blog. If you need action, excitement, or challenge in your games then stay away. This game isn't for you. If, on the other hand, you are willing to put aside the weak gameplay to experience this incredible story then please do so. It is worth your time and your money and will affect you like few other games you have played.

13 Comments