RayCarter
RayCarter's last update: RayCarter is looking for the next game to review
If you notice any bugs, please give us a shout in the forums.

Summary About Me Blog Images Wiki Subs Reviews Forum Topics Lists Guides Trivia Achievements

Nov. 18, 2009
Nov. 17, 2009
  • RayCarter had a submission approved for Undead Knights and earned 201 points (for a total of 3,225 points).
    5 days, 16 hours ago
Nov. 6, 2009
  • RayCarter had a submission approved for Echo Ridge and earned 80 points (for a total of 3,225 points).
    2 weeks, 2 days ago
  • RayCarter had a submission approved for Echo Ridge and earned 2 points (for a total of 3,225 points).
    2 weeks, 2 days ago
  • RayCarter had a submission approved for Echo Ridge and earned 2 points (for a total of 3,225 points).
    2 weeks, 2 days ago
Oct. 28, 2009
  • 3 weeks, 4 days ago
Oct. 25, 2009
Oct. 23, 2009
Oct. 20, 2009
Oct. 1, 2009
  • RayCarter published a new guide

    1 month, 3 weeks ago
Sept. 30, 2009
Sept. 24, 2009
Sept. 21, 2009
  • RayCarter had a submission approved for Diao Chan and earned 5 points (for a total of 3,225 points).
    2 months ago
Sept. 6, 2009
Aug. 21, 2009
Aug. 17, 2009
  • RayCarter had a submission approved for Zhao Yun and earned 2 points (for a total of 3,225 points).
    3 months, 1 week ago
Added by RayCarter on July 3, 2009

            The Sonic Franchise is in a ditch. I think that everyone who know the blue hedgehog well could conclude that Sonic just wasn't the same since his transition to 3D. His games are now targets for GT and GameSpot to ridicule, pan and beat to the ground.

            So what did SEGA do wrong this time? What does it need to do in order to return to the level of games from Mario and Legend of Zelda. That's why I am writing this opinion piece. I think that I could give good advice to Sonic Team Board Room so that the Blue Hedgehog can rise again.

            Now you might think "There you go again. An outsider who has no background on Sonic yapping out advice". But I've come prepared. I've done an awful lot of research and even had some hands-on experiences with the Blue Blazer. I think that my advice could, no matter how small, make a positive difference. 

            But before coming to the top 3 things on SEGA's To-do list, here are the solutions to improve the Sonic franchise which I DON'T agree with.

1. Overhauling the Sonic cast

There are a lot of fans for Tails (I am a Tails fan), Knuckles, Shadow (especially) and Silver. Losing those guys would probably create an uprising within Sonic fans. It's especially painful if the new characters aren't received by those fans and are also uninteresting, resulting in an indifferent gaming public and a bitter fan-base. Not a winning formula.

2. Overhauling the voice-cast

I've heard constant complaint about the 4-Kids dub, and I could understand (especially in Sonic 360). But even if the game had the best voice team in the world, it won't create a difference in gameplay. In fact, some people think that Jason Griffith who voiced Sonic is improving. I think people need to be patient with the guys. Remember, the fundamentals of Sonic games are top priority. Voice-acting comes way behind that.

3. Overhauling/ Giving up on Gimmicks

Some people are talking about getting back to basics: Stick Sonic back into 2D world, Emerald Hill Zone, and take on Dr. Eggman (or Robotnik) and save little animals. However, this theory has its flaws. How? Think of this:

In the early days of Gaming, there was Space Wars and Pong. Those were very popular in their time.

But do we like those games now? Probably not. They're way too old and out of fashion compared to games today. That's the main reason behind the flaw of returning to fundamentals. I'll explain my argument later on, but just remember that formulas that worked in the past might not work nowadays.

4. Giving up on Sonic, Shut Down the Sonic Franchise

That is an ABSOLUTE NO-NO! Thanks alot, freakin' Gametrailers. They kept referring Sonic as being in life-support, but I totally disagree with that. The franchise frankly bounced back from its poor start (from Sonic 360) and had some mild success. NOT overwhelming success, but success nevertheless.

Sonic and the Secret Rings was a good game to most critics, so was Sonic Chronicles, so that means that Sonic Team (and BioWare for Sonic Chronicles) were at least doing SOMETHING right. They didn't exactly epic-failed in every aspect of gaming. They just need to look above mediocrity and aim for the skies.

Also, failure isn't a final destination, but just a pathway to success. I think that this goes for nearly everything, including video games, including Sonic the Hedgehog.

OK, so I've outlined the things which I don't want to see from SEGA, and I hope they are reading this. I have hope that in my lifetime, I would see Sonic become glorious once again and be compared to gaming legends like Mario, Legend of Zelda, and maybe even Final Fantasy (albeit for different reasons).

All Sonic teams need to do is follow steps that I would write about later on. Then before they know it, they are back on the track to stardom.

Coming Soon: The First Step to Fixing Sonic. What is it going to be? You're going to have to wait to find out...

Sincerely,

RayCarter

Related to: Sonic the Hedgehog


Added by RayCarter on April 22, 2009

Now, this is a semi-review of FusionFall, the recent Cartoon Network  MMRPG. I call it  "semi" because i haven't paid for the game to fully play it, although I believe that I have played enough to make a solid opinion on the game.

At first, I had doubts on FusionFall, because I thought it was style over substance, and I stayed away from it for a while. But I overcame my fear for it and tried it.
How did I receive the experience? Well, here are my general thoughts on FusionFall...

Story: You are sent by Dexter and his stupid sister Dee Dee into a dystopian Cartoon Network future, where the planet is attacked by creatures from Planet Fuse, and you are now trying to stop them. At the same time, you need to find pieces to rebuild the time machine and send you back in time. The story is OK, I guess, but right now I feel that the story will give some sort of urgency to players, but that's about it.

Gameplay: Well, the gameplay is mediocre at best. First of all, the stats are very simple: Attack vs. one enemy, ATK vs. Multiple enemies, and Defense. Not only are the first 2 a bit confusing to me, but it's difficult to see the difference if you improve on these attributes. Also, pacing is very suspect here. You can  moving along flat terrain for about 5 minutes and it can get really boring (gets even worse if you're lost).

Then the fighting is really mindless. You can't dodge opponent's attacks, so all you do is stand there and shoot  (or slash) your enemies (including bosses) and hope that they die sooner than you. It doesn't feel like fighting, because there are no tactics, strategies or anything. The only gimmick you have are the Nanoes. These are the little versions of CN characters after you beat their fusion counterparts. They do a little bit of effects, like Buttercup can stun opponents, Numbuh 2 can increase your end of fight looting in terms of Taros (currency). But they aren't that important in terms of fighting and gameplay. There's some platforming, and the parts are not difficult.

In fact, this game is actually pretty darn easy. You always have a map to guide you where you need to go, and the process is usually the same. Go to one place, blast Fusion enemies, grab a couple of items, repeat, then fight a Fusion boss, get Nano, repeat. That summarizes the gameplay for FusionFall.

Presentation: At least they did a good job in making the game look good. The environments are varying and clear, so are the character models and the houses and structures. The sound doesn't reflect the urgency of the moment. It's frilicy-frolicky, and it ignores the desparate moment of saving the world most of the time.

BARs: Pretty open-ended, like any RPG. You can chage your character, buy different items and weapons, and you can spend time blasting enemies for free time. That is, if you can stand the shallow combat. OK, I guess.

Overall: Now, I have to admit, that I do have a bit of scorn on Cartoon Network. Since cartoons like Hi-Hi Puffy Ami-Yumi, Winx Club, PPG Z and other anime-like cartoon, I moved out and exiled myself. But I feel that I have put aside that feeling for this semi-review.

So now for my verdict: If you like all that boring combat, if you are a fan of Cartoon Cartoons and if you are a MMRPG fanatic, this could be for you. Anyone who is different, who want some depth in the fighting might want to go something else.

Predicted mark in an actual review: 6.5/10 (or 13/20, about 3.5 stars).


Added by RayCarter on Feb. 2, 2009

Hello to anyone who is reading this,
I am still debating to myself about what game should I review next, because I am adding 2 games on my "to-do" list":

Astro Boy Omega Factor (for the GBA)











Code Lyoko (for the NDS)
Code Lyoko Box Art
Code Lyoko Box Art











So now I am now deciding between 4 handheld games. But I'm going to express my general opinions on the games here:

Megaman Zero (GBA): Pretty good, with the gameplay and graphics standing out the most. Going to give it a 4 or a 4.5.
KOF EX2 Howling Blood (GBA): The same as above. 
Astro Boy Omega Factor: I am very mixed on this one. Gameplay and story are driving force behind this game. Giving it 4-5 stars on this one.
Code Lyoko (NDS): Very serviceable, but its potential is very very much untapped. Gameplay and graphics again being the bright spot. Giving this 3 stars, 3.5 at most.

So this is a sneak peek on the reviews. I'm sorry about reviewing only GBA games and handhelds, because I only have a computer, a GBA and an NDS (I played Sonic Riders Zero Gravity in my friend's house).

So why not you guys decide what I should review next among those games. I await comments. Thanks a lot :)

-RayCarter
PS: Gasp! Hope I didn't spoil too much!


Added by RayCarter on Jan. 30, 2009

So, for the first time in my amateur career, I've decided to write a review of a game, which was for Sonic Riders: Zero Gravity. I am sorry that it was over 2000 words, but I felt like I had to explain everything.

The game was really banged and bashed, so I felt as if I need to clear its name. And I felt that I did a good job. Please read my review and comment on it. 

The next review I am doing is probably bout one of the following games. I haven't decided yet.

Megaman Zero of the GBA
KOF EX2 Howling Blood of the GBA

I hope I can continue to contribute to Giant Bomb and have a second life here. It feels great to do what I love to do in such an open space. I am very looking forward to the future here.

Sincerely, 
RayCarter


RayCarter's Reviews
It turns Medusa to Stone (X360)
Note: To be clear, this story is NOT TRUE. It's just fictional.  It is August 13, 2009. Developers of GI Joe: The Rise or Cobra were accused of "License Abuse in the First Degree", with many haters stating that the game GI Joe: The Rise of Cobra is "a get-rich scheme ...
Reviewed by RayCarter on Aug. 13, 2009

1 out of 1 found this review helpful.
Pokemon's Golden Standard (GBC)
There are games that are forgettable, and games that are OK. Then there are those that are in a complete class of their own. Pokemon Crystal is one of those games. Even to this day, I still lament that I've lost the game card from a trip to Japan. It's not ...
Reviewed by RayCarter on Aug. 10, 2009

1 out of 1 found this review helpful.
It's the Same Warriors that We All Know and Love and Hate (PC)
We are off to Ancient China, circa 180 in Dynasty Warriors 6. The object is simple, just like the previous installments: Lay waste to the opposition, and help your side conquer all of China. There are different character designs and a new Renbu system to spice things up, but it's ...
Reviewed by RayCarter on Aug. 5, 2009

1 out of 1 found this review helpful.
More of the Same, though better (GBA)
Electronics dominate the landscape, Net-Navis fight to the death and evil organizations are about to unveil yet another plan to take over the world. MWA HA HA HA HA!  Yes, we return once more to the Mega Man alternative future 1 in MegaMan Battle Network 4, split between the Red ...
Reviewed by RayCarter on July 26, 2009
Very playable, and Nothing to Laugh At (DS)
Since the transition from 2D to 3D, Sonic the Hedgehog was just not the same. After starting off on the wrong foot in Sonic 360, several "good, not great games" came after, and people are now talking about Sonic being on life support. Therefore, BioWare was now in charge of ...
Reviewed by RayCarter on June 12, 2009
Sheep is Solid, Fun and Cute! (PC)
Although I am still trying to get my head around the idea, Sheep is actually a puzzle opposed to an adventure game (which I thought it was). You guide sheep through different courses and obstacles, so why not? Anyway, besides that, Sheep is one of the more difficult games that ...
Reviewed by RayCarter on June 4, 2009
Good while it lasts (DS)
Lethal Alliance is one of the Star Wars games that aren’t about massive clone/droid armies, Jedi(s) and the Force. No, we have a change of flavor, this time being a bounty hunter. This isn’t really a bad thing. Lethal Alliance has very good ideas and could’ve been a Top 25 ...
Reviewed by RayCarter on May 30, 2009
Megaman Star Force: A tough call (DS)
When I watched the commercials of this game on YouTube, I thought that I should buy this game as soon as possible. However due to a lack of cash and supply at home, I had to wait for about a year or so to finally buy it. I had a ...
Reviewed by RayCarter on May 1, 2009
Omega Factor is one of the top brawlers ever (GBA)
Astro is now over 50 years old, and he struck big with the media. I'm talking about the comics and later the TV show, he just did it all. And now, Astro Boy: Omega Factor is sent as an envoy to GBA territory. Will it be able to hold it ...
Reviewed by RayCarter on April 16, 2009

1 out of 1 found this review helpful.
Code Lyoko is Not Bad, But Could've Been Way Better (DS)
Not long ago, I was a huge fan of Code Lyoko. I loved the smooth graphics, especially the Lyoko scenes. So that's why I bought Code Lyoko (the DS game), when I first had my DS. When I look back, I was half-regretting it. It was good, but not great, ...
Reviewed by RayCarter on Feb. 14, 2009


Date Joined: Jan. 22, 2009
City: Hong Kong
Gender: Male
Alignment: Neutral
Points: 3,225 Points
Ranked: Ranked #389 of 60,942
3,225 points you are ranked
389 of 60,942 users

Brenner
character - 331 points
Geo Stelar
character - 281 points
Zhen Ji
character - 247 points
Undead Knights
game - 201 points
Luna Platz
character - 200 points
Sonic Chronicles: The Dark Brotherhood
game - 192 points
Diao Chan
character - 192 points
Patrick Sprigs
character - 168 points

snide 48 minutes ago
According to my Uncharted stats I've died once every 4 minutes. 8:20 in, normal mode.
gpbmike 1 hour, 11 minutes ago
Jules is wearing snow pants and a puffy snow jacket in the apartment. I'm wearing a t-shirt. Hmmm.
Jeff 3 hours, 19 minutes ago
I think I like all the side stuff in Assassin's Creed 2 more than main missions.
Ryan 4 hours, 26 minutes ago
Goddamn you Waingro!
Brad 12 hours, 36 minutes ago
Thinking about throwing in Assassin's Creed (the first one) to generate interest in the sequel... or at least try to. Worth finishing?
coonce 1 day, 14 hours ago
new frontdoor looks sweet!
andy 2 days, 9 hours ago
Has anyone found a clever solution to solve Django's lack of a "ready-to-go" signal? Something that works with both web and mgmt commands?
Vinny 1 week, 2 days ago
So easy to join! RT @jeffgerstmann: Square's new Scientology recruitment video. That guy looks so calm and in-control! http://bit.ly/3OtQH2