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reisz

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Suspension of disbelief.

I am enamored of personal game projects.

In the same way my favourite pieces in any collection of concept art are the hastily sketched images drawn on napkins or receipts where an idea is it's most primordial. I enjoy exploring someones personal game project for the same reason, the feeling that an idea has had such an effect that the developer/artist/coder has just had to get it out, it seemingly has more life to it then a highly finished AAA title made by a team of dozens or more.

RPS' Live Free, Play Hard feature has brought several soulful games to my attention, but nothing like this before.

Asphyx

This is suspension of disbelief at it's most pivotal, it's the main mechanic. If you can't suspend your disbelief in even some tiny way, you can't even play this game as it was designed. No lives, no health bar, no breath counter, you can't even die. Yet if you let yourself play it the way it was designed it will have your heart beating like nothing else (Except maybe that sensory deprivation submarine game with the Gas Mask)

There are a lot of mega simple indie platformers out there, but as far as original ideas go, this is pretty damn novel.

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