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ResonantPictures

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ResonantPictures

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I had this one game where I lead my entire team and did amazing, and man I thought I had finally made it. I was level 20 now and all the bad experiences were a thing of the past. I was going to mop the floor with every opponent. My friend who was the same level as I was, began talking about how nothing was working for him, he just kept getting killed and he was so frustrated. He was on my team. I didn't know why he was doing so bad, but my main concern was finishing this awesome match I was in. It was great. I felt bad for him though, knowing how frustrating that can be. And then I played the next match, and for two hours or so after that, I tried and tried but could not do anything against anyone. People would come up behind me out of nowhere, when I swore my radar was clear. I was shooting people first, who then killed me with one shot...with an auto rifle? In the middle of all this I was disconnected from a match I was actually winning, due to a cattle error. I blamed myself, not wanting to shirk the burden of my inferior skill level, but I think there is an additional explanation: poor net code, servers, lag, hit detection. I kept thinking guys had awesome weapons and awesome armor, I mean I couldn't get them down and they would kill me instantly. Guns like the fusion rifle or heavy weapons are of course going to kill you quickly, but anything else leaves me questioning the game mechanics. When it's in your favor though, it's great!

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#2  Edited By ResonantPictures

I have played through level 14 at this point and so far here is what I can personally gather: The impact rating and the attack rating can both be instrumental in increasing the damage of the gun. It's a very unspecific relationship they have, but one is not necessarily more effective than the other. Absolutes will bite you. It seems that if you want to know for sure, you have to test, and that is aggravating at times. In general though, for a good sense of how the gun will perform, there are some trustworthy guidelines:

For weapons of the same type:

- If attacks are similar, look to the impacts for a determination of what is going to produce higher damage

- If impacts are similar, look to the attacks for a determination of what is going to produce higher damage

This is where it can get fuzzy...

For weapons of the same type:

- As the attack values become more divergent, the impact values will become less meaningful in determining which gun produces greater damage

-Example: Auto Rifle Comparison - 119 attack 1/3 bar impact vs 49 attack 1/2 bar impact - The higher attack gun will do much more damage, even though it has less impact. At some point though, if the attacks became closer in value, the impact difference would begin to become more influential.

So we might not have specific numbers, but maybe we can have some sense of how it works? The whole issue is even more complicated when you consider what stats transfer to PVP versus which ones don't.